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Messages - Chronosplit

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61
Newcomer's Board / Re: Best NES emulator for Mac OS/OpenEmu?
« on: April 16, 2021, 06:27:57 pm »
You can try one of these emulators from this list that I found online. Personally, I use retroarch. You can try it once, almost every game runs very smoothly on it.
Problem: RetroArch itself is not an emulator in the same way OpenEmu is not an emulator.  OP would still have the same questions about NES as they would be faced with the same cores, and last I checked Mesen is only really on the MacOS version in spirit.

62
Oh yeah, thanks for this!  This is honestly the only thing I didn't like about these games, and I can't wait to get this on the ol' flashcart.

63
Gaming Discussion / Re: PSA: Some games actually *need* script editing
« on: April 10, 2021, 10:38:23 pm »
There are a ton of mature tools for hacking Final Fantasy Tactics, and both it's PS1 and PSP localizations have issues. Why not have flame wars over competing translations of that?
I think the answer to that is the same as for the original Shining Force. SRPGs aren't valued as much for the plot as they are for gameplay compared to other RPGs, so you see more gameplay centered hacks for them both.

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Newcomer's Board / Re: Best NES emulator for Mac OS/OpenEmu?
« on: April 10, 2021, 11:46:04 am »
The 100% best is Mesen for hacks and translations due to its combination of accuracy and mapper support, but it doesn't have much of a mac port unfortunately.

OpenEmu has two cores, FCEUX and Nestopia, which are usually the backbone of NES emulation outside of Mesen when it comes to systems like OpenEmu and RetroArch.  Basically, you want to download both of them and switch betwen them when needed.  Nestopia is still good, but the hack support is very limited compared to Mesen and FCEUX.

These days you could probably just get away with FCEUX too since they keep that updated.

65
Gaming Discussion / Re: PSA: Some games actually *need* script editing
« on: April 08, 2021, 07:30:58 pm »
The Megaman Battle Network games from 2 onwards probably need their scripts edited, especially 4. There's enough typos and mistranslations in 4 to kill OP.
There's a bugfix patch that does deal with some of 4's worst problems (leg's go!) but I agree that there's some serious quality issues in general that need to be dealt with.

There's also a translation for the japanese version of 6 due to the large amount of cut content that never made it overseas, might be worth looking into, espeically since mGBA has e-reader and gate support now: https://forums.therockmanexezone.com/rockman-exe6-english-patches-t5507.html

66
Gaming Discussion / Re: PSA: Some games actually *need* script editing
« on: April 08, 2021, 10:29:07 am »
Quote
...I have renamed the thread, "Some games actually *need* script edits." Is there a game that you think could use a pass? Do tell? (Grabs tea, stirs)
I'd like to bring up pretty much anything by Working Designs.  Because well, love or hate them it's still Working Designs.

I'd also enjoy seeing something for Illusion of Gaia and especially Terranigma; it's more like the NTSC version needs a translation in general for the latter.  I saw one for SoulBlazer, and my own leeriness aside I really didn't feel like it needed much of an edit in the first place outside of a couple instances.  The script is pretty frank about life and death and everything inbetween for the most part.

67
Huh, you talk as if someone hacked 1.0 into 1.1.  These files are different versions of the game, compiled and everything.  The hex differences are going to be way too many to count.  But if you really wanted to compare at the hex level, just make a patch between 1.1 and 1.0 and look at it through a utility like IPS Peek.  Or I guess compare two files in a hex editor.

That's one reason why people use 1.0.  It's the only way to have a unified codebase of sorts, due to the fact that we made a better sketch fix than 1.1.

68
I don't know who owns the rights these days, but one of my friends worked on one of the Blood remakes, and he said they talked to ex-Monolith guys who wanted to share the source code, they just didn't have it anymore.
Blood's source code has a lot of odd stories attatched to it.  I even remember rumors of one of the creators purposely hoarding it to make his own source port?  I suspect that everyone who had it lost the source code though, because of what had to be done to make Fresh Supply.

69
This was more about fair use of Open Source Code, when it all comes down to it.  I wouldn't be surprised if there's something emulator devs would be heavily concerned about though.  Then again, I haven't read the whole thing yet.

But that's all besides what you're wondering about.  People tend to want to build their stuff right and the definition of right tends to include not using code from sources like the Gigaleak.  This isn't just Nintendo, take a look at Blood and why only one "source port" uses code from a certain leaked beta.

I'd imagine that anything else I would say would go back to any romsite thread with the same stuff everyone on RHDN's already said.

