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Messages - Chronosplit

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81
Don't listen to the haters, I'm also glad this thing exists, there's nothing quite like it so it fills that gap of preference.

Really there's not much more to say then what Chicken Knife already said, and it's pretty ridiculous for others to expect you or others to do some random obscure B or C tier game instead, just because something already exists in english.
Same hat.  Three things that are constant in hacking: Mario levels, Pokemon hacks, and FFVI script cuts/bugfixes.  This is not a bad thing.  Passion projects are just that, people will hack what they want to.  Many do continue on to other projects, which does sometimes include translating something that hasn't been yet.

(Speaking of talk about CT's translations though, I'd like to repeat what I said in my own thread: you may use anything from Bugfix and Uncensoring for a translation to another language if you'd like.  It's mostly prepared for that, as the Catalan translation can attest.  I do like the sound of translating CT from scratch though.)

82
:huh: I'm kinda confused, what does that mean?
A fork means it takes TWUE's code and modifies it, while still using it as a base.  Like how coral builds, except TWUE isn't dead.

83
Personal Projects / Re: Chrono Trigger Bugfix and Uncensoring Patch
« on: August 20, 2019, 12:27:15 pm »
SURE! Btw what text editor do you use? Maybe I could work with you on it so we can save time?

I think keeping Ozzie calling themselves "Mystics" as I re-read your doc and it did say when "Humans mention the mystics" and it would make sense since why would Ozzie refer to this fellow race as "fiends"? And Melchoir did reside in Medina so that's a pass too.
Temporal Flux.  And nah, honestly these small ones are quick.  It's easier if I handle all of that myself, even if it's six times.  It was only when I was basically going through all of Middle Ages that things slogged.

Ozzie and the party still refer to them as Fiends.  All that basically means that it's just Magus's name where things are different (come to think of it, I probably should word that part differently).  Fiends is another word for demons anyway, so anything of Mystics needs to be corrected.

August 20, 2019, 12:33:45 pm - (Auto Merged - Double Posts are not allowed before 7 days.)
Just out of curiosity I kept working on the MSU1 patch.

I've pretty much rewritten most of the code and made it more efficient, smaller and more organized/readable.
I am still hunting for new addresses that appear to be called from this ExHiROM but not from the original HiROM.

I'll probably release the patch once I am confident it will work well enough, and you can decide whether you want to include it or not. Even if the code is outdated, it's still better than no support at all and certainly better than the original code by DarkShock.
Alright then!  I can't wait to see the finished product either way!  I know many have been waiting for MSU-1 itself a lot.

EDIT: Oh right, you probably want an update on Extended.  Well, it won't be named Extended anymore.  Remember Aerdian's names way back?  Instead, I'll be cobbling together a version based on Name Liberties that uses those everywhere possible in equipment (the rest will stay as-is).  This I feel is the best use for these versions, as Extended started as a way to get a couple of Aerdian's equipment names in anyway.  This is a suitable setup for those who want less "Woolsey two word style" in this area, yet I don't need to cram in the DS names.

No, not Grand Lion.  I'd rather Grandleon in this case due to synergy with characters, and I'm waiting until that Middle Ages version to make a Grandleon patch besides.

I really want to see Icewyrm reverted to Seiryu on the DS version, that was pretty dumb after correcting Onimaru and Suzaku

84
Personal Projects / Re: Chrono Trigger Bugfix and Uncensoring Patch
« on: August 19, 2019, 04:16:55 pm »
Hello once again Sir Chronosplit been playing your Patch and loving it so far!!! But I've once again noticed an inconsistency in which Melchoir still call the fiends "mystics" once the black omen revealed itself. So far I find your patch MY definitive version of CT and will love to help in anyway I can. :)

EDIT: Also on Magus's Sidequest throughout the whole ordeal the fiends are still called as mystics.
Seems I still missed a couple of mystics.  That name is everywhere, I'm not really too surprised though I did think I got all of them. :P

Keep me updated.  I'll try and tackle them all at once if you find any more of them!  And I'll probably bundle it with some name switches in the Extended patches.

