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Messages - Chronosplit

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61
Personal Projects / Re: Chrono Trigger Bugfix and Uncensoring Patch
« on: September 06, 2019, 12:02:29 pm »
I have found a bug with MSU1!  The portal at mystic mountain seems to echo a bit when opened.  Most other things I'm throwing at MSU1 seem to be fine.

Also, is anyone having any issues with the SNES9x standalone app and MSU1?  This seems to not be a problem on the RA core on any platform I test it in (and may very well be my computer's power), but music transitions are a bit more abrupt on the world map there.  Everything's timed correctly everywhere else.  I'm using the latest version of both. :o

manifest.bml for those running Higan:
Code: [Select]
cartridge region=NTSC
  rom name=program.rom size=0x600000
  ram name=program.srm size=0x2000
  map id=rom address=00-3f:8000-ffff
  map id=rom address=40-7d:0000-ffff
  map id=rom address=80-bf:8000-ffff
  map id=rom address=c0-ff:0000-ffff
  map id=ram address=10-3f,90-bf:6000-7fff mask=0xe000

  msu1
    rom name=chrono_msu1.msu
    map id=io address=00-3f,80-bf:2000-2007
    track number=1 name=chrono_msu1-1.pcm
    track number=2 name=chrono_msu1-2.pcm
    track number=3 name=chrono_msu1-3.pcm
    track number=4 name=chrono_msu1-4.pcm
    track number=5 name=chrono_msu1-5.pcm
    track number=6 name=chrono_msu1-6.pcm
    track number=7 name=chrono_msu1-7.pcm
    track number=8 name=chrono_msu1-8.pcm
    track number=9 name=chrono_msu1-9.pcm
    track number=10 name=chrono_msu1-10.pcm
    track number=11 name=chrono_msu1-11.pcm
    track number=12 name=chrono_msu1-12.pcm
    track number=13 name=chrono_msu1-13.pcm
    track number=14 name=chrono_msu1-14.pcm
    track number=15 name=chrono_msu1-15.pcm
    track number=16 name=chrono_msu1-16.pcm
    track number=19 name=chrono_msu1-19.pcm
    track number=20 name=chrono_msu1-20.pcm
    track number=21 name=chrono_msu1-21.pcm
    track number=22 name=chrono_msu1-22.pcm
    track number=23 name=chrono_msu1-23.pcm
    track number=24 name=chrono_msu1-24.pcm
    track number=27 name=chrono_msu1-27.pcm
    track number=28 name=chrono_msu1-28.pcm
    track number=29 name=chrono_msu1-29.pcm
    track number=30 name=chrono_msu1-30.pcm
    track number=31 name=chrono_msu1-31.pcm
    track number=35 name=chrono_msu1-35.pcm
    track number=36 name=chrono_msu1-36.pcm
    track number=37 name=chrono_msu1-37.pcm
    track number=38 name=chrono_msu1-38.pcm
    track number=39 name=chrono_msu1-39.pcm
    track number=40 name=chrono_msu1-40.pcm
    track number=41 name=chrono_msu1-41.pcm
    track number=42 name=chrono_msu1-42.pcm
    track number=43 name=chrono_msu1-43.pcm
    track number=44 name=chrono_msu1-44.pcm
    track number=45 name=chrono_msu1-45.pcm
    track number=46 name=chrono_msu1-46.pcm
    track number=47 name=chrono_msu1-47.pcm
    track number=48 name=chrono_msu1-48.pcm
    track number=49 name=chrono_msu1-49.pcm
    track number=50 name=chrono_msu1-50.pcm
    track number=51 name=chrono_msu1-51.pcm
    track number=54 name=chrono_msu1-54.pcm
    track number=56 name=chrono_msu1-56.pcm
    track number=57 name=chrono_msu1-57.pcm
    track number=59 name=chrono_msu1-59.pcm
    track number=60 name=chrono_msu1-60.pcm
    track number=61 name=chrono_msu1-61.pcm
    track number=62 name=chrono_msu1-62.pcm
    track number=63 name=chrono_msu1-63.pcm
    track number=64 name=chrono_msu1-64.pcm
    track number=66 name=chrono_msu1-66.pcm
    track number=68 name=chrono_msu1-68.pcm
    track number=69 name=chrono_msu1-69.pcm
    track number=70 name=chrono_msu1-70.pcm
    track number=72 name=chrono_msu1-72.pcm
    track number=73 name=chrono_msu1-73.pcm
    track number=77 name=chrono_msu1-77.pcm
    track number=78 name=chrono_msu1-78.pcm
    track number=80 name=chrono_msu1-80.pcm
    track number=81 name=chrono_msu1-81.pcm
    track number=82 name=chrono_msu1-82.pcm
    track number=84 name=chrono_msu1-84.pcm
    track number=85 name=chrono_msu1-85.pcm

