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Messages - Chronosplit

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Gaming Discussion / Re: Friggin' Cave Story
« on: June 06, 2020, 12:05:37 am »
obligatory fuck nicalis post

cave story freeware still fine tho
For those not in the know:

At least we have NXEngine.

Gaming Discussion / Re: Fan Made Port, Questionable
« on: June 01, 2020, 04:33:14 am »
Emulation is more vital on the preservation side. It's wrong to impose 'improvements' on a historical artifact.
Load times, jagged/blurry graphics, slowdown, they're all part of the original experience.
Every once in a while though, a port is made to preserve a specific way of playing a game as opposed to just being a port.  Though to be fair 99% of the time this is Doom (Chocolate Doom/Heretic/Hexen/Strife for the original, Woof! to keep WinMBF going, etc.).

ROM Hacking Discussion / Shin Pokemon Red and Blue
« on: May 27, 2020, 10:31:29 am »
This isn't my work.  I couldn't help but notice that people are still hungering for what this project provides however, so I thought I'd bring up what is apparently the original games' best kept secret: a bugfixed game with better trainer AI, on-demand rematches, postgame content, bike/rod shortcuts, and other small things.

There's a light version of this without the added content, for use as the foundation of new projects.  Next update coming up appears to be Yellow's color mode (which interestingly, uses the SGB code).

Personal Projects / Re: Final Fantasy 7 - Retranslation Project (PSX)
« on: April 18, 2020, 04:41:59 pm »
Hey I'm new to this site and I looked but I couldn't find anything on how to get this to work on epsxe for android. Can someone please redirect me to the information or give me the information. I seen something about having to translate files on the blog but the programs looked like for PC only? I know this probably gets asked all the time so sorry if its annoying.I have the game already I just need to know what to do from there
ROM Patcher applies nearly everything, you can find it on the play store.

If that doesn't work (no reason why it shouldn't), just hook your device up to the computer and transfer files that way after patching.

Gaming Discussion / Re: FF7 Advent Children Chronological Order - Help
« on: April 07, 2020, 05:58:03 pm »
I know of many edits that actually use XDelta patches, they're mostly subtitles though.

But outside of that I think you should be looking at how Star Wars edits like Despecialized Edition do their thing.

Personal Projects / Re: Dr. Mario DX
« on: April 03, 2020, 03:53:40 am »
Did you patch the correct ROM? I think he used the [REV 0] build
Whoops, I think you're right.  I have the correct version and it's working now.  Thanks for the tip!

Personal Projects / Re: Dr. Mario DX
« on: March 29, 2020, 02:21:19 pm »
I just gave this a test, and unfortunately this does not play well with real hardware at all.  Every screen is glitched somewhere.

Personal Projects / Re: Final Fantasy 7 - Retranslation Project (PSX)
« on: March 29, 2020, 02:00:55 pm »
That's pretty cool!  I know a lot were asking about the canon addendum, so it's nice to see it folded in.  I'm very happy with this prospect myself.

Newcomer's Board / Re: Cross platform Nes emu?
« on: March 22, 2020, 05:29:55 pm »
I'm not really sure why you'd send an emulator with it, seeing as they'd need a patcher to play a romhack anyway and they could just download what they need while they're at it.  Unless you're distributing roms. :o

Anyway.  The ideal target for "just put it in and run it" is Mesen by far, and it's also the best target for development/most accurate NES emu.  Another good point about bundling it with stuff is that it auto-updates.  The worst part is that there is only a Windows binary, however it exists as a RetroArch core that works just as well but last I checked there were issues with it working on Mac (this was also quite a while ago).  Nestopia would be an alright replacement if the mapper is in there, but the binary for that is also rather old as Nestopia UE is the continuation of it.  Keep in mind that Mac has OpenEmu with both Nestopia and FCEU cores out of the box; it's easier to use but RetroArch is still there.  Sure there's Mednafen, but not having a GUI is usually a good way to get first-timers confused no matter how easy to use it is.

One thing though: do not make a romhack with the officially released FCEUX found on their website in mind as it is four years old, use devbuilds compiled elsewhere instead.

