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Topics - TimeCop

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KT had a Geocities site for a rather extensive Tactics Ogre romhack called Chronicle Valeria. He also had romhacks for several other games, including Brigadine. I don't think any of these have been added to the RHDN database have them? An archive of his site is here:

ROM Hacking Discussion / Gran Turismo 2 Plus
« on: November 06, 2019, 04:04:57 am »
Gran Turismo 2 plus is an unofficial bugfix and update for Gran Turismo 2. Two versions are provided:

Light - This is solely fixes for outstanding bugs in the game.
Complete - This restores cut content and adds new content in the style of the base game, as well as including all fixes from the Light version.

Gaming Discussion / SNES and PSX Overclocking:
« on: February 10, 2018, 05:06:12 am »
Snes9x Libretro has added OC.

Beetle PSX Libretro has also added OC. This one seem's a bit wonky though, as going too high seems to double the game's speed. I don't really know all the details on this.

ROM Hacking Discussion / Archiving Large romhacks via torrents:
« on: February 06, 2018, 11:05:32 pm »
Some romhacks are too big to host on RHDN, and this may lead to them being lost. I can understand bandwidth costs make it not viable to host them directly on the site. Websites and cloud storage inevitably die. So I propose this solution.

1. A torrent is produced which collects all of these romhacks in one package. This would greatly increase the chances of them being preserved.

2. These romhacks are preserved on RHDN servers as a backup, but aren't made available to download. This is just another layer of backup.

3. RHDN has offline archives of all the romhacks on the site, including the ones too large to host. At least several copies are made and periodically updated.

ROM Hacking Discussion / PSX romhacks and ECC Data:
« on: April 07, 2017, 09:08:05 pm »
Some PSX romhacks break the ECC Data. This results in those romhacks not working on both real hardware and accurate emulators. Typically they're only testing the romhacks in something like epsxe, which doesn't care abou ECC Data.

All hope is not lost however. To fix this, users can use tools like ECCregen to repair the game after patching to make the games work. However, this is an extra step that adds complication to the patching process, and is completely uneeded if romhackers had just patched their games properly in the first place.

So, get the word out that PSX romhacks should patch the ECC data as well, and to test the romhacks either on real hardware (ideally) or high accurate emulators.

Also, romhacks that make use of ASM hacks, do not work on real hardware under any circumstances as far as I know.

ROM Hacking Discussion / Symphony of the Night romhacking:
« on: April 24, 2015, 08:07:55 pm »

I've come across a difficulty romhack for SotN. It's only, as far as I can tell the second romhack for the game. The first being a translation of the JP version. I'm more interested in the concept of broader SotN romhacking than this specific romhack. I am sharing this here so perhaps people can use it and learn more about the game, and how to romhack it. I'd love to see more tools and projects tackle the game.

SNEER is a nice start but it hasn't been updated in ages. Nor do I think it's open source so I don't think anyone else is going to pick it up.,11315.0.html

As for the romhack itself, I hear that it doesn't work in accurate emualtors like Mednafen PSX, but I have not confirmed this myself. But presumably if he was able to change the stats of all or most of the weapons and enemies, that means that tools could be created which do the same thing in an easier fashion. That could be a start.

I feel that time is sorta running out rom SotN romhacking. The game is only 3 years older than Super Metroid. The fanbase is getting old, and they're going to move on. So there's going to be fewer and fewer people interested in the game. With a smaller and smaller pool of people, the chance of anything getting done becomes less and less. I dream for the day of having the same kind of robust tools that Super Metroid has for SotN. A map editor would be so glorious.

Also, personally I'd make romhacks for the JP version which build upon the translation of the game. I don't care about the voice acting, the main reason is that I like the font more, and I like the more accurate item names and descriptions.

ROM Hacking Discussion / SMT translations on
« on: August 21, 2014, 10:16:14 am »
Not sure where to put this. This is more about how the pages are organized.


Aeon Genesis translation:


Shin Megami Tensei - Bug Fix Patch

The "Bug Fix patch" is in actuality an updated version of the Aeon Genesis Translation. As such the AG translation page should be updated with the "Big Fix Patch" (which should simply just be called a translation).

The "Bug Fix Patch" from the hacks section should be removed. It's not a hack, it's a translation patch with an update.

Having it like this is a little confusing. People might not see the "hack" and use the very ancient Aeon Genesis translation. Or they think that they need to install the Aeon Genesis patch and THEN install the "bug fix patch".

Gaming Discussion / SotN Level 1 saves:
« on: June 04, 2014, 06:54:50 am »

These aren't romhacks, but these are saves which have Alucard at level 99 with level 1 stats. There are two memory cards, one for US and one for JP versions. Each will have three saves:

1. Highest possible level 1 stats.
2. Lowest possible Level 1 stats
3. Luck Mode stats with 0 Luck

Gameshark codes work with 1.0 of the JP version of the game, and 1.0 memory card saves are compatible with 1.1 and 1.2 versions of the game as well.

You can learn more about these saves here:

Since SotN romhacking is going nowhere, this seems to the closest to any kind of "challenge" or difficulty romhacks for SotN.

Of note, is that there are some differences between the NA and JP versions of the games. Many are already documented, but I seem to have noticed that it's much easier than the NA version. Around the Inverted Castle there is a big difficulty spike where enemies do huge amounts of damage. In my play through enemies did not seem to be doing much damage at all. I doubt that my armor was THAT good. There doesn't seem to be any documentation on the enemy stat changes from the NA and JP versions.

ROM Hacking Discussion / Ninja Gaiden - Final Boss Death Fix
« on: May 11, 2014, 05:43:13 am »
This hack seems to have vanished. Google's Cache allows me to view the page.

Why was it removed? Does anyone have a backup? I didn't get a chance to check it out. I was rather interested in it, as I felt that the original game was rather unfair in that respect, and this would balance out the game quite a bit.

Gaming Discussion / Emulation Wiki:
« on: November 26, 2013, 05:31:11 am »

There's a new wiki focused on emulation FAQs. Feel free to give suggestions or even contribute to it.

It has a few pages that are relevant to this place:

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