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Messages - Chronosplit

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Gaming Discussion / Re: The Strongest Lead Male in Final Fantasy.
« on: July 17, 2021, 08:16:33 am »
Bartz, even if he's not the most inteligent, is basically any character with cheat mode on.  He can do literally anything, in the later games he can even do Necromancy and Prophecy.  Mix can even make him a dragon.

Faris would still kick his butt though.

Gaming Discussion / Re: Bsnes nightly 2021-07-12
« on: July 16, 2021, 07:50:07 pm »
Byuu/Near hadn't owned bsnes since the name change to Near, ever since then it was turned into a community project after it was deemed "finished" to the point that not much really needed to be done to it (note: I am paraphrasing, there were a lot of paragraphs one year ago and you should attempt to find Near's article about it).  It was because they wanted to leave the emulation development crowd afterwards (that didn't happen, obviously).  The site was nuked at the same time IIRC.  I mentioned that in the previous thread, but that might've been cut by a mod.  Near tried to mention this but not even the name change got through to people very well.  Bsnes-HD is a fork of this version of Bsnes, by the way.

That's one reason why Ares was a thing.

Anyway, Bsnes and its forks have been chugging along this entire time without Near.  Libretro core updates and everything.  Most open source emus are best gotten by nightly updates than stable anyway these days.  Want to help ensure Near's legacy survives?  Then make sure that at the very least everyone knows about this release.

EDIT: Found the link to the article about this whole thing in /r/emulation one year ago, you'll probably not find the article as the site is dead though:

Gaming Discussion / Re: Byuu / Near has passed away
« on: July 08, 2021, 11:11:55 am »
DDOS attack took down their forum for a couple days, but it's back up as of now
Apparently there was some talk between null and the person doing it, and the whole thing actually wasn't related.  Someone just did it for chuckles.

Ah, the internet.

More Kunio is always welcome!

Gaming Discussion / Switch OLED version.
« on: July 06, 2021, 11:17:36 am »
I guess this is what all that Switch Pro talk was about.

Gaming Discussion / Re: Homebrew Sonic for Atari 2600
« on: July 06, 2021, 08:07:29 am »
AtariAge is probably a better resting spot for Atari homebrews, as that is where the devs can make money off of cartridges if they wish (outside of and such anyway).  By the way my highest recommendation for Juno First, Dragon's Descent, and Wizard of Wor Arcade.  There's also a nifty version of Berzerk on there that uses voice samples from the original.  I'm still waiting for the store update that enables you to buy ROM files, maybe they decided not to.

Kreecher, I just hope that Sega doesn't place a DMCA on the creator of Zippy like Nintendo did after Chris Spry made Princess Rescue, a clone-like port of Super Mario Bros. The reason why I said that was due to watching a DYKG video on Super Mario Fangames that were given DMCAs by Nintendo (with at least 15+ fangames having been affected, according to the video).
1. Homebrews and Fangames are two different things.  On top of that, Sega consoles tend to be hombrew magnets these days.

2. Calm the heck down.  DKYG is hardly best knowledge, Zippy's old, and Sega's better about this stuff.  Sonic Retro gets to put out actual ROMs with Sega's complete knowledge while they employed Taxman, after all.

And yet again...

Personal Projects / Re: Chrono Trigger Bugfix and Uncensoring Patch
« on: July 05, 2021, 03:32:30 pm »
Hm, there's another one.  There are tons in Middle Ages in that room, I thought I got them all.  Yes actually, the statue ones saying Magus is correct since they're in disguise and such.

Personal Projects / Re: Chrono Trigger Bugfix and Uncensoring Patch
« on: July 02, 2021, 10:35:45 am »
What first text?
Like, the game literally wouldn't go past the first textual conversation with FMVs.  Not long after "good morning" because either the calls overwrite text or they're stored in different places.

I'll add a disclaimer next update.  it's nice to finally get clarification about the whole thing, and I'm sure some other peple are going to agree.

Personal Projects / Re: Chrono Trigger Bugfix and Uncensoring Patch
« on: July 02, 2021, 09:34:45 am »
You're right, and that's what confuses me about it.  I was never even able to get past the first text.

The anti-patch dates a good while before that post.  I was actually contacted by PM long before that by someone who was somehow using the FMVs before the new MSU-1 got put in.  I did state the problems I've had with the FMV version breaking everything in half, but thought "well okay, it never hurts to futureproof because maybe over time this will improve."  I was wrong, but I was also never given exactly how they did it.

I always thought I was missing something after that, but maybe it's just that no one's testing the FMVs through the entire game?

Personal Projects / Re: Chrono Trigger Bugfix and Uncensoring Patch
« on: July 01, 2021, 08:59:03 am »
Not sure if you're still working on this, but...

Only NPC in Truce that mentions Magus instead of "The Fiendlord".
Darn it.  I'm not really active on it, but I may or may not get to this eventually.

Why did he need that?
At some point someone did actually get the FMV version to work on their ROM, but it required removing the existing one.  I don't really know much more outside of that, there is more talk about how to make it work late in that thread.  Since the FMVs still aren't finished your MSU-1 version is the better one either way, but there's a reason for an anti-patch to be present there's no reason not to include it.

Gaming Discussion / Re: Final Fantasy Pixel Remasters
« on: July 01, 2021, 07:47:43 am »
It does? Is this all documented somewhere?