70
To be fair, I remember hearing years back that some in Japan have actually imported the US version of the PS1 games for the difficulty.  I mean, it'd basically be an official hack of a sort in that point of view.

71
Gaming Discussion / Re: new to hacks please recommend some
« on: March 20, 2021, 09:42:08 pm »
If Super Mario World's on the table, anything by Gamma V's pretty much guaranteed to be fun.

72
Gaming Discussion / Re: Yearly Play-Thrus
« on: March 20, 2021, 09:36:43 pm »
I usually play Mutant League Football and one of the SNES Tecmo Bowls around the Super Bowl.  Also Looney Toons B-Ball in March, and a Ken Griffey Jr. game or two sometime during baseball season.

Other than that, Final Fantasy V and some kind of Pokemon game usually gets played through once a year.  Most of the time, something with Mario and/or Spyro in it too.

73
Gaming Discussion / Re: Paprium mapper?
« on: March 01, 2021, 12:43:49 am »
And thanks for the link but i didnt find anything for paprium just chrono trigger i think.
You're clicking on my signature I guess, unless there's a forum bug.  My imbedded link went to here: https://www.reddit.com/r/AnalogueInc/comments/kfr8n8/paprium_doesnt_work_with_the_mega_sg/glalcru/?utm_source=reddit&utm_medium=web2x&context=3

74
http://www.romhacking.net/hacks/5772/

Back when we were talking controller config menu restoration, I mentioned that the dash would have to be binded to cancel as opposed to just B.  This new Dash patch (from FFVI: ROSE I think) does just that, might be worth upgrading to if you can!  Also, it makes the Sprint Shoes still useful with the dash.

75
Personal Projects / Re: Legend of the Crystals - v2.0 Update
« on: February 27, 2021, 08:17:01 pm »
I like this.  It feels as polished as the GBA version but not as overdone.

This is a longshot because it probably won't work, but has anyone tried this version with Void Divergence?  I remember reading that it uses the original translation.

76
Gaming Discussion / Re: Paprium mapper?
« on: February 26, 2021, 08:53:25 am »
I didn't even know the MegaSG had a mapper list, but here's how you run it on the SG.

77
Gaming Discussion / Race Drivin' SNES SA-1 Hack
« on: February 21, 2021, 10:17:33 pm »
https://www.youtube.com/watch?v=i9_4mwd7cYg&feature=emb_title

Yep, it's real.  30FPS smooth Race Drivin', and apparently from the video discription the SuperFX chip can even cooperate with the SA-1?  I really haven't heard of that one before.

78
Newcomer's Board / Re: Best SNES emulator for Windows?
« on: February 15, 2021, 08:55:39 am »
There was a big rewrite in 2019? I haven't been following these things. (I think byuu left, and then came back, and then decided to leave again?)
That was the year when BSNES got a good GUI more along the lines of Snes9x, a huge speedup (to almost Snes9x levels) that sacrificed nothing for just playing in the end, which even then was optional (when fast modes are turned off, it's as accurate as Higan), the ability to emulate flawed emulators, and Sameboy integration for super game boy.  Then out of nowhere there was run ahead and HD Mode 7.  After all that it was declared over 100% complete and Byuu/Near put the emulator up to complete FOSS without him as owner.  And to be fair, all it really needs anymore is general maintance and the ability to work in new OSes.  There's also the HD branch with widescreen and such.

Quote
I would expect that someone would have tried to replicate the ZSNES GUI just for kicks.
ZMZ is still kicking actually, since it uses Libretro cores of bsnes it's pretty much always stays relevant.  IIRC there's also a neat Raspberry Pi thing out there that basically turns it into a better SNES classic, and just packs in and updates all the SNES cores.  Don't remember the name though.

79
Newcomer's Board / Re: Scratchpad: Invalid File Extension 'ips' ... why?
« on: February 12, 2021, 04:54:01 pm »
I remember way back when, Antivirus or browsers would trigger every now and then when directly downloading a patch file as opposed to a Zip.  To this day sometimes you need to tell your antivirus not to scan for a bit.  That might be the reason why this stipulation exists?

80
Newcomer's Board / Re: FF6 1.1 PAL-fix
« on: February 12, 2021, 04:42:46 pm »
You would pretty much need to completely redo it I think.  This would be different if there was a disassembly as you could basically tell the compiler to just output a 1.0 or 1.1 version as you please, but this isn't the case.

Revisions and versions of ROMs are two completely different entities from each other.  If you compared one to the other in a hex editor you would see that the innards are not really the same at all.  FFVI 1.0 has a superior version of sketch the fix square made to 1.1 in patch form (among the 100+ other bugfixes made for it), therefore people just happily use that.

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