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Messages - Chronosplit

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21
Fatal Fury Special on SNES is actually pretty dang good for what it is.  I especially like that you an change planes using the L and R buttons.

The music makes it all the better.

22
Personal Projects / Re: Chrono Trigger MSU-1 (with FMV's)
« on: October 07, 2019, 11:35:47 am »
Blake Robinson's Chrono Trigger Symphony is still available to purchase on Google Play Music, iTunes, and Amazon.
Quick question: do any of these sources let you download in FLAC?  I know Google Play downloads as mp3 from my last backup, and I think iTunes still does m4a?  What about Amazon these days?

23
Gaming Discussion / Re: Chrono Trigger hack recommandation
« on: October 03, 2019, 01:07:25 am »
ooooo thx !

can i apply this patch to a original game and keep playing with your last updated patch ?
Old saves should work fine, yep.

24
Personal Projects / Re: Chrono Trigger Bugfix and Uncensoring Patch
« on: October 02, 2019, 09:52:10 pm »
I forgot to mention it might be wise to add the Lavos' Theme info into the readme. Apologizes.
Thanks for reminding me about that because I did completely forget.  I'll file that into the readme for a later update and put it in the Mega, but I won't put it on RHDN right away so as not to completely clog the queue with my updates. There's still the possibility that I may need to fix something, after all.

25
Personal Projects / Re: Chrono Trigger Bugfix and Uncensoring Patch
« on: October 02, 2019, 04:41:51 pm »
Just two things to point out:
  • In the MSU-1 Readme you mention to rename the ROM to chrono_msu when it should be chrono_msu1.
  • This is just formalities, but could you please include the license for the MSU-1 code or the code itself (which has the license)? The license credits everyone who worked on implementing MSU-1 into Chrono Trigger aswell as add a disclaimer that none of them are responsible for any damages that it could cause (very unlikely to happen).
Oh shoot, yeah I'll get onto that ASAP.  Probably just the license though.
EDIT: Done!

Quote
Also, my romhack has some specific macros for compatibility with yours. Did the offsets for Charm, Twin Charm and Charm Top descriptions and cat food reward amounts change?

Descriptions:
  • $F68417
  • $F686ED
  • $F6F5B4
Cat food:
  • $DBDB63
  • $DBDBC7
  • $DBD8FC
They shouldn't have changed in this update, I haven't really done much with item descriptions in general since the equipment description overhaul with elements etc. a good while back.  The only minor strings that saw any change between the last update and this are the time period names that appear in the game save menu.

26
Gaming Discussion / Re: Chrono Trigger hack recommandation
« on: October 01, 2019, 11:19:04 pm »
thx for the tips.

I ended up playing the game with that:
http://www.romhacking.net/hacks/3147/

Just got the ability to use magic :)

Has anyone got a link to a complete walkthrough ?

thx
Just want to warn you, it won't be long until an update pops out of the cooker.  Everything's just about set.

27
Personal Projects / Re: Chrono Trigger Bugfix and Uncensoring Patch
« on: October 01, 2019, 10:59:05 pm »
Hopefully the MSU-1 code works without any further updates. Just make sure you never use these spaces: $CD5D05 up to $CD5DA0 (this gives me 128 bytes, in case I need to increase the tracklist), $CDF9B9 up to $CDFFFF (all of it, for further code expansion, if necessary).
These spaces have all their bytes initialized to $FF in vanilla, so it's easy to check if TF moved stuff in there.
I'll note that in the readme along with the graphics area.  I'm pretty sure those are the only areas I need to bring up.

Quote
Once I am confident MSU-1 works without any further issue, I might started a new project, Deus Chrono: Trigger Ex, Chrono Trigger MSU-1 Music with the Deus Ex soundtrack.
Just imagine: UNATCO Theme playing at Guardia Castle, Paris Cathedral as the Cathedral Theme, Ocean Lab Theme at the Ocean Palace, etc.  ;D
Sounds like fun!

October 01, 2019, 11:43:19 pm - (Auto Merged - Double Posts are not allowed before 7 days.)
Welp, here we are.  I lied.  New version's in the Mega, and will be uploaded soon to RHDN.  Boy, does it feel good to finally get this out the door.

Code: [Select]
-Added MSU-1
-Epoch’s time select now contains Prehistory and Antiquity.
-Updated the End of Time line that talks about Prehistoric minerals (the only time the era is actually referenced).
-Fixed the main ending still having a Magus’s Army reference.

And a few words about what's next:
-I guess I have some Medieval speech to tend to.  But after a break, and I’ll probably make a new thread for it where everyone can yell at me about it.  I may even tackle another game first though, I've been eyeing Pokemon Crystal for a while.

