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Messages - Chronosplit

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Newcomer's Board / Re: Best SNES emulator for Windows?
« on: February 12, 2021, 04:32:24 pm »
This should go without saying (and it would if it wasn't for people haning around a certain emulator that hasn't been updated in over a decade), but bsnes.

The only one reason why you would use anything else is because of speed reasons.  Even the "old SMW hack" exception doesn't really matter since bsnes can also emulate the qwirks of older emulators for older hacks.

Gaming Discussion / Re: Sega Saturn Emulator, which one?
« on: February 11, 2021, 09:33:02 pm »
Another idea you may have missed: An actual Saturn with a MODE to just run your Saturn from an SD Card.  Not cheap, but you can't do any better than the real thing.

edit: oh and Bizhawk runs Saturn on Mednafen core, so it should be good too. it's just that Bizhawk is geared towards TAS, so it's probably not the most convenient choice unless you're a speedrunner.
Bizhawk is actually very nice for all types, only issue I can think of is that NES isn't the best around... but Bizhawk can actually run some Libretro cores so that issue can be negated if required.

Gaming Discussion / Re: About Paprium
« on: February 11, 2021, 09:30:45 pm »
So yeah since you have posted this i have been checking there website and there not ever instock, has *** marker saying there not in stock.
I saw a not in stock message later after I posted and I should've edited, either it was a fluke or it was all gone immediately. Either one is completely plausible with these things.  :(

Newcomer's Board / Re: How can I get an ips file from my rom hack?
« on: February 06, 2021, 05:25:13 pm »
I don't know how widely BPS is supported, though frankly if it is not IPS then most emulators and most flash carts won't support it so you will be wandering off to find a given tool or website based patcher.
Snes9x and bsnes support soft bps patching at least IIRC.  I wish an NES emu would but I don't know of any that do.  I don't soft patch but it seems to be a big deal.

BPS is fine mostly thanks to smwcentral making it the #1 format of the site.  SMW hacks are obviously big, and the format is becoming more and more common all the time.  Especially with patches that use disassemblies (Crystal Clear for example), where you absolutely need anything but IPS (and UPS too I think) to make sure you're not containing an entire ROM's worth of data in the patch.  BPS was also my patch of choice later on, as it made projects with multiple versions idiotproof and it ended up a more common format than UPS.

Gaming Discussion / Re: Video games make me happier??
« on: February 06, 2021, 05:04:09 pm »
I can think of exactly two possibilities: either the study received heavy funding from EA, or one of the researchers had fond memories of playing PvZ from ten years ago and was certain Battle for Neighborville had to be the same thing.  Not a good look for the researchers either way.
I'm thinking the former, because EA is really big people and would benefit from a study like this.  Even then it's still weird, because I would think that a sports game would be a better target due to how many copies tend to be purchased.  If they wanted a nostalgic game to study that angle it probably would've been another Nintendo title, and I assume they were looking at games a lot of people play.

Gaming Discussion / Re: Better PSX emulators?
« on: February 06, 2021, 04:55:08 pm »
who's FFHacktics?
Sorry, I was a bit confusing there.

They're probably the biggest group around hacking a PS1 game around (Final Fantasy Tactics) that I know of.  I only bring them up because they're a somewhat reliable group when talking about what should be able to play your hack, as some projects are decades old over there.  That said, this is talkng about before Duckstation as it's just that new.

Gaming Discussion / Re: Better PSX emulators?
« on: February 04, 2021, 11:43:29 am »
i mainly use epsxe 1.7.1 for rom hacking, i've just grown accustomed to it that i always use it. When i'm showcasing gameplay or playing on Parsec i've been using Duckstation.
Even FFHacktics concedes that you must be using 2.0.  Are you sure that you should be using that for hacking of all things?  For hacking you probably should be as accurate as possible if not just running it straight on the console, because we have too many patches that are only working in certain ways already. The FFVII retranslation is the latest of the bunch, though it has improved as of late.

Still, I mean if it actually works who am I to say no?

