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Messages - TimeCop

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41
Gaming Discussion / Re: Emulation Wiki:
« on: December 01, 2013, 12:15:41 pm »
Had a quick snout around. Arguably beats the likes of http://www.emulator-zone.com/

Specifically it was made to counter such sites. Most emulator sites have pages that are ancient. Emulator zone has pages that haven't been updated in ten years. These sites are one of the main reason people still use old out of date emulators. So instead of just complaining about these bad sites, we should try to make something to counter them.

The wiki is currently only maintained by a few people, so it reflects their biases. The more people, the more viewpoints, the better. I think the wiki is a good start.

42
Personal Projects / Re: Megaman and other NES hacks for PCE
« on: November 26, 2013, 05:42:15 pm »
How is the color palette handled since I know the NES handles color palettes a lot differently than the PCE. The NES has no standard color palette and relies on the TV itself, whereas the PCE has a much more standard setup.

43
My understanding is that the Virtual console emulators aim for not having any "obvious" bugs/glitches. They are also not aiming for 100% game compatibility with their emulators either and use them just to play the games they sell. They are also not cycle accurate. So many times, fan emulators are better than the official ones.

In regards to NES color palette:
http://emulation-general.wikia.com/wiki/Nintendo_Entertainment_System_emulators#Emulation_Issues

44
Gaming Discussion / Emulation Wiki:
« on: November 26, 2013, 05:31:11 am »
http://emulation-general.wikia.com/wiki/Emulation_General_Wiki

There's a new wiki focused on emulation FAQs. Feel free to give suggestions or even contribute to it.

It has a few pages that are relevant to this place:
http://emulation-general.wikia.com/wiki/ROM_Hacking_Resources
http://emulation-general.wikia.com/wiki/Mods_and_Texture_Packs

45
ROM Hacking Discussion / Re: Contra - Super C Spread Shot Edition
« on: November 25, 2013, 04:45:09 pm »
Spread shot is actually a bit OP.

If I were to make Contra/Super Contra a bit more balanced:

- difficulty modes
- normal = unlimited continues
- hard = standard limited continues
- weapon rebalancing (spread shot is a bit OP for one)

Would also base them on the JP versions.

46
Quote
I want to focus on translation patches.

Well, there's CV4 which I don't think has had a translation patch yet. There is not much text to translate as well (prologue mostly). The JP version is superior with the ENG version having a lot of silly or stupid changes. See here for details:
http://castlevania.wikia.com/wiki/Super_Castlevania_IV#North_American_version
http://castlevania.wikia.com/wiki/Super_Castlevania_IV#Regional_variations

47
This is like the best romhack ever. I have always loved Simon's Quest but didn't like the localization. Some ideas:

1. Prologue might make more sense to be simply text. Old games may times would do that, such as Zelda II.

2. Speaking of, I really like how in that game it warped you back to the beginning. Would you be interested in adding that as an option at least? I know a lot of people didn't like that, but I love that as a feature in ZII. Or maybe it's something I could do.

3. Could you have it so that sprites go back to disappearing during text? Or at least make it optional? I don't think its the worst thing in the original, and it might be way more work than its worth to have an alternate solution.

4. Would you also be interested in giving the same treatment to CV1 and 3? 1 originally had saving in the FDS version, but not in the NTSC version. Saving in 3 would be nice in 3 too. Plus being able to press down and jump to fall down on stairs would be nice in both of them.

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