-You’ll notice that on RHDN, the version number is now Rebuilt F.  F stands for final in that when talking about text, I truly do not think there’s anything left to do.  I'll still be around to tackle bugfixes and the like (make sure to keep me updated if you find anything), but I think we have reached the end of what I feel Bugfix and Uncensoring can and should achieve in the script area.  Even if something happened like Tomato came out with a new comparison, I would probably only do a couple of edits.  Outside of typos from me or adding gameplay fixes, here’s the end of the line.
 -All that said, if you'd rather things be more like the DS version or whathaveyou... my stuff is here to use, you're free to edit.  If you need anything just ask.

-I’ve marked the Canoe folder with (OLD) because I’m not particularly sure about the fate of it at this point.  Sorry to everyone who uses it.  The age name changes throw a whole other monkey wrench in, because I already know that graphic alterations don’t play well with it (which makes sense, the patch basically coverts CT to sdd1 so fixing Sky/Dark graphics alone required 1a).  With sluffy unfortunately not around, I fear that I won’t be able to do a complete update to it.  On the bright side, the other patches should work just fine in every snes9x core (yes that’s right, emus that can’t use it should just pass over MSU-1).

28
Personal Projects / Re: Chrono Trigger Bugfix and Uncensoring Patch
« on: October 01, 2019, 06:59:09 pm »
I've just figured out why I can't access mega.nz. The corrupt and incompetent judicial system of my country just banned mega.nz. The lawsuit that led to this isn't even public (how transparent), but apparently involves copyright bullshit.
Until this gets overruled, I'll have to use a VPN to access mega.nz.
Oh dear.  Thanks for the heads up, I'll be looking at the alternatives for those who can't use Mega then.  I think a few browsers still have issues anyway.  At least there's still RHDN itself!

Also good news everyone, finally got the tile assembly corrected.  You'll definitely be seeing an update sometime tomorrow.

EDIT: One last thing, differing from the tutorial I learned two more things:

1. 00 for some reason would not bring up a blank, but FF did.  Also, a new tile should be put in the tile before the numbers.  I used a blank under the chronometer images and it didn't work too well.
2. The tiles for "Ages" in Dark Ages are the last two in the assembly.  In fact, the es tile is the very last byte.  Look for the 5C behind that and you're done.

29
Personal Projects / Re: Chrono Trigger Bugfix and Uncensoring Patch
« on: September 30, 2019, 06:32:18 pm »
Updated the MSU-1 patch with a sanity check for when MSU-1 volume is 0, but memory volume is not.

I've already said it before, but I do hope this is the last of it.
And once again, thanks a ton for your work! :beer:

I just wanted to say that I'm looking forward to trying this hack as soon as you get your update out that you mentioned. It looks great! I recently played through the DS version.
Thanks!

Current status: I'm hoping to get the rest finished by sometime day after tomorrow.  Do not quote me on this, but that is the plan.

30
This is enough for me not to hate the remake's guts now, so long as there's a version that has both parts in one later on.  Sure gameplay will be radically different from the original still, but the thought of keeping a turn-based option around is enough for me.  I turn turn-based on whenever I get the chance.  That said, I'm very cautious about the look of this as Jorpho mentions.

I usually still prefer the original version though, the exception being something like Pokemon RBY.

Why not release a movie or an anime, then ?
Or simply releasing an adventure game featuring the same story, but no combat ?
Unfortunately like it or not, Square-Enix's logic today on what an FF game should be boils down to "yeah they love those movies."  The target for many years has been another FFVII, and people were blown over by the FMVs.  Even though going full bore on FMV resulted in Spirits Within.

31
Personal Projects / Re: Chrono Trigger Bugfix and Uncensoring Patch
« on: September 29, 2019, 02:48:06 pm »
I ask because I am writing an extra sanity check for part of the fade in/out code. Thing is, I am unsure whether this sanity check will break anything specific later on or not, so I still have some testings to do.
Noted.  Honestly, I don't mean to rush or anything.  If there's a case in which I'm completely done beforehand, I have no disappointment in letting it slide until another update.  What's important is that it's done correctly, after all.

33
Personal Projects / Re: Chrono Trigger Bugfix and Uncensoring Patch
« on: September 29, 2019, 11:09:35 am »
How far are you from releasing the new version? And will it include MSU-1?
Not far, just about everything's in except MSU-1.  I'm still fiddling with the tile assembly though (Maybe I'm just always hitting the wrong mark using the guide logic, but every fourth byte I'm replacing does nothing?  According to Tile Molester the Ag tile should mean I replace the 5C byte, but is this a rookie mistake?).  After that it's smooth sailing.  The graphics are done in a way that I can just port to every other version via patch, and then there's those final text edits and we should be done!

As for MSU-1, I'm planning on it.  I still need to finish up the readme on it, but for the most part it's prepared outside of acutally applying it to the patches which will be the final thing.