board region=ntsc
  rom name=program.rom size=0x600000
    map address=00-3f:8000-ffff
    map address=40-7d:0000-ffff
    map address=80-bf:8000-ffff
    map address=c0-ff:0000-ffff
  ram name=program.srm size=0x2000
    map address=10-3f,90-bf:6000-7fff mask=0xe000

  msu1
    map address=00-3f,80-bf:2000-2007
    rom name=msu1.rom
    track number=1 name=chrono_msu1-1.pcm
    track number=2 name=chrono_msu1-2.pcm
    track number=3 name=chrono_msu1-3.pcm
    track number=4 name=chrono_msu1-4.pcm
    track number=5 name=chrono_msu1-5.pcm
    track number=6 name=chrono_msu1-6.pcm
    track number=7 name=chrono_msu1-7.pcm
    track number=8 name=chrono_msu1-8.pcm
    track number=9 name=chrono_msu1-9.pcm
    track number=10 name=chrono_msu1-10.pcm
    track number=11 name=chrono_msu1-11.pcm
    track number=12 name=chrono_msu1-12.pcm
    track number=13 name=chrono_msu1-13.pcm
    track number=14 name=chrono_msu1-14.pcm
    track number=15 name=chrono_msu1-15.pcm
    track number=16 name=chrono_msu1-16.pcm
    track number=19 name=chrono_msu1-19.pcm
    track number=20 name=chrono_msu1-20.pcm
    track number=21 name=chrono_msu1-21.pcm
    track number=22 name=chrono_msu1-22.pcm
    track number=23 name=chrono_msu1-23.pcm
    track number=24 name=chrono_msu1-24.pcm
    track number=27 name=chrono_msu1-27.pcm
    track number=28 name=chrono_msu1-28.pcm
    track number=29 name=chrono_msu1-29.pcm
    track number=30 name=chrono_msu1-30.pcm
    track number=31 name=chrono_msu1-31.pcm
    track number=35 name=chrono_msu1-35.pcm
    track number=36 name=chrono_msu1-36.pcm
    track number=37 name=chrono_msu1-37.pcm
    track number=38 name=chrono_msu1-38.pcm
    track number=39 name=chrono_msu1-39.pcm
    track number=40 name=chrono_msu1-40.pcm
    track number=41 name=chrono_msu1-41.pcm
    track number=42 name=chrono_msu1-42.pcm
    track number=43 name=chrono_msu1-43.pcm
    track number=44 name=chrono_msu1-44.pcm
    track number=45 name=chrono_msu1-45.pcm
    track number=46 name=chrono_msu1-46.pcm
    track number=47 name=chrono_msu1-47.pcm
    track number=48 name=chrono_msu1-48.pcm
    track number=49 name=chrono_msu1-49.pcm
    track number=50 name=chrono_msu1-50.pcm
    track number=51 name=chrono_msu1-51.pcm
    track number=54 name=chrono_msu1-54.pcm
    track number=56 name=chrono_msu1-56.pcm
    track number=57 name=chrono_msu1-57.pcm
    track number=59 name=chrono_msu1-59.pcm
    track number=60 name=chrono_msu1-60.pcm
    track number=61 name=chrono_msu1-61.pcm
    track number=62 name=chrono_msu1-62.pcm
    track number=63 name=chrono_msu1-63.pcm
    track number=64 name=chrono_msu1-64.pcm
    track number=66 name=chrono_msu1-66.pcm
    track number=68 name=chrono_msu1-68.pcm
    track number=69 name=chrono_msu1-69.pcm
    track number=70 name=chrono_msu1-70.pcm
    track number=72 name=chrono_msu1-72.pcm
    track number=73 name=chrono_msu1-73.pcm
    track number=77 name=chrono_msu1-77.pcm
    track number=78 name=chrono_msu1-78.pcm
    track number=80 name=chrono_msu1-80.pcm
    track number=81 name=chrono_msu1-81.pcm
    track number=82 name=chrono_msu1-82.pcm
    track number=84 name=chrono_msu1-84.pcm
    track number=85 name=chrono_msu1-85.pcm

information
  title:    Chrono Trigger MSU-1
  name:     chrono_msu1.sfc
  region:   NA
  revision: 1.0
Ah, I had forgotten to ask about this, thank you!

