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Messages - GTM604

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41
ROM Hacking Discussion / Re: zelda 2 ASM hacking and improvements
« on: June 12, 2018, 10:17:39 pm »
is it possible to have different music for different palaces ?
 instead of the same track for all but Great Palace

42
Personal Projects / Re: SonicNes [Improvement Project]
« on: May 14, 2018, 02:59:28 pm »
great stuff keep it up cant wait to see this project finished

43
ROM Hacking Discussion / Re: zelda 2 ASM hacking and improvements
« on: May 06, 2018, 11:28:32 am »
If you want to make the town accessible by just walking over the forest tile (instead of hammering it), change the value at offset 8660 from 00 to D1.
00 is off the map (and the hammer changes it to D1.) By forcing it to D1 from the start you make it accessible.

If you want to see the town tile, use an overworld editor and put a town tile on the spot. If you use mine, you'll see an exclamation point on the hidden spot.

thanks njosro  :)

44
ROM Hacking Discussion / Re: zelda 2 ASM hacking and improvements
« on: May 05, 2018, 08:35:30 pm »
is there anyway to un hidden hidden town and just make it a regular town

45
ROM Hacking Discussion / Re: zelda 2 ASM hacking and improvements
« on: May 03, 2018, 10:47:34 am »

@Itemdrop - I did find one boss that the FIRE spell can be used to defeat.

interesting if i had to guess. you get fire in east hyrule so making horsehead or helmethead or rebo wouldnt make much sense although horsehead is in the fds version in palace 5 so if it was to be any of west hyrule bosses it would be him. i know it doesnt work on dark link and carock so it's either gooma or barba ?

46
Personal Projects / Re: Zelda II Redux
« on: May 03, 2018, 10:38:57 am »
My only request is to please fix the room in the Maze Palace with the statue heads that fly in a wave motion and continually knock you into the lava pits until you die

hehe just cast jump the room becomes significantly easier

47
Personal Projects / Re: Zelda II Redux
« on: May 03, 2018, 08:14:15 am »
the reality is your never gonna please everyone. everyone has there own taste own ideas of what made the game great and what made it bad. I think you're suggestion to yourself RetroProf is probably the best in that you could amalgamate all the things you want in your own version. its not a bad idea.

48
ROM Hacking Discussion / Re: zelda 2 ASM hacking and improvements
« on: May 02, 2018, 01:14:39 am »
I am trying to work in a boss fight were fire is required to beat the boss. As I feel fire as you stated is almost unnecessary. some things in zelda 2 are barely used or needed but at the same time I feel like this was an intended mechanic of the developers. such as four tile jumps can be made without jump spell but jump makes them easier. I kind of appreciate this balance in z2 were choosing when and were to use magic plays into you're game play.

49
ROM Hacking Discussion / Re: zelda 2 ASM hacking and improvements
« on: May 01, 2018, 08:56:24 am »
Who needs to Moas into Bots? LOL! Just upward thrust them!  ;D

Getting the Magic Key from Kasuto is nice, but you technically don't have to. There are enough keys in palaces, and no keys are needed in the Great Palace. Plus you have FAIRY magic to help you bypass some locked doors. The SPELL spell is not a necessary spell IMO.

@Trax - You're the best when it comes to Zelda 2. Do you think it's possible to create some type of ICE spell?

obviously you've never speedrun zelda 2 XD turning stuff into bots not just moas is great plus. You have to think outside the box why does magic key have to be the only hidden item that can be hidden in the town you could put candle there flute etc. there's very little to do in towns as it is taking more away from them makes them worse again just my opinion. the only spell i can think which could be replaced with it is shield spell. Maybe tie shield to reflect making it easier to make early game a but more harder without the use of shield.