Not that I found the additional content in the GBA version to be very interesting.
It should be in the FF Wiki somewhere, though the PSP version is slightly glossed over in comparison:

Maybe Final Fantasy Union should make a video about FF1 versions after these drop like they did with FF4.

Gaming Discussion / Re: Final Fantasy Pixel Remasters
« on: June 30, 2021, 10:03:50 pm »
Wait a minute, I kinda take back what I said about FF1.  It may actually use the charge system for magic.  I was somewhat fooled by how the SNES games show MP.  Take a look at the hud compared to the GBA and PSP versions.  In those games the MP is far off to the right of the HP numbers.  They aren't present.  Moreover the same hud setup in the screenshots and video stuff is in FFIII and only III, the only other game that uses magic charges in mainline.

So this may actually be some sort of frankenstein NES and GBA version?  Weird as heck.

Gaming Discussion / Re: Final Fantasy Pixel Remasters
« on: June 30, 2021, 08:56:31 pm »
What makes you choose the choices you did? Theres a PSP version of 1 as well why go psx?
Probably for the same reason I put that down in the best versions thread.  After PS1, the balance of the game saw major changes.  Everything magic-related switched to an MP system and the difficulty was more or less anchored in PS1's easy mode.  GBA and PSP are the same in this rebalance, the PSP version has more postgame stuff though.

Gaming Discussion / Re: Final Fantasy Pixel Remasters
« on: June 30, 2021, 05:28:49 pm »
First three games will be $11.99 US each:

More than the previous versions (minus 3), less than I figured I'd have to pay with Square's steadily rising prices on especially the mobile market.  I'm not sure if these are worth it or not (if they fix the tile seams and the fast forward is the same as FFV's, maybe they are), but I may bite for III.  I'm kinda interested in how that turns out, considering the amount of ports it got.

Gaming Discussion / Re: Final Fantasy Pixel Remasters
« on: June 29, 2021, 04:16:50 pm »
Wow. Those FFV sprites look GREAT!
They do!  I especially like how Lenna actually looks like she can lift an axe now.

That said, these are not all created equal.  After looking at this closer the FF1 setup looks a bit too much like the GBA version but with less detail.  They're also clearly pulling the same thing as the older V/VI ports where they aren't even color correcting palettes.  That might mean the difficulty's even the same, as you can see the MP numbers.  On the other hand, maybe that means mobile will get the GBA postgame this time around.

Gaming Discussion / Re: Final Fantasy Pixel Remasters
« on: June 29, 2021, 11:34:16 am »
Here's a trailer for the new lineup.

These sprites look pretty different at points.  An example:

Gaming Discussion / Re: Byuu / Near has passed away
« on: June 28, 2021, 09:02:09 am »
Not sure where the "wild goose chase" comes in. If Byuu really just wants to disappear and make a clean break from everything, why not let Byuu do that?
That's my feelings about it too.  It would basically be a step up from their (failed) attempt to break after BSNES.

June 28, 2021, 09:36:11 am - (Auto Merged - Double Posts are not allowed before 7 days.)
Hector has spoken to the police in charge of the investigation, and has confirmed the death.  For those looking for proof, I think this is all we're going to get as this will never appear in any kind of news in Japan.

Gaming Discussion / Re: Byuu / Near has passed away
« on: June 27, 2021, 10:52:14 pm »
RIP Near.  While emulation on especially the SNES end won't be the same without them, their standards will always survive as a goal for people to achieve, and their work will never fade away.

Will BSNES development continue without him? Or is this the end of the emulator?
The reigns were basically handed down when they changed their name to Near, because the whole thing was about getting away from it in a way.  I've been seeing a lot of people asking the same thing, so I guess that info never really got out as much as they hoped.  To be honest with you though, I'm not really sure what Bsnes itself needs outside of making sure it works on new OSes whenever they appear.  Now Ares, that I'm completely unsure about.

Bsnes-hd and the like are of course still around and going forward.  The magic of open source!

Gaming Discussion / Re: Final Fantasy Pixel Remasters
« on: June 26, 2021, 09:42:02 pm »
Why just Steam and Mobile devices?
Because Square usually ports stuff to every device known to man, except these two games.  So we just say it was on those two platforms to separate them from the SNES, PS1, and GBA versions.  The PC port actually was a long time after the mobile version, who knows why.

Gaming Discussion / Re: Final Fantasy Pixel Remasters
« on: June 26, 2021, 01:34:32 pm »
I'm kinda split about this.  I remember a certain article explaining in great detail what was wrong with the most recent FFV/VI versions.  These sprites seem to only take into account the writer's criticism with nothing else, to the point that I wonder if Mr. Intern is going to be heading this project once again.  I'm not passing judgement, I hope they get it right this time around.  I just hope that this is not giving me a look forward into the same thing all over again, but slightly better looking and costing more money.

I agree with the shading though.  Weirdly, that's the one thing they didn't address and I wonder why?  Either a mod or some nice CRT filtering with ReShade can easily fix up the sprite flaws though.

All the OG ones are vastly better.

And I hope whoever did those IOS/Steam port ones is still getting lashes for it.
Actually, if I remember correctly they contacted the sprite artist for the original games for the Steam/Mobile ports.

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