One thing that ePSXe has tha duckstation doesn't is 4 player support.
I remember reading that Duckstation has Multitap support, but I don't really do multiplayer. If it isn't there I would expect it sooner rather than later, seeing as how it gets commits at lightspeed. :P

I like the thought of extra organization since I have a bit of a "sorting fetish", but as soon as I started reading Jorpho's initial reply I was reminded of how much of the time, I browse hacking sites for entertainment/inspiration. When I find a site and start browsing and see sections where only the top 5 or so threads have been updated in the past six months I find myself turning away as all I can think is "This place is a ghost town. How sad". Maybe that's just me...

This seems like one of those debates where in the end, I just can't seem to arouse much passion for either side as they both seem sensible depending on the circumstances. I like organization that is specific, but I don't believe this site has enough traffic to keep extra sub-forums (or whatever they are called) looking active.

Ahhh... Thinking of extra sub-forums reminds me of my old favorite, the late perennially toxic and endlessly entertaining "General Discussion"... That election thread... Good times, man...
R.I.P. :'(
I completely agree.  Funnily enough my inner salt miner was just thinking back to how General Discussion would've exploded over certain recent events.  I think that ultimately, the patreon lockup of the general section killed the forum traffic in general.  What's a forum without a general place for the community to talk?  At least it didn't hurt the personal projects or hacking discussion traffic... not very much, anyway.

I guess everyone's migrated to the discord these days.  I'll make a visit one day.

Perhaps giving Doomworld the same question would yield some grand ideas.  Doom64's maps have been made into a Doom 2 WAD multiple times, so there could be some inspiration to be found there.

So many Final Fantasy VI re-translations or improvement hacks, it's hard to pick one.
Does anyone know how this compares with hairy_hen's Retranslated project?
Not to knock anyone, but there's so many good ones around nowadays that I actually have a top three instead of one.  Yes I know it's silly to do that, I'm not playing three at once or anything.  That would be: Ted Woolsey Uncensored Edition (TWUE), Retranslated, and Revised Old Style Edition (or ROSE).  The best help I can offer is to read up and see how each compares as in most cases the differences between the three are purely up to personal taste (yes even the bugfixes).  ROSE's readme is very detailed about how changes were determined and TWUE has a huge thread that talks a ton about the history of changes, for example.

Gaming Discussion / Re: Better PSX emulators?
« on: January 17, 2021, 04:28:16 pm »
It's good to know the solution is so straightforward now if the day ever comes that I finally need a PSX emulator. Or should I still consider using my PS2 phat instead?
PS2 is still nice, but there are actually a couple of games that can't run on it.  Most PS1 emus can read directly from your CD ray either way so you can also view it as a "why not both" situation.  Some games look better with that PS2 smoothing, some you'll never want to play without PGXP again.

Seems to me someone will inevitably fork the project as Rabbitstation.
Or Fuddstation. :laugh:

I really have to say that this looks beautiful.  I can't read arabic but I can tell from the screenshots how much work was put into the dialogue. It amazes me to see the lengths fan translations go to.

Congratulations to the Arabic community for translating the game so people who haven't played it before can finally try out this gem. Whether this means that Chrono Cross will get a translation and/or the DS version getting translated (a new boss exclusive to the DS version ties in with Chrono Cross) will probably remain to be seen.
My hat's off to anyone who translates Chrono Cross to their language (and there are three on the database already).

Gaming Discussion / Re: Better PSX emulators?
« on: January 14, 2021, 11:54:46 pm »
I've been suggesting Duckstation as the best emu for ex-ePSXe users to jump on to.  New kid on the block but it seriously updates all the time.  Easy to get into, both Vulkan and OpenGL renderers, playlist capability for multi-disc games, plenty of that PGXP and upsclaing to use, if you need the shaders you can get them (also comes in RetroArch core form for even more fancy shaders), you will miss next to nothing.

If you weren't using ePSXe for the fancy graphic stuff, then I suggest Mednafen or RetroArch's Beetle PSX depending on which you prefer.  It's better than the PS3's software, you can't beat a claim like that.  You may still prefer Duckstation for the UI though, and by now compatibility is somewhat equal between the two.

Oh right, quick note: everything but mednafen is mobile ready too.  You may ask why you would want to know that, but ePSXe lasted longer as an Android app as at the time it was better than FPSE and actually got more frequent updates than PC for a time (currently there's been no updates for a year, beta included).  Nowadays well, Duckstation's a free standalone app (or APK from their github) and higher power devices can work the Beetle cores just fine.  Heck, my Galaxy Tab S6 can do it in pure interpreter without threaded video.