85
Personal Projects / Re: Chrono Trigger Bugfix and Uncensoring Patch
« on: August 17, 2019, 12:04:18 pm »
Thank you for replying! May I also ask if the bugfix alone patch has all the dialog fixes?
No problem!  And yep, that's true.  All of the changes in the other patches are in equipment names and element names.  It's mostly explained in the docs, but the Skydark stuff does have mentions of Lightning changed to Sky and Shadow to Dark.  In the name of consistency only of course.

August 17, 2019, 12:28:14 pm - (Auto Merged - Double Posts are not allowed before 7 days.)
Hey, I've it working and I even set up some macros specific for cross-assembling to your hack.

Example:
Code: [Select]
// Epoch 1999 AD event modification
// This is a destructive modification
// Remove syncronisation with music in the event
//
// NOTE: Address moved for Bugfix and Uncensor Patch.
if {defined BUGFIX_UNCENSOR} {
seekex($41B5EE)
} else {
seek($FA96B1)
}
// 10 10 is Event Command Jump Forward ten bytes
// This is compressed data so the modification is
// replicated 3 times
db $10, $10, 0, 0, 0

// Hijack for music in attract mode
seek($DB6E03)
db THEME_ATTRACT
seek($FA24A4)
db THEME_ATTRACT
seek($FA28FA)
db THEME_ATTRACT
seek($FA659C)
db THEME_ATTRACT
// Bugfix and Uncensor Patch
if {defined BUGFIX_UNCENSOR} {
seek($FA3790)
db THEME_ATTRACT
seek($F7BC67)
db THEME_ATTRACT
seek($FA3753)
    db THEME_ATTRACT
} else {
seek($FA4925)
db THEME_ATTRACT
seek($FA4962)
db THEME_ATTRACT
}

I've also fixed the issue with the combat music "Battle 1" not properly reseting the track after combat, but I just found out that the version I've implemented is really outdated (I'd used the one from his Github, circa 2016).

I can send you the modified ASM code and a patch if you want, but I'm a little bit discouraged to continue now that I've learned how outdated this code is, and it seems he didn't make his newer work public.

It's working without FMVs. I've completely removed the code because this 2016 version only contains the intro FMV.
Also, it falls back as usual to the original SNES track if MSU-1 is not supported or the track is missing.

As for data space, there is still a significant amount of unused rom addresses. I'd tested it against your Bugfixes+SkyDark+Liberties Extended and assembled the code at 0xC37A34 (lots of uninitialized null bytes).
I've also written a Python script to check the ROM banks for a specific amount of unused data. It didn't take me long to find some available space, and I am not even using the extra 2 MBs from ExHiROM.
I understand in this case.  Perhaps it's best to give some time until qwertymoto's is out of the beta process, and then tackle the issue again.  You can share the patch to everyone if you're okay with that though.

On the bright side, that should work against all versions in the assembled code spot... but I can't really guarantee anything outside of that.  It's true that there's still plenty of space as I did the rom expansion (which is partially why the Canoe version exists as a conversion), I ended up doing that just in case and for MSU-1 later down the line.  The main issue with sharing code between versions is usually that those small changes between them result in offsets being one or two off when it comes to map events or tables.  That macro might just get around that however!

86
Personal Projects / Re: Chrono Trigger Bugfix and Uncensoring Patch
« on: August 16, 2019, 07:06:43 pm »
Sorry about going poof for a bit, IRL sat in for about three weeks.

Hello, i just noticed two lines with the script that bothered me. The line where a soldier said magus defeated 3 generals, i believed this to be that magus already sent out his 3 generals. And also during the post-party on "Follow! Footsteps!" when you wake up Ayla she mentioned eating too much soup instead of drinking a lot of Rock Crash. This is all on the Sky+Dark name liberties patch so I'm not sure if it's corrected on the other patches.
Ah, the three generals defeated line!  Looking at it, it should say that basically he sent Ozzie, Slash, and Flea.  I'll get that taken care of.

The soup mention might just be a single-version oopsie.  I'll get that fixed in a jiffy.

snip
I don't use disassembles or anything like that in this one, so I really don't have much of a source to show at all (at least not yet).  Outside of the bugfix posts here you open it up in a hex editor, that's all there is.  The issue with most MSU-1 patches I believe is that they use data that TF has already worked in.  That's about as much as I know thus far.