34
Personal Projects / Re: Chrono Trigger Bugfix and Uncensoring Patch
« on: September 26, 2019, 11:45:41 pm »
0x41F400 is ExHiROM space in both virtual and physical spaces.
Yep!  Kinda funny, but I realized that after that post.  That's how it ended up, I suppose.

EDIT: Alright, one more thing here.

Dark Ages doesn't have any mention in the script, so Antiquity doesn't really change much.  Prehistory however has a few, but only two actually refer to the era itself with the others just saying that something is prehistoric.  The latter are used correctly even with the name change.  So, only a couple of changes will actually be done to the script.

35
Personal Projects / Re: Chrono Trigger Bugfix and Uncensoring Patch
« on: September 26, 2019, 08:56:12 pm »
Use the ExHiROM section. Unlike me, you don't need to have backward compatibility.
Your hack only uses about 100 KB of the ExHiROM section. Plenty of space in there.
I was almost going to, but I think I just found my place.  Turns out the area I used for the beta naming fix has enough space and is completely unused, so all aboard 0x41F400.

About backwards compat: I like the idea of keeping things as welcoming as possible for new translations (yep, one's been done before) so I try to be as simple for everyone to get things working as possible.  At the same time minus the element signs, credits, and the time menu it's all straight text.  Not very many graphics to edit that I can think of.  So it probably would've been fine. :P

EDIT: And there we go!  One change between mine and the tutorial: I did not need to add 0xC0 because the space is past 0x400000.  Only thing left is getting Antiquity right, edit the mentions in text, and we're done.  I may put up a quick IPS for only the graphics, if anyone wants it.

36
Personal Projects / Re: Chrono Trigger Bugfix and Uncensoring Patch
« on: September 26, 2019, 03:00:21 pm »
What do you need space for?
It's more tedium than anything because it's a big list and IRL.  I'm in the middle tracking down a chunk of junk data the size of B64 for the new Prehistory/Antiquity edit.  It's a small detail, but going down the list in the database I just need a section that's both big enough and not in use. :P

37
Gaming Discussion / Re: MOON Remix will be localized!!!
« on: September 26, 2019, 02:37:43 am »
I was totally shocked to hear this news; its a bigger surprise than Simon Belmont in Smash Bros imo. I had no intentions of buying a Switch but now I might?
I'm thinking the same thing now that the Lite is here.

38
Gaming Discussion / Re: Chrono Trigger hack recommandation
« on: September 26, 2019, 02:27:10 am »
Oh, and Megapopito, I should also probably warn you that Chrono Trigger Purism is practically a religion.  ::)
The dynamic is kinda similar to FF games (though in that case the ports are usually worse than what CT got).  A couple of times I have had to toe the line so to speak while working, though not nearly as much as projects like TWUE needed to.  I am somewhat surprised that I didn't get any anger over Fiendlord, however.

In all honesty I don't go full bore on the purist train, I'm just not into a lot of most of the stuff the DS version brought to the table.  I can't call it nostalgia because my first ever playthrough of it was funnily enough on the DS.  :laugh:

39
Gaming Discussion / Re: Chrono Trigger hack recommandation
« on: September 24, 2019, 10:37:34 pm »
While we're on the subject, have there been any new developments on Crimson Echoes or Flames of Eternity?  (Is Flames of Eternity worth bothering with at all?)
On top of all the other drama, the FoE team's penchant later on to use FoE to sell Pi machines soured me on it in a big way.  Either way, last I checked it was in that stage of "we're still working on it" with that post being in 2017.  Might be dead, but according to compatibility lists you won't be stuck with ZSNES at least.  There appears to be a patch that fixes this like some SMW hacks did later, according to a post in the latest post on the blog?

Honestly, I've been meaning to check out Crimson Echoes itself for a long while, but it looks like ZSNES is required.

40
Gaming Discussion / Re: Chrono Trigger hack recommandation
« on: September 24, 2019, 10:16:40 pm »
hi, thx for the tips. Unfortunately I won't have time to play more than once :( I just finished super metroid, now i wanted to play an rpg that i've never done before which i heard was great.

Wondering if playing it on steam is better than on snes, i've read that are more dungeons/quests.
Aww.  One of the big things about CT is New Game+.  Perhaps you'll have the time to circle back later.

Honestly, the DS/Steam version has some pretty poor added dungeons.  I mean it's there and they're optional, but it is most certainly not why people play that version.  I know that some play SNES just to be rid of it (it's certainly tempting to do so), but once again they're optional.  I actually liked the monster raising/arena addon, a lot don't though.  It's DS only.  Square's mobile ports at the time had to nix stuff for space issues (it's a very old port) and Steam was originally based on mobile.  So yeah.

As for the screen size, I know that and relate to it.  I keep a 9.7 inch tablet around for this purpose, honestly. Well, not the most important reason but it's one of them.

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