62
Personal Projects / Re: Chrono Trigger Bugfix and Uncensoring Patch
« on: September 04, 2019, 09:27:09 am »
I've helped with an antiquity name change before. Let me know if you need anything else.
Thanks a ton, you just saved me a lot of headache.  I'll shoot over a PM if I run into any trouble.

You will very likely find nothing in this regard.
All the hooks have fallbacks for MSU-1 not being supported (either the system doesn't support it or the .msu file is not found) and missing tracks. In both cases, it just executes the original code.
Only one hook doesn't have this check in place, but all the hook does is set a flag for the game's attract, which isn't used at all by the original game.
Got it, I think I've done enough without PCM to be satisfied anyway!  I trust it to be safe fallback, I just really needed to do a short round of testing it's ability to do that either way.  That means I have no real need to make this an optional addon when introduced to the patches.  Now to get started with the rigorous testing.

What this means for everyone just playing the game in the future: If you don't want to use MSU1, you can just ignore everything about it.  If you do want it, all you will need to do after applying the patch of your choice (or setting up softpatching) is to set up the PCM files, rename your patched file (for Higan there's more renaming), and make a blank msu file.  And of course, I will write up something in the readme about it.  I've got a handle on how to get this running on most options. :thumbsup:

63
Personal Projects / Re: Chrono Trigger Bugfix and Uncensoring Patch
« on: September 03, 2019, 04:53:07 pm »
I'm currently doing a playthrough with MSU1 but without PCM files, so someone's testing it with the original music (I do need to know how it behaves without any new sound to ensure that it's all optional, it's great with the PCM files though).  So far no bugs to report, but I'm still in 600 AD. :thumbsup:

Speaking of which, I noticed a typo in only the Bugfix+Name Liberties patches.  So we may or may not have one last hotfix patch before v8.

EDIT: Sorry, but we're also reverting Dark Ages.  I didn't quite realize that changing the string in Ages wouldn't change the time selection on the Epoch, so until such a time as that is done Antiquity is going back into the can.  I'll be looking into this for v8, it shouldn't be a problem space wise but next is finding out how.

Anyway, 7d is submitted.

64
Personal Projects / Re: Chrono Trigger Bugfix and Uncensoring Patch
« on: September 02, 2019, 01:44:03 am »
It's made for all versions. The address spaces used are uninitialized spaces in all versions.

0x0D5D14 (85 out of 449 bytes used) = Contains the play type array (play or loop) for all tracks.
0x0DF9C8 (1054 out of 1607 bytes used) = Contains the MSU-1 code.

The reason I only did one BPS file is because I am kinda lazy ;D. You can safely patch this BPS into any other version, and if flips says this patch wasn't made for this ROM, just run it with --ignore-checksum or cross-assemble with bass.

NOTE: The only version it should not work with is Canoe. I just did a quick check and most addresses hooked by this patch have different data.
Ah, got it!

I'm not worried about Canoe getting this at all.  The SNES Classic has no way to use the functions in native (and outside of native there's no need to use Canoe at all), so there'd be honestly no point.

65
Personal Projects / Re: Chrono Trigger Bugfix and Uncensoring Patch
« on: September 01, 2019, 10:38:44 pm »
Alright, thanks so much for your diligence Cthulhu88!  No matter what happens you've just made a huge contribution to these patches, that much I can promise you.

Calling all bugtesters, we're going to need all the help we can get!  Especially with the versions that aren't the one it's specifically made for.  I will not be adding this to the downloads just yet, but I will mirror it when needed like I did previously with Canoe.  When all looks smooth and fully documented, you'll see it in what I will call version 8 (with credit properly given, of course).

As for how this is going to be implemented and what happens after, I'll talk about that closer to time.

66
Personal Projects / Re: Chrono Trigger Bugfix and Uncensoring Patch
« on: August 29, 2019, 10:32:47 pm »
Melchior is fine but the Ozzie's Fort one was still retained. I'm actually learning how to use TF so I can help out. I'll start checking on the Oath.
I'm sorry to deflate you a bit because I love your enthusiasm, but the thing is text-wise outside of double-checking The Oath's stability I don't think there's much left to be done at all here.  At least nothing major.  And I could be wrong, I mean I thought that before version 7.  And I'll be going on another playthrough to confirm.  But from my POV all that's left is updating Canoe (can't update that with TF at all, yeah it's partially why it's not done yet), a new HP-to-1 fix, and MSU1.