So, MSU-1.  While I've been waiting for the FMV version to get out of the closed beta, there appears to currently be a bug that only happens when the FMVs are not present and you're already pretty far into your own (which means much like LttP DX I may need a setup without FMVs).  Keep me appraised, I'll help where and if I can.  If all is working fine both with and without the music files, I'll see about rolling it in as an optional patch and see how things go from there.  Or something.

August 16, 2019, 07:49:19 pm - (Auto Merged - Double Posts are not allowed before 7 days.)
Version 7a is in the Mega, and will be submitted here in a second.  On top of those two bugfixes (the soup thing was in all Skydark patches btw), I've added another improvement by Mauron that enables New Game+ to also pick up your saved option preferences.

87
Personal Projects / Re: Chrono trigger plus
« on: August 12, 2019, 07:57:15 pm »
The data restored at New Game+ ends before the settings. Changing 0x3ffbc6 from 80 to 9B should keep settings.
Huh.  I didn't realize that I needed this, but now I definitely do.  Thanks!

88
FlexHEX is free for home users and has a lot of good features. It can be a little complex sometimes, but a basic comparison isn't hard. Just make sure nothing else has those files open, even FlexHEX. Open one file, then go to compare and pick the second one.

Here's the help page for the comparison feature:
http://www.flexhex.com/docs/help/search/compare.phtml

And you can find the download link from there.
Just wanted to say thanks for this one.  It looks like just what I needed for my next task!

89
Gaming Discussion / Re: Running a new Tetris ROM variant in MAMEā€¦
« on: August 10, 2019, 12:11:43 pm »
MAME itself isn't really made for hacks by design, but there are a couple that are a bit more flexible.  HBMAME or Final Burn Neo are probably what you want.  Chances are that the hack you're running might be in either one of those already, if you didn't make it yourself.

(Keep in mind that FBN doesn't have an actual release yet, you'll have to build it from source.  Why not Final Burn Alpha?  It's a bit of a story, but FBN has a ton more games added to it by now.)

90
ROM Hacking Discussion / Re: Trials of Mana / SD3 bugfix patch question
« on: August 03, 2019, 09:57:06 am »
I would suggest making individual bugfix patches if possible.  Not like separate database entries like FFVI or anything like that, but the thing is that evade and crit in particular tend to change the game a lot more than you'd think.  That's one of the reasons why he said the bugfix patch was only being supported for so short; it creates whole other balance issues which Sin of Mana addressed, like OHKOs being everywhere due to enemy crits.

How does Sin of Mana normal difficulty compare to Trials of Mana/SD2?
IIRC the difficulty below normal compares to the original.  Either that or normal itself, I forget Praetarius's talk about that.

91
Another quick note: Floating IPS has an additional format (this is handy because of the data limit mentioned above), and it also somehow makes IPS files that are slightly smaller.  I'd use that today over Lunar, if only because I can apply BPS patches with it and the format's getting more popular.

92
Gaming Discussion / HD Mode 7 is on bsnes v108!
« on: July 28, 2019, 07:34:42 pm »
https://byuu.org/?bsnes_v108

This function has been in beta for a while, but now it's official.  Along with the de-facto GB/GBC emulator in accuracy for Super Game Boy.

Want to see HD Mode 7 in action before trying it out?  There's been a few youtube videos about it, but here's some Mario Kart: https://www.youtube.com/watch?v=gENSHj7p3cM

93
Gaming Discussion / Re: SMW hack recommendations
« on: July 21, 2019, 09:59:59 am »
Mario is Missing Done Right is a must-play.  You play as Luigi, and the game takes ideas from SMB3 in a few ways.  Difficulty is about the same as Mario.

Return to Dinosaur Land is basically more SMW, if you haven't played that yet.

94
Personal Projects / Re: Chrono Trigger Bugfix and Uncensoring Patch
« on: July 17, 2019, 03:16:46 pm »
That makes sense, and I'll work with that. ^^

I'll wait till the canoe version gets updated though.
Alright!  I'll keep that in mind, I'll need beta testers at the point it's updated.  It'll be a while though, there's a lot to update.

95
Personal Projects / Re: Chrono Trigger Bugfix and Uncensoring Patch
« on: July 17, 2019, 02:52:55 pm »
So what u're saying is that, this project does use updated canon terms, but with limits on who or what gets them?
If I get what you're saying, this hack really doesn't adhere so much to what you call "updated canon" as far as the DS game is concerned.  It fixes issues with the original, it is not a half-and-half SNES and DS.  I match with Cross when needed, and that doesn't call back as much as other sequels.  Yes, I do realize that's not everyone's cup of tea.  You are welcome to alter the items yourself if you need (honestly, that's the easy work).