EDIT: A little bit after I made this post, a bunch of drama errupted in Libretro land.  The result was mostly Duckstation being renamed to Swanstation, and it really hasn't been updated all that much after that.  Beetle has been in the same boat for a good while now, so your best bet is to just use Duckstation or Mednafen themselves instead unless you really need something only RetroArch can provide (note that Duckstation already has most of what was added to the Beetle core over time).

Gaming Discussion / Re: About Paprium
« on: January 14, 2021, 10:41:38 am »
FYI, it looks like RAD2X cables are back in stock.

Genesis Model 2:

I also wonder if the Mega Retron can play paprium as well. If so i think that is the cheapest choice.
Nothing Retron would really be able to run anything special.  Those run on emulation, and since we know the emulator (if you remember the Retron 5 kerfuffle) we know it hasn't been updated to run Paprium.  That also goes for any software-based clone console, which honestly you shouldn't trust unless you made your own anyway.

Gaming Discussion / Re: Motor Rock - hardest game to get?
« on: January 09, 2021, 06:37:59 pm »
The pioneers used to ride those babies for miles!

Gaming Discussion / Re: The Big N Is On The Move
« on: January 06, 2021, 11:01:03 pm »
Looks like Universe is yet another romsite that charged money for premium accounts.  That's a no-no on any level; if not Nintendo, someone else could've shot them down pretty easily.

Gaming Discussion / Re: About Paprium
« on: January 04, 2021, 10:54:28 am »
Dead simple solution?  SNES with RGB (the Jr. must be modded for this) using a RAD2x cable, but I think those cables are sold out.  Same with the Genesis (Model 2 to be safe for Paprium, kinda wish it would work on more Model 1 machines though).  Those cables are pretty much made for "I just want to hook up and play my game."

I think Analogue's stuff should work, and if it doesn't a firmware update will come along.  That would be even simpler if so, but also that's all sold out.  Yes, the entire Analogue store.

Gaming Discussion / Re: Your 2020 in Gaming - Highs, Averages and Lows
« on: January 02, 2021, 11:52:05 pm »
Link's Awakening DX: I played this for the first time on my GBC.  Boy, that was a treat!  I can't really say anything that hasn't been said about it though.  I plan to tackle the Oracle games this year.

Death Road to Canada: This is the most fun I've ever had with a zombie game ever.  You take the pattern of Oregon Trail, mash it up with Zombies Ate My Neighbors and Left 4 Dead.   On the surface, it's maybe yet another zombie game... kinda like the similar sounding organ trail, okay.  But there's this layer of absurdity and fun all over this that just makes the whole thing enjoyable forever.  Add that together with the perfect year for this game and presto, instant mainstay for the year!

Pokemon Crystal Clear: They bill this as non-linear Crystal, but this is oh so much more than that.  This succeeds more in putting you up as "that normal trainer" rather than as a hero than any Pokemon game ever did.  It also does things for nuking the trade requirement that only I felt like I thought of, like for example the Gen 1 TMs are open to you.  You can even inject your own player sprite and starter, and you can even change the palette of one Pokemon.  I highly recommend this, every update brings something else you never thought would be in a GBC game.

NHL '94/Mutant League Hockey: Pandemics lead you to try strange things out of hunger for things you miss, sometimes they are good.  Color me impressed, I can see why people are still playing this in a big way for decades.  Mutant League uses the same engine, so I'm going to put this in the same place.  I tend to prefer Mutant League though, it feels even more like hockey for people who don't know the sport.

Space Invaders (GBC): Known as Space Invaders X in Japan.  I was playing this waaaay more than I thought I would be.  It's a simple premise: you take the original game, add stages with different enemy patterns, a powerup system, a dash button, and go to town.  I can clearly see that Titan Attacks got inspiration from this game.

Assault Rigs: Fun with tanks in a maze.  Play this if you enjoy games like Battlezone or Faceball.