There's still the 600 AD NPC rewrite (I still need a title for that), but that's separate from all these patches (aside using one as a base).  I haven't written anything about that lately.  Mostly because I need to start fresh after the slew of text changes in 600 AD in v7.  But that will be a singular patch with a couple of addons instead, so the editing's lighter most times.

67
Personal Projects / Re: Chrono Trigger Bugfix and Uncensoring Patch
« on: August 28, 2019, 11:15:47 am »
Replayed a second time. Sky+Dark Only still retains the mystic mentions at Ozzie's Fort. But it's just this one version.
Wait what?  I could've sworn I had done all of them.  I apologize if you needed to go through all six versions just to verify that, I'll have that rectified ASAP.  That probably means Melchior was also unaltered.

Did you go through any of the endings?  If so, is The Oath working alright?  I don't have too much information on that one outside of my own, and editing that is a little weird so I wanted to make sure.

EDIT: Hotfix done, seems that Melchior was edited but not Ozzie's lines in that one specific version.  That was why I didn't catch it.  Also went ahead and did the Antiquity thing as it was done earlier.  Uploading to RHDN now.

68
Personal Projects / Re: Chrono Trigger Bugfix and Uncensoring Patch
« on: August 26, 2019, 08:10:38 pm »
Heck, I get exactly what you mean by pain looking at those results.  Reminds me exactly of many a time I took comparing between IPS files for FFVI stuff, I only had Patch Checker at the time and looked at similar stuff.  But that's another time.

For a while I'll be looking at this.  This is honestly my first time using BASS too, so this will take some time before I can say anything one way or another.  Give me a holler if you do plan on continuing though, honestly at this point it looks like CT bugs are dwindling to... only the Dark Ages rename.  So I am in a position to set up betas of this for everyone to test.

69
ROM Hacking Discussion / Re: Final Fantasy VI: Retranslated
« on: August 26, 2019, 07:45:19 pm »
In a recent update I added a document listing the patches I used and everyone who contributed to them.  I'd neglected to include that information before, so I added it to the download once I realized I hadn't done it.

The included patches are:
1) C.V. Reynolds' bug fix compilation (C-Dude's condensed version)
2) Restored Ability Names (update by Silent Enigma)
3) vivify93's uncensored graphics compilation
4) B-button Dash by Master ZED
5) Blitz screen names by Leet Sketcher
6) Mini-map upgrade by Madsuir
7) Y-equip Relics (update by Subtraction)
8) Gil battle fix by svenge
Wow.  That list alone is reason for me to dig into this as soon as possible.  This is exactly what I had in mind for anything I ever wanted to do to FFVI.  It's great how that now, what was 100 patches to be added before starting is now about 5 or 8. :laugh:

Does this mean the uncensored graphics patch works without reverting Petty Sign Fix in C.V. Reynolds' compilation?  I had once made an anti-patch for that, believing that it needed to be reverted before editing pub signs.

70
If you mean they don't have to translate games since that new feature exists (even with your modifications), I doubt they are gonna stop.
I completely agree.  As Tomato has also demonstrated in an article or two this type of translation still has a long way to go to be perfect.  Not to mention real consoles or anything outside of RA (a lot of people prefer standalone, and they usually have perfectly good reasons for doing so).

If anything at all, this could be the last nail in the coffin for completely machine-based translation hacks like Pokemon TCG2 (which is now getting a non-machine translation IIRC).  But even then, I think we'll still see the odd hack that replaces text with a funny machine translation result.  Like what SMRPG got.

71
FYI for mobile:

1. Mesen appears to have integrated the touchscreen zapper too.
It shows no crosshair, but it does respond to my taps. Libretro's announcement only says FCEUmm.
2. Read this, it's important and may save you some pain. https://www.libretro.com/index.php/retroarch-1-7-8-important-changes-for-people-using-the-google-play-build/
3. You may just need to delete the app's data or reinstall.  It happens.

72
Gaming Discussion / Re: Underrated Games
« on: August 25, 2019, 09:16:25 pm »
Spot: The Video Game for NES.  If it can be called anything, it's the prequel of Cool Spot because it has the 7UP mascot.

Instead of being a mascot platformer that would be most likely worse than Cool Spot however, this is a game of Reversi of all things.  Here's the catch: not only can you play up to a four player game with either human or the CPU, but you can edit the normal square board to your heart's content.  This makes for a basic but addictive game, and the silly little animations from moving are just icing.  If you liked Mario 64 DS's Bob-Omb Reversi game, you'll probably get a kick out of this.

