The music makes it all the better.
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Blake Robinson's Chrono Trigger Symphony is still available to purchase on Google Play Music, iTunes, and Amazon.Quick question: do any of these sources let you download in FLAC? I know Google Play downloads as mp3 from my last backup, and I think iTunes still does m4a? What about Amazon these days?
ooooo thx !Old saves should work fine, yep.
can i apply this patch to a original game and keep playing with your last updated patch ?
I forgot to mention it might be wise to add the Lavos' Theme info into the readme. Apologizes.Thanks for reminding me about that because I did completely forget. I'll file that into the readme for a later update and put it in the Mega, but I won't put it on RHDN right away so as not to completely clog the queue with my updates. There's still the possibility that I may need to fix something, after all.
Just two things to point out:Oh shoot, yeah I'll get onto that ASAP. Probably just the license though.
- In the MSU-1 Readme you mention to rename the ROM to chrono_msu when it should be chrono_msu1.
- This is just formalities, but could you please include the license for the MSU-1 code or the code itself (which has the license)? The license credits everyone who worked on implementing MSU-1 into Chrono Trigger aswell as add a disclaimer that none of them are responsible for any damages that it could cause (very unlikely to happen).
Also, my romhack has some specific macros for compatibility with yours. Did the offsets for Charm, Twin Charm and Charm Top descriptions and cat food reward amounts change?They shouldn't have changed in this update, I haven't really done much with item descriptions in general since the equipment description overhaul with elements etc. a good while back. The only minor strings that saw any change between the last update and this are the time period names that appear in the game save menu.
thx for the tips.Just want to warn you, it won't be long until an update pops out of the cooker. Everything's just about set.
I ended up playing the game with that:
Just got the ability to use magic
Has anyone got a link to a complete walkthrough ?
Hopefully the MSU-1 code works without any further updates. Just make sure you never use these spaces: $CD5D05 up to $CD5DA0 (this gives me 128 bytes, in case I need to increase the tracklist), $CDF9B9 up to $CDFFFF (all of it, for further code expansion, if necessary).I'll note that in the readme along with the graphics area. I'm pretty sure those are the only areas I need to bring up.
These spaces have all their bytes initialized to $FF in vanilla, so it's easy to check if TF moved stuff in there.
Once I am confident MSU-1 works without any further issue, I might started a new project, Deus Chrono: Trigger Ex, Chrono Trigger MSU-1 Music with the Deus Ex soundtrack.Sounds like fun!
Just imagine: UNATCO Theme playing at Guardia Castle, Paris Cathedral as the Cathedral Theme, Ocean Lab Theme at the Ocean Palace, etc.
-Epoch’s time select now contains Prehistory and Antiquity.
-Updated the End of Time line that talks about Prehistoric minerals (the only time the era is actually referenced).
-Fixed the main ending still having a Magus’s Army reference.
I've just figured out why I can't access mega.nz. The corrupt and incompetent judicial system of my country just banned mega.nz. The lawsuit that led to this isn't even public (how transparent), but apparently involves copyright bullshit.Oh dear. Thanks for the heads up, I'll be looking at the alternatives for those who can't use Mega then. I think a few browsers still have issues anyway. At least there's still RHDN itself!
Until this gets overruled, I'll have to use a VPN to access mega.nz.
Updated the MSU-1 patch with a sanity check for when MSU-1 volume is 0, but memory volume is not.And once again, thanks a ton for your work!
I've already said it before, but I do hope this is the last of it.
I just wanted to say that I'm looking forward to trying this hack as soon as you get your update out that you mentioned. It looks great! I recently played through the DS version.Thanks!
Why not release a movie or an anime, then ?Unfortunately like it or not, Square-Enix's logic today on what an FF game should be boils down to "yeah they love those movies." The target for many years has been another FFVII, and people were blown over by the FMVs. Even though going full bore on FMV resulted in Spirits Within.
Or simply releasing an adventure game featuring the same story, but no combat ?
I ask because I am writing an extra sanity check for part of the fade in/out code. Thing is, I am unsure whether this sanity check will break anything specific later on or not, so I still have some testings to do.Noted. Honestly, I don't mean to rush or anything. If there's a case in which I'm completely done beforehand, I have no disappointment in letting it slide until another update. What's important is that it's done correctly, after all.
outside of FFT The Lion War maybe coming out this weekendAnd it's out. http://ffhacktics.com/smf/index.php?PHPSESSID=5sp02jql3ksmj9mhnkb4gk3gu2&topic=12320.0
How far are you from releasing the new version? And will it include MSU-1?Not far, just about everything's in except MSU-1. I'm still fiddling with the tile assembly though (Maybe I'm just always hitting the wrong mark using the guide logic, but every fourth byte I'm replacing does nothing? According to Tile Molester the Ag tile should mean I replace the 5C byte, but is this a rookie mistake?). After that it's smooth sailing. The graphics are done in a way that I can just port to every other version via patch, and then there's those final text edits and we should be done!
0x41F400 is ExHiROM space in both virtual and physical spaces.Yep! Kinda funny, but I realized that after that post. That's how it ended up, I suppose.
Use the ExHiROM section. Unlike me, you don't need to have backward compatibility.I was almost going to, but I think I just found my place. Turns out the area I used for the beta naming fix has enough space and is completely unused, so all aboard 0x41F400.
Your hack only uses about 100 KB of the ExHiROM section. Plenty of space in there.
What do you need space for?It's more tedium than anything because it's a big list and IRL. I'm in the middle tracking down a chunk of junk data the size of B64 for the new Prehistory/Antiquity edit. It's a small detail, but going down the list in the database I just need a section that's both big enough and not in use.
I was totally shocked to hear this news; its a bigger surprise than Simon Belmont in Smash Bros imo. I had no intentions of buying a Switch but now I might?I'm thinking the same thing now that the Lite is here.
Oh, and Megapopito, I should also probably warn you that Chrono Trigger Purism is practically a religion.The dynamic is kinda similar to FF games (though in that case the ports are usually worse than what CT got). A couple of times I have had to toe the line so to speak while working, though not nearly as much as projects like TWUE needed to. I am somewhat surprised that I didn't get any anger over Fiendlord, however.
While we're on the subject, have there been any new developments on Crimson Echoes or Flames of Eternity? (Is Flames of Eternity worth bothering with at all?)On top of all the other drama, the FoE team's penchant later on to use FoE to sell Pi machines soured me on it in a big way. Either way, last I checked it was in that stage of "we're still working on it" with that post being in 2017. Might be dead, but according to compatibility lists you won't be stuck with ZSNES at least. There appears to be a patch that fixes this like some SMW hacks did later, according to a post in the latest post on the blog?
hi, thx for the tips. Unfortunately I won't have time to play more than once I just finished super metroid, now i wanted to play an rpg that i've never done before which i heard was great.Aww. One of the big things about CT is New Game+. Perhaps you'll have the time to circle back later.
Wondering if playing it on steam is better than on snes, i've read that are more dungeons/quests.