Personal Projects / Re: Chrono Trigger Bugfix and Uncensoring Patch
« on: March 22, 2020, 01:29:11 pm »
Nice to see you're still at it. I would love to see the Canoe patch updated some day when you have the time.  :)  Cheers!
As for the canoe patch... as I said before the prospect of an update to it now is grim due to the Epoch menu's updates.  If anyone wants to take a crack at it go ahead, but with Sluffy gone I really don't see it moving without a lot of elbow grease from someone with an SNES Classic to test, because they needed to do an update to the canoe patch itself the last time a graphics update happened.

I can promise that all the other patches work on any emulator that can run the original game so you can still run it on a mini console in RetroArch though, and that the Canoe version is still good to go in spite of being old.

EDIT: Oh, I had almost forgotten.  I had kept a patch with the updated age menu around for testing purposes and just in case if anyone had need of it.  This has been submitted to RHDN for anyone who needs it for their own hacking.  It just updates the menu.

There are three that can do this, all found in the Utilities section:

1. Advanced Patch Conflict Finder.  The most robust for your job.
2. Patch Checker.  Much more simple but also quicker to use.
3. IPS Peek.  You probably already know this but while this doesn't compare, you can open up one patch at a time and compare the addresses effected.

Now keep this in mind: These are for measuring whether something writes to the same section in the ROM or not. Compatibility is not always assured by this, and there still may be other kinds of conflicts.  It always helps to use as few patches as possible, or to use a combination patch if you can find one (for example in cases where there are hundreds of bugfix patches like FFVI).

Personal Projects / Re: Pokémon FRLG: Sevii Expanded
« on: February 26, 2020, 01:00:40 pm »
I like your idea of more rival battles, because there don't seem to be too many added, and they don't appear to be in intrusive places.

I have an idea that you may or may not approve of relating to the new Rival battles though.  You know how sometimes your rival gives you an item after you beat them?  There's one sticking thorn in my side about FR, and it's always about a certain TM... Sludge Bomb.  Kanto has a ton of Poison types, most of which don't learn very much of STAB (in fact Grimer/Muk is the only one to learn the move in question by level), yet for a move the same tier of what you want at the E4 you need to wait for postgame.

So I was thinking... perhaps Pokemon Mansion is a good place to have your other rival give this to you?  In my hacking I would simply switch the places of Focus Punch and Sludge Bomb as the former is great for the original islands anyway, but having someone else give it to you is a pretty great idea too.

Gaming Discussion / Re: Does anyone know what game this is?
« on: February 21, 2020, 08:58:46 pm »
Hi! I was trying to find out the name of an NES game I played some years back by looking for its translation patch.  I couldn't find it and I saw this thread, so I'm hoping someone hereabouts might be familiar with it, because I'm at my wit's end looking for the damn thing.

Here's what I can say I know about it:

- 99% certain it's an NES game.
- It's comprised of three selectable typical RPG-style scenarios that each take place on their own small overworlds with little sidequests and a single overarching goal.  There's either a time limit or a limited number of turns or something to complete them
- It's multiplayer with two players competing to complete whichever quest.  IIRC, it's both possible for players to cooperate or for them to fight with each other.
- I'm pretty sure it never received an NA release and that I played it with a patch, but it's possible that I'm wrong about this.
- It is *definitely* medieval-style fantasy

I lost the file at some point and I have never been able to find it again.  It's not the most amazing game ever or anything, it was just a neat little thing that I thought was kind of unique.  I've seen a few games from the time that are similar, but I've never been able to find THIS one.

At any rate, if anyone is familiar with it, I'd totally appreciate finding the damn thing.  I had it on another HD for years, but that HD died.
I think you might be looking for 100 World Story:

Gaming Discussion / Re: What is the worst RPG you have ever played?
« on: February 12, 2020, 10:17:08 pm »
Scratch my last post, I have a new worst.  It's worst because you literally can't beat it on the console with the original cartridge over your battery time.  Of course, I'm talking about Dragon Slayer for the game boy.

