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Personal Projects / Re: Chrono Trigger MSU-1 (with FMV's)
« on: May 22, 2017, 11:18:16 pm »
Things are on a bit of a hiatus, school is killing me this term.
News: 11 March 2016 - Forum Rules
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Just looked in each version of SNES9x available. Not there. And the rewind function is a deal-breaker by itself. Now if it is there, can someone point out were it can be set?Yes it is. Right here.
Just opened both SNES9x and ZSNES side-by-side and did a comparison. ZSNES has many more options than SNES9x. Even editing the snes9x.conf file just doesn't have as many options and they are not a refined.Snes9x supports setting the frame-skip rate to the individual frame, as well as several different built-in speed increments. If you *really* need to run the game at exactly x%, you're not going to be able to, but the differences really aren't significant for 99% of all use cases.
This is where you're just complete wrong. Maybe you just don't know? Open them both up side-by-side and then open the Sound Config in ZSNES and the Sound settings in SNES9x. The difference is very clear. ZSNES options for sound are much better. The volume level, Guassian interpolation and Dynamic Hi-Quality Lowpass are options that are simply beautiful to the ears.Ok, sure, but the APU emulation is pretty lousy, so even though you get nice filtering, the actual source audio isn't accurate to begin with. Which is just part of the larger problem with ZSNES and accuracy. You're hearing high-quality, incorrect sounds. And you could achieve VERY similar results with a decent EQ without the emulator needing to support it.
Um again, open up ZSNES and any other emu and you'll see the differences. Code search function is excellent. Higan has a few interesting options, but BSNES is a read only situation. No comparison.Snes9x has way better search functions than ZSNES. And if you really want unparalleled, that would be bsnes-plus. I stand by my statement. ZSNES has cheat support, it is not in any way remarkable or "unparalleled" in that regard.
ZSNES is open source so literally anyone can dev it. And FuSoYa's latest update was Dec 2015. And that's just FuSoYa's project. There are a few others as well including one on the ZSNES forums which was updated in 2015 as well. So if it's being worked on and the most recent two versions were less than 2 years ago, is that really dead? Nesticle is a dead project. ZSNES is still being actively, if slowly, worked on. That says, to me, not dead.Just because a couple of people have messed around with it in the last 10 years is a far cry from active development. Nobody has gone anywhere near the emulation core, which is in dire need of a complete overhaul.
TRACK85FILE=Chrono Trigger Symphony Vol 2 (FLAC)\05 - Lavos_ Theme.flac
TRACK85LOOP=792643
TRACK85TRIM=6882119
TRACK12FILE=Chrono Trigger Symphony Vol 1 (FLAC)\13 - Guardia Castle - Pride _ Glory.flac
TRACK12LOOP=353288
TRACK12TRIM=4587663
I'm on 1.7d and had no issue with the treasure chest. Only noticeable issue I've seen so far is the audio on the Star Wars crawl is out of sync by about 5 seconds. Everything else is going swimmingly.
I can't get the MSU files to download at all, but that's probably not your fault, dropbox just hates me for some reason.
I started the game a little bit ago and named my character Assfuk, since Assface was too long, loving the game so far.
@ SleepyFist: I'll add an alternate link for the msu-1 pack when I have some free time!
program.rom (.sfc file)
save.ram (.srm file)
msu1.rom (.msu file)
track-1.pcm
track-2.pcm
...
track-#.pcm
@ECHO OFF
SETLOCAL EnableDelayedExpansion
FOR /R %%P IN (*.pcm) DO (
SET "file=%%~nxP"
CALL SET "end=%%file:*-=-%%"
CALL SET "track=track!end!"
REN !file! !track!
)