Also I find myself playing SNES Monopoly more than I care to admit.  It doesn't have the free parking rule and you're probably not going to round up friends to play it (I mean the board game is right there), but it runs pretty solid with up to 8 people all things considered.  Oh, and there's a Japan only sequel for some reason.

73
Personal Projects / Re: Chrono Trigger Bugfix and Uncensoring Patch
« on: August 25, 2019, 10:56:03 am »
What are your opinions on changing:

Dark Ages > Antiquity
Badge of Courage > Hero's Badge

?
Dark Ages: It doesn't really appear that often, but Antiquity is correct.  At the same time you do eventually see why it's named the Dark Ages later on, but it's probably for the best.   
Badge of Courage: If it's still there (I remember leaving a blurb aobut it in "stuff not changed," but it doesn't appear to be there anymore), it's harmless unlike the misspelled word I fixed in there.  I honestly don't think Woolsey typo'd.  I see it as a Zelda reference to the Medal of Courage.

Turns out the code I've been working with was DarkShock's. qwertymodo merely included his code together with the anime intro code.

This explains why even after rewriting the whole thing I am still having issues with it. I was planning to release today and get it done with, but now I am losing my mind trying to fix the fade in and fade out code.
Not sure whether I should continue to bother or just drop it, and this is just at the very beginning of the game.

While the orchestral OST surely is nice, I don't think it's worth working 2 weeks almost non-stop. It seems qwertymodo has been working on it for almost 3 years and he still has issues with MSU-1.
I'll probably just release what I've done so far. It works, the patched ROM will load with any variation of this patch and the music plays. There are issues though, like sound echoes, issues with fade ins/fade outs (I'd managed to solve most of these by simply ignoring fade ins and just ad-hoc my way to fade outs), some songs playing for a fraction of a second before being properly muted, etc.
I see.  In my opinion, this is a point when you need to ask yourself whether or not it's worth re-inventing the wheel so to speak.  Even poor qwertymodo seems to be getting a bit of a burnout over this.  Honestly it's no wonder that CT is such a big project for MSU1, in it's own weird way it's kind of a testament to how important the music is in this game! :laugh:

Anyway, if you want to throw in the towel at this point I completely understand.

74
Gaming Discussion / Re: A Cool NES Handheld From China...
« on: August 25, 2019, 12:40:20 am »
It's certainly got to do with the costs, but I've yet to see one of these dedicated bootleg handhelds that has a proper screen for the system it is emulating. The pixels are rarely 1:1 and often cropped. It hurts my eyes.
Not to mention that even some really cool ideas like the ODroid Go have a 30 FPS screen for 60 FPS software.  That also means plenty of screen tearing.  'Course, on that project in particular you could probably replace the screen if you knew where to find one.

75
Gaming Discussion / Re: How many event Pokemon could be used in Crystal?
« on: August 23, 2019, 09:25:20 pm »
Quote
Is this not the sort of thing https://bulbapedia.bulbagarden.net/wiki/Main_Page was made to solve?
You'd be correct because Bulbapedia's always been a good source, but searching has been a bit hairy.  Some of the bulba links I needed I are in not in those links, and I'm not completely sure whether or not I have everything that was released after researching for a couple weeks off and on.  For some reason much of what I'm looking for seems to be nestled into a corner is all.  The Pokemon Center NY stuff seems to be the source of most non-mythical pokemon giveaways, and they don't list it in the event distributions page: https://bulbapedia.bulbagarden.net/wiki/List_of_Gotta_Catch_%27Em_All_event_Pok%C3%A9mon

Amnesia Psyduck, Baton Pass Farfetch'd, Earthquake Gligar, and the sequence that enables Surfing Pikachu were in the Stadium pages.  I count these too.

I'm not looking for stuff to alter saves or anything, this is research for a skeleton of a Crystal hack that no one's quite done yet in it's entirety.  One of the objectives is letting every single possible moveset available between all six games be available via legitimate ways.  Events included, though not by level up if I can help it.

76
Gaming Discussion / How many event Pokemon could be used in Crystal?
« on: August 23, 2019, 12:39:44 pm »
I'm gearing up for a project of sorts, and I'm wondering if anyone had a complete list of Gen 1/2 event Pokemon (preferably those with new moves, both useful and not).  I have the Stadium 1/2 and Gotta Catch 'Em All events, is that about it outside of Mew/Celebi?