At first this looks like a perfectly fine port for so early in the system's life.  Then you realize things are a bit slower than the original, and then you realize there's no way to save... how are you going to finish this over the course of one battery charge?  I really can't tell you, it's kinda impossible.  I say kinda because these days you can have a flashcart make save states.  "Oh, but there's the AC Adapter" you may say.  Some have tried that, and apparently the only known attempt on the 'net resulted in their device overheating.  Granted that could be any kind of hardware malfunction, but I can understand the fact that no one else would like to try again.

Gaming Discussion / Re: RPG Guidance
« on: February 06, 2020, 04:22:50 pm »
I second Legend of Dragoon.  Some of the points you mentioned are reasons why some don't like it: The battle system revolves around timed hits almost completely, the game is very much linear outside of some padding at the 2nd disc or about three sidequests, and outside of your attacks the game discourages grinding by making gains from random battles very low.  There's still reason to do them when found or for the odd need to get money (unlike a system like Chrono Cross for example), but the game makes it so that you're almost always at the proper level and boss battles will have by far the most reward.

Just be sure to keep around a guide for Stardust as some are missable and there is no way to tell where one is at all, I believe there's a Wiki about LoD that has just those locations.

Personal Projects / Re: Chrono Trigger Bugfix and Uncensoring Patch
« on: February 01, 2020, 03:51:58 pm »
I'm back and... I lied.  I'm not satisfied with the final product, and neither should you!

I've been reading through my notes, and one thing's pretty well agreed by me and also others: this needs one more going over, and the chief issue I'm looking at is that some edited lines are dry or don't flow well due to an admittedly shoddy transition from the old retranslations.  That's a quality mark that I just can't take lying down, so I'm going to do some rewriting and perhaps some reversions.  Stuff that's especially stood out to me:

-Magus's incantation.  "This earth's life" does not ring right.  Yes it does sound proper in a summoning spell, but "this world" still sounds right to me.  Looking back to the Earth mentions and whatnot, the world did the idea properly as well.  That's going back.
-When Magus looses in that battle.  Not sure how I'm going to do this line, but it sounds not quite right to me.  Woolsey had some sort of implication in the original, and while I'd like to go back to an edited version of that original I need to know what exactly he was getting at first.
-Shine weapons/armor.  This was not a good idea because it's to reference the Shining tech.  We don't have Shining because the sequel references the original translation of Crono's last tech (and if you ask me, it's for the better).  They should still be unified however, so outside of Aerdian names these will be Flash.
-Ozzie's side story battle mention of sure-kill items.  Actually, unique fits better and since all but one is armor INVINCIBLE is much more fitting anyway.
-Magus's End of Time lines.  Yeah here we go again, striking a balance between the most liked lines and what they should actually read seems to be a bit hard.

There's more I'm sure.  If anyone would like to bring something up in especially the added lines, shoot away.  I fully expect this to be a large patch, all for the better.

Armored Core: You pilot a giant robot and take missions to blow stuff up.  That's usually the gist, but customization is extremely deep and there's tons of ways to customize your setup.  There's also two other titles which are more like expansions instead of sequels, where you can import your save file.  Also this was the other title made by From Software that people remember, but if you're looking for what people bill as Dark Souls' precursor grab King's Field.

Herc's Adventures: An unrelated spiritual sequel to Zombies Ate My Neighbors.  No horror here, but plenty of humor.  This time there are three different people you can play as with strengths and weaknesses.

Incredible Qube: You're on a giant grid, and a bunch of cubes lumber towards you that you must remove before they run you over.  This is a puzzle game that looks like nothing at first, but gets extremely challenging later on.  The graphics are excusable, this was made on a Net Yaroze.  The console has a few other interesting puzzle concepts that take full advantage of the 3D like Roll Away or Devil Dice.

Deception series: You are defenseless yourself, but you kill intruders by setting up deathtraps in your house.  Each game of the three is different, for example the first one is the only one to have a first person perspective.  Also, the ending tends to change depending on who you let survive.  Tons of replay value for that reason.

Colony Wars series: A space sim.  Plenty of missions and multiple endings in each of these.  There's also Star Trek Invasion which was built on this engine.

Syphon Filter series: I guess you could call this Metal Gear Solid lite.  