NanoTek Warrior: A somewhat overlooked PS1 game that is very much in the vein of Tempest or N2O.  But you jump a lot more and there are a lot more non-enemy hazards to deal with.

Pokemon Grape: Though I list this in the mid section, you should look this up just as much as Crystal Clear.  It's based on Red, but has a sort of inbetween generations thing going on with the battle system.  Plenty of new types added to keep things fresh too, and the story's pretty nuts.

The Grinch (GBC): This is... good!?  Now, it's not the most amazing thing ever, but it does have Konami's name on it.  It's like a "collect all the stuff maze" game, but on Metal Gear Solid's GBC engine.

Petris: Neat recent GBC homebrew, neat take on tetris.

One Deck Dungeon: I had a lot more fun with this than I had expected, really good digital adaptation.  It's basically a dungeon crawler, but as a card game with a whole bunch of dice.  No dungeon master really needed, fits comfortably within 1 player's grasp with no AI chasing you.  Enemies and traps are fought by roling dice according to your attributes, and filling them within certain boxes that add up to a given number.  Each one you fill up means the penalty listed on the box didn't happen to you in combat.

Among Us: A roaring laugh, but only with friends and people you know.  Don't even acknowledge the random game whatever, it's a total waste of your time.

Tecmo Super Bowl: SBlueman Edition: I had a fun time here, though is it just me or is the AI a might bit aggressive in vanilla?  I still prefer the original, but the conversion to new stuff here is expertly done.  I also feel like the coloring job is better on skin.

Pokemon Perfect Emerald: Hacking this for years burnt me out.  Color me surprised when I return to find out that people have done the same thing I did but better.  Don't play mine, play this.  Alternate picks: Emerald Final and CosmicEmerald, though I just plain like Perfect better.

Risk (PC/Mobile): At first glance this is yet another freemium game, but look a little closer and maybe buy something.  And then you have what is probably the best digital risk ever made.  Tons of scenarios and maps to play, quick dice and set up that are optional if you need them, what more could you want?  I just wish this had 2210 as a DLC somewhere.

Garfield: The Search for Pooky (GBA): No thank you, one look at this game will tell you why, this is possibly the worst interpretation of a comic through sprites I've ever seen.  Though I appreciate the comic cutscenes.

King of Crusher: Sorry translator, you're a cool person for doing this but I just couldn't get into it mostly because of the controls.  This is basically Violent Mental Breakdown Simulator.  I can see this game still being released today with slightly better visuals and controls, it'd work for fans of games like Untitled Goose Game.  I think.

Williams Pinball (mobile): Ugh, just ugh.  When I cheered Zen getting the Williams license I did not see this crap coming.  All I wanted was the Zen Pinball app but for Williams/Bally tables, and instead I get infinite grinding.  The tables themselves?  They look and play great, just as good as FX3!  Oh, but how you get them... there's three or four different currencies in this game which you can't really obtain by just playing tables in arcade mode, and recently they decided to sell us the latest addition to the williams family in a temporary actual sale (otherwise you never get to buy tables outright, just random part loot boxes) for twice as much as FX3.  I just checked, the store has just abou the same deal but for only what amounts to half the progress on the table as opposed to a complete unlock.  Hard pass, I still own almost all of the pinball arcade before the license was yeeted anyway.

There's probably a boatload of GB/C games I've forgotten to post.  I did a lot of that due to getting an Everdrive.

Isn't this the same obstacle we're experiencing with dumping the translated roms from Double Dragon & Kunio-Kun Retro Brawler Bundle? There has be to be a way to have the translated roms dumped.
Nope.  Those games appear to be translated at the ROM level, according to reports from those looking in a hex editor.  The only problem is the emulator is in Unity with the files inside of it.

Fire Emblem on the other hand, is the opposite.  It's extractable from the get-go but the file itself was not translated, and everything else is on the outside of it.  Think of this as a CD game with multiple tracks: The game itself is on the first track, but you need all those other tracks and the .cue file to run it properly.

Personal Projects / Re: Mega Man World 5 DX
« on: December 27, 2020, 03:53:33 pm »
Not to throw more work on what is obviously a huge undertaking, but are there any plans for a Roll-Chan World V version as well?  I just didn't see anyone mentioning it, so I thought I may as well ask.

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