77
Personal Projects / Re: Chrono Trigger Bugfix and Uncensoring Patch
« on: August 23, 2019, 09:20:37 am »
When you say the normal four versions? What are those?

Also Melchior mentions the mystics as well when the Black Omen appears.
The ones I didn't just add, of course. :P

That's the one I thought you told me about?  I see no other line other than the talk about the Black Omen?

78
Personal Projects / Re: Chrono Trigger Bugfix and Uncensoring Patch
« on: August 22, 2019, 06:46:23 pm »
Just doing some final tweaks and I'll release my MSU-1 patch.

Not sure how it will work long term, but so far it's looking promising (testing at the beginning of the game and early AD 600).
Alright!  If it makes it in it'll be a version or two later (next one I hope, so long as there isn't anything found) depending on how things go.  7b is in the mega and is being submitted right now, I don't think it'll impede anything because the changes have been slight.  The changes are... all that up there, and here is the list for the new Aeridan Item Names patches.  If you have any suggestions for something to be added in a later update, go ahead:
Spoiler:
Red Katana>Crimson
Ivory Edge>Mammoth
Aeon Blade>Ancient
HeavenEdge>Imperial

Shaman Bow>Saint Bow
Dream Bow>Dreamstone
Siren Kiss>Siren

Air Gun>Airgun
Dart Gun>Peashooter
Auto Gun>Handgun
Dream Gun>Dreamstone

ShineBlade>Shineblade

Ice Sickle>KillerHook
StarScythe>Hadean (Still not enough space for Hades Sickle.)
DoomScythe>Despair

MaidenSuit>Lady Suit
Titan Vest>Titanium
Lumin Robe>Light Robe
Shine Mail>Shineplate
PlatinVest>Platinum
Aeon Suit>Eternal
RavenArmor>Obsidian
Gloom Cape>Despair
Moon Armor>Moonlight

Rock Helm>Stone Helm
Shine Helm>Shinehelm
PlatinHelm>Platinum
Doom Helm>Death Helm
Aeon Helm>Eternal
Gloom Helm>Despair

Defender>Protector
SilverErng>Silver Ear (I tried to make the earrings more legible, this is all I have.)
Gold Erng>Gold Ear

-Updated Trading Hut (The names are in full in all dialogue except for when you obtain the item, to make sure you know what’s actually in your item menu.)
-Updated Kajar Shopkeep with Platinum Vest.
-Updated Northern Ruins for Siren.

I got this one out ASAP mostly for the above, I'd like to see everyone's opinions on where to take it.  Updates should be back to a slower pace after this.

79
Personal Projects / Re: Chrono Trigger Bugfix and Uncensoring Patch
« on: August 22, 2019, 12:08:59 pm »
If you go with the DS translation he says "It's a rare red stone that was once more valuable than gold" seems like a good alternative.
Huh, I actually thought the DS version kept the money part in.  That does read like it's the best alternative, the retranslation actually says the same exact thing.  I might just use that.

EDIT: Alright, here's the story so far for the normal four versions:
-Black Omen line fixed
-Melchior now refers to the Dreamstone as more valuable than gold
-Fixed the two maps in Ozzie's Fort still mentioning Mystics.
-AkashaEdge>HeavenEdge (I decided to go back to this one as the name here was rather odd, and only served to reword Woolsey's.  A lot of look into what that actually was happened and... this is it.  Honestly this appears to be one of those item names where you can look at it in more than one way with the DS version wrapping all three together into one, so the Aerdan patches will still have Imperial.  Choices!)
-Dash Ring>Speed Ring (Consistency)
-Charm Top>Allure Bra (How'd that sneak through?)
-FrenzyBand>Wrath Band (Yeah, I realize this should really be Rage Band's name.  But I wanted to avoid confusion, so the DS term works better than FrenzBand.)

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Personal Projects / Re: Chrono Trigger Bugfix and Uncensoring Patch
« on: August 21, 2019, 10:38:50 pm »
Owwww well that's good then. Really appreciate your work on this patch my dude! Hopefully you'll be able to "complete" it soon!

EDIT: I also think that when Gaspar talks about the dreamstone should be updated too? Since well Dreamstone wasn't really use as currency during the prehistoric era.
Things are getting very close. :thumbsup:

As for the dreamstone being money, I dunno.  It's pretty harmless IMO.  The point is that it's extremely valuable, and I would say that means some in Kajar and the like would at least barter with it like most precious metals.  It's one of those Woolseyisms that isn't quite accurate but I can't really say that it's completely wrong either, get what I mean?

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