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Messages - Chronosplit

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Not trying to bury the current convo or anything but...

I've been playing Arc the Lad over the past few years and they seem generally the same as the Japanese versions, with some minor adjustments, UI improvements, digitized artwork for portraits in 1.
I remember reading once that thanks to being given all the Arc the Lad titles at once, Working Designs basically didn't have time to add anything.  Apparently Ireland wanted to though, I believe the talk came from him.

ROM Hacking Discussion / Re: The FDS Gigaleak ROMs
« on: June 13, 2021, 09:50:19 pm »
I suspect writing patches to fit Gigaleak images falls in the same sort of gray area as writing hacks based on Gigaleak source code and emulators based on Gigaleak resources.
This doesn't really have much to do with the topic, but I just wanted to stick my head in really quick and mention that the Pokemon Picross translation exists.

Newcomer's Board / Re: Help starting GBA romhacking?
« on: June 11, 2021, 03:09:55 pm »
I will note though if you say 2011 then that probably means some of the later GBA pokemon tools which are great for pokemon but not much else -- other than maybe some Final Fantasy stuff then pokemon is quite the exception in ROM hacking as far as the extent to which tools have been made.
If OP is talking about Pokemon like 89% of people looking for specificially GBA tools then I have some news, RHDN is up the wrong tree.  You're going to want tools and methods around the pokeemerald or pokefirered disassembly.

The good news is that a lot of this doesn't need tools anymore and instead just a text editor, the compiling methods, and helpers like porymap (is that the name these days?).  The bad news is that if you were going to be hacking with just tools you're in for a higher skill ceiling than you anticipated, but it's still easier to manage than fiddling around with dated tools like Advance Map and such on newer hardware.

Does anyone know of a way to patch this on mobile?  UniPatcher throws up "XDelta3 Internal Error" every time, and Rom Patcher JS doesn't seem to be compatible.

The ROM files I'm using are the correct ones.

Gaming Discussion / Re: Good Non-violent games
« on: June 08, 2021, 03:56:13 pm »
Since this got boosted back up, here are a few more I've found over the years:

Jaipur: This is a two-player card game that revolves around a sort of arab trader duel.  You basically compete to make big sells of cards and acquire a lot of camels.  You really lose absolutely nothing by buying this digitally and gain the ability to play it in single player.

Project Highrise: This is pretty much a modern indie SimTower.  Has everything from scenarios to managing your own, and there's a bunch of optional DLC that can either give you more scenarios or cool things to add to your towers.  You can even run your tower as even a hotel/tourism place with music performers.  I find this easier to manage than the original while still keeping most of the feeling, and it's available on more modern platforms than the original with no Japan only content.

Noobow: A cute game boy game that was translated by Stardust Crusaders.  There is nothing violent here, you just solve a bunch of puzzle platform things to help animals.  The star is a chocolate mascot.

Zaccaria Pinball: Straight older pinball.  Unlike just about any other digital pinball offering most of these don't really have that flair of "defeat the bad guy" or "hit that guy with the ball."  It's all just straight zoning out and scoring big on targets.  There's only one table with any violence, and that's a zombie arena thing that you must pay extra for.

Personal Projects / Re: Chrono Trigger MSU-1 (with FMV's)
« on: June 07, 2021, 11:26:49 am »
For anyone trying to get this to work with the Bugfix and Uncensoring patch, try renaming your patched file and the msu patch to chrono_msu, instead of chrono_msu1 like it says in the included directions. I was at wits end trying to get this to work, and that solved it for me. Hopefully this will help people searching in the future.
Neat.  Is this all that is required?

Back when I was first looking at MSU1, the FMV version would outright not work due to what I saw were major conflicts between patches which I was going to eventually attempt to iron out upon release.  But first I was approached by someone who actually could get it to work but required the current implementation's anti-patch (which is now included for that reason).

Gaming Discussion / Re: Best versions of oft remade games
« on: June 02, 2021, 08:57:44 pm »
Final fantasies, which ones are the best versions content wise?

For 1 I'd say either pick up FF Restored with Chaos Rush's translation, or FF Origins (GBA seems to be stuck on PS1's easy difficulty along with the MP system change, and that stays the norm in every release after that.)

For 2 I'm guessing PSP, and if that isn't it for you just play a SaGa game instead.  2 kinda needs whatever it can get from revisions, but otherwise Chaos Rush's translation and FF2 Restored's bugfixes.

Both versions of three are acceptable because they're so different: NES (use Chaos Rush's Translation again) and PC/Mobile/Most Consoles/Your Microwave.  I don't list DS because of the online requirement for some stuff, however there are ways around that last I heard.

Final Fantasy IV has a whole video about every official version because there are so many, so this doesn't have Project II or Namingway:

V is technically Mobile/Steam due to the fast forward function making grinding easy (especially with Level 5 Death), the sword slap bug being fixed, and the sprint button being used on the map, but if you're not into the aesthetics SNES still has the best of the bunch in that department.  GBA has that extra content without looking like Sinspawn though.