50
ROM Hacking Discussion / Re: zelda 2 ASM hacking and improvements
« on: April 30, 2018, 11:54:43 am »
I'd keep the FIRE spell and get rid of the SPELL spell for an ICE spell. It would make more sense to me to have both FIRE & ICE like A Link To The Past.

but spell spell is very handy turning moas and such into bots and it raises the tower from the ground to find a hidden item in hidden town :O

51
ROM Hacking Discussion / Re: zelda 2 ASM hacking and improvements
« on: April 30, 2018, 01:22:27 am »
id love to see fire spell turned into ice spell and it freeze enemies and you can use them as platforms ala metroid i wish i could have that as a spell it would open up a different style of platforming and new ways to get into new rooms

52
ROM Hacking Discussion / Re: zelda 2 ASM hacking and improvements
« on: April 25, 2018, 11:40:35 am »
I figured out how to do a midair jump, but it's something that would always be on rendering the JUMP spell useless. I'm still looking for a way to use it ONLY by casting the jump magic, but it's proving even harder than expected.

that's not totally a bad thing you could then use jump as a new spell replace it with like dash but a double jump in z2 might be weird thing it could be cool asf but you'd have to build the entire game around that mechanic.

53
Personal Projects / Re: Zelda II Redux
« on: April 23, 2018, 10:01:13 pm »
of course do what you want its your hack but if your going to make them that easy of a kill people will just grind them at 50 xp so I would suggest moving there xp way down considerably.

54
Personal Projects / Re: Zelda II Redux
« on: April 22, 2018, 07:07:08 pm »
the skull bubbles like the lazors that come from the heads are more meant to be something to annoy you not to kill esp in the early game. there something to chase you out of a room and something to take magic away from you. just my opinion but reducing there hits to kill them defeats there purpose.

55
ROM Hacking Discussion / Re: zelda 2 ASM hacking and improvements
« on: April 20, 2018, 07:49:16 am »
that my friend is awesome. Invincible link GG. now if the spell allowed him to walk through walls that would be something else XD

56
ROM Hacking Discussion / Re: zelda 2 ASM hacking and improvements
« on: March 20, 2018, 11:10:24 pm »

By the way, I just completed another of my sub-hacks: ice tiles in the Overworld. You can get a demo with a little puzzle here:

www.bwass.org/romhack/zelda2/icetile.zip

I used tile type D for the demo, so it sacrifices walkable water. I could also use type F since it's so rare and you can go without it in an entire region. However, it means that if you want different tiles in different regions, you need to have provisions for different tile mapping tables. And new graphics.

Now that was cool. It's hard to make the overworld interesting beyond what is already present in the original game imo that was simple yet adds a new layer to the overworld. only thing is you'd probably have to limit it to a few area. there's only so many cave systems in the game. other then death mountain and then your kind of limited to the size of the map and death mountain already works as a puzzle. I guess it could be a double layed puzzle but that could really try someones patience. I did really enjoy that in its small sample size.

edit - come to think of it you could have something like this a small puzzle leading into death mountain or leading into new cave areas would take a bit of work though cause of how the map uses its memory but it could be great

57
ROM Hacking Discussion / Re: zelda 2 ASM hacking and improvements
« on: March 19, 2018, 01:33:42 pm »
I wonder if it would be possible to assign a specific enemy to drop a key kind of the way a boss fight does but for a specific enemy that isnt a boss. working more like a drop does with red jars and pbags. obviously you wouldnt want all big drop enemies to have the ability to drop a key. players would just grind keys lol but maybe have a later enemy a one off enemy have this attribute or have a palace were you use a specific enemy only in that palalce and he is assigned to always drop a key. could make for an interesting puzzle or at least an interesting dynamic.

58
Personal Projects / Re: Zelda II - Nightmare of Gannon
« on: January 20, 2018, 11:52:49 pm »
id be happy to test when the towns are done if your looking for that kind of thing. if not cant wait for release

59
Personal Projects / Re: Metroid: Space Complex (Metroid 1 NES Hack WIP)
« on: January 06, 2018, 03:39:49 pm »
Great sprite work really love this hope you keep at it. i just realized there was a notify me when new posts are made so this is my first notify me thread  :P

60
Personal Projects / Re: Zelda II - Nightmare of Gannon
« on: December 24, 2017, 10:42:51 pm »
there a couple of ice penguin hacks zelda 2 part 2 and part 3 that i feel are save state oriented hacks. exteme low xp 1 heart 1 magic container to start with you have to hit everything a 1000 times XD just not my cup of tea hope this isnt like that. but i played your other hack and it wasnt so i have high hopes.

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