As far as canon is concerned whenever I need to do it (and this game is mostly concerned with itself), the heirachy is usually Woolsey>Cross (there are very rare times when the sequel mentions anything however)>Aerdian's names when they apply>retrnaslation>Slattery.

I have only pulled from the DS version roughly 12-14 times not conuting Fiendlord.  And I honestly don't.  Fiendlord wasn't done because it was in the DS version, it is there to fix an issue and because it fits the best.  I tried other names out.

EDIT: Whoops, how'd that doublepost happen?  :-[

96
Personal Projects / Re: Chrono Trigger Bugfix and Uncensoring Patch
« on: July 17, 2019, 01:27:57 pm »
If these limits u're referring to have anything to do with the 10-11 limit space for letters, that doesn't bother me at all; even when doing a translation that adheres to canon. I've seen it done before and I'm content with that.
I'll be frank.  It doesn't bother you, but it does bother some of us.  Me included, I just feel that it makes the menu look messier than it could be.  We had a great big discussion about this further back in the thread about what became Liberties Extended, which does already use a couple from DS.  I do plan on putting at least Mammoth from there.  I draw the line at specific "DS item" patches though; that's two more for me to tend to, and I've long ago set four as the limit.

And LethargicOwl's script still calls Masamune as Grandleon.... v_v
LethargicOwl's addendum has it's roots in the retranslation.  And Grandleon will happen in the separate 600AD improvement project (which I should note to everyone that it will be using v7 as a base, though I did start that earlier in the thread).

97
Personal Projects / Re: Chrono Trigger Bugfix and Uncensoring Patch
« on: July 16, 2019, 11:07:53 am »
do u think u can update the rest of the SNES names and terminologies to their DS counterparts?

not that im trying to discourage what u're trying to accomplish, but i would like to play an SNES version of the game that adheres more to updated "canon" (and working on canoe ^^;).
Sorry, there's just not enough space in the string limits for items, weapons, etc.. It'd take quite a bit of work to make those limits go away too, because they don't just spill over when you're over the limit.  You'd have to both deal with the menu UI and what makes the text go poof.

The one that got closest to it was LethargicOwl, it doesn't look the best at points and some are kept as-is due to limits.  I am working on more one-word items for Extended though.  I'll keep this suggestion in mind for that.

98
Gaming Discussion / Re: RetroArch comes to Steam.
« on: July 15, 2019, 08:43:11 am »
RetroArch not an emulator.
I realize this, but Steam's rules also tend to cover what's inside an app or other such functions.  We know exactly what the main use would be on Steam and those who accepted it know too.

Honestly though, it's not like that rule hasn't been broken before anyway.  Sega's offerings for example.

99
Gaming Discussion / RetroArch comes to Steam.
« on: July 14, 2019, 05:36:09 pm »
https://www.libretro.com/index.php/retroarch-coming-to-steam-this-month-july-30/

I don't really use it anymore, but I thought Steam had a rule against console emulators being on the store?  This is unexpected and kinda odd, but it will make just about every core they have gain huge popularity.  Either way it's an auto-updater.

Wonder if Square-Enix will have anything to say about this, since they specifically forbid talk of emulation on at least some of their products' steam discussion forums (or at least, I remember that about FFVII).

100
Gaming Discussion / Re: Square-Enix is doubling down on re-releases.
« on: July 14, 2019, 11:38:19 am »
One thing I'm hoping for is a "Romancing SaGa Collection". Japan will be getting a remake of the third game later this year, while the western version is still TBA. It'd be pretty nice to get a collection of the original SFC trilogy along with that (similar to what they did with Mana).

That would be a good opportunity to finally introduce those titles to western territories properly. They're among Square's greatest classics in Japan, so it'd certainly be worth it.
This depends on whether or not Square's tactic with picking mobile versions first to use as a base is alive and well.  And with Chrono Trigger's recent thing, it may be.  Otherwise they'd be dealing with RS2 again (which is okay, the translation job wasn't stellar but it was in english).

Man, I would really love to rip those out and play them as SNES games though.

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