VI is most likely a hack of SNES since every official re-release has some glaring flaw, but some prefer the GBA version for the extra content.  My top three are Ted Woolsey Uncensored, Retranslated, and Revised Old Style Edition.  Right now I'm more into ROSE, as it's the best hacked version of the bunch (naturally, considering SilentEnigma made it) and the most bugfixes survived out of the three (with an optional patch that removes stuff like Vanish+Doom), however they all have merit because there are just... so many of them.

1/2. SNES=PS1
3/4. GB=GBC
5. NES
6. Genesis/Sega CD
7. Turbografx CD
8. GBA
9. SMS
10. DS

SNES and PS1 are at the top at about equal to me.  Lots of the best titles and novel experimentation were born on these consoles at the same time.  These were a lot of development houses' golden years, and a very large amount of titles still around or talked about today were started on either one of these consoles.

Almost every original Game Boy RPG was very unique.  Something about the limitations must've really sparked imaginations, or maybe it's because at the beginnings of the original GB even having an RPG at all was a novel concept.  Stuff like Sword of Hope, Great Greed, and the first SaGa games.  And then the Pokemon boom happened, with most of the results happening on the Color with games like Azure Dreams and Dragon Warrior Monsters.  Color pretty much continued where the Game Boy left off outside of that though, with stuff like Mario Golf/Tennis and the Harry Potter games (of all the things).  I'm going to group both as equal, as a lot of times that's how they're treated anyway.  Homebrew still results in RPGs every now and then for these consoles such as Dragonborne and the upcoming Infinity release under Incube8.

Gaming Discussion / Re: Favorite Obscure Genesis Games?
« on: May 30, 2021, 10:44:10 am »
Wani Wani World.  It's a sort of port of Berlin Wall that was only in Japan made by Kaneko, a single-screen platformer.  It's colorful to the point of looking like some homebrews do these days, and it's just a shame that we didn't get this localized for whatever reason.

Gaming Discussion / Re: Dragon Quest III HD2D
« on: May 27, 2021, 08:00:53 pm »
Weird name, but I do love the look of it.  It's like one of the DS games but using the Switch's hardware to be way better. For once Square has actually made a remaster which will be eventually everywhere that I approve of completely.

I wonder what they're going to be doing with the first two games?  I remember hearing that they're doing the trilogy.

I don't think anyone mentioned this yet, but while googling something completely related I found that TWUE ended up on a January ScreenRant article.

A bit of a clickbait thing, but you're in the news!

Gaming Discussion / Magical Drop 2 on Switch Online
« on: May 21, 2021, 11:53:30 pm »
Saw this was coming May 26th.  Anyone know ahead of time whether this will be untranslated? Could this be the same bit of Aeon Genesis's work that was on a certain Data East multicart by Retro-Bit?

Are we looking at the first fan translation hack ever seen officially on a Nintendo console?

Not trying to bring back dramu, but I think most of the anger in that incident was towards a certain someone who already didn't like DDS for causing a bit of a mob rush.

Anyway, I was slightly worried about this as well.  It's true that some people just need a break, since Tom left once before too.  But the website going dark concerns me a lot more.  At least we have the remaining patches on RHDN as far as I know.


First game is a SHMUP which is admittedly a bit of a gamble with our humble handhelds, but the second is an actually finished Infinity by a tream comprised of both original team members and new people.

Unlike Spacebot it doesn't appear that they sell ROM files for the Everdrive, but this upcomming version of Infinity looks like it's definitely one to own any way you can.

I don't know how you define small, but Hedgewars should also fit the bill.

Most free roguelikes you find are also pretty small, as there isn't much data in graphics.  The only exception to this I can think of is Tales of Maj'Eyal, but it's also not 100% free.

Personal Projects / Re: Grimm Translations Project Megathread
« on: April 25, 2021, 08:57:49 pm »
You mean this Twitter account? It's not the most active in the world, but it's still there.
Hmm. I went to Grimm's account from the website, and it no longer exists. :huh:

Personal Projects / Re: Grimm Translations Project Megathread
« on: April 25, 2021, 08:56:02 am »
Is this group still active?  Grimm's twitter left the face of the earth not long ago.

I understand wanting some peace and quiet, just kinda curious.

BASE: Pokemon Emerald Version

This is the most unusual hack idea but please, bear with me. It essentially is inspired by the following hack:
You're kind of a mile behind here, something similar's been done twice.  Check out Battle Frontier Adventure or the Frontier mode in Emerald Enhanced, thank the disassembly and new battle engine.

RHDN is actually very behind in general with Pokemon, but it's kind of okay because it's in the same spot as SMW or Sonic where we don't need everything in the database.

Gaming Discussion / Re: 8bitdo Pro 2
« on: April 19, 2021, 02:23:29 pm »
Thanks for the info.  I'm waiting to get one until I see some more reviews, but I'm still wanting to get one of these because you can even update firmware from mobile using the app, according to Amazon's questions answered by 8bitdo themselves.

That's a really neat thing to have for a controler solely used on your emu device, or for people who don't have any kind of PC (laugh all you want, this is more and more common).

TwilightMenu++ isn't an emulator, nor is it old.  But you should probably put this up as an issue on the github after making sure it hasn't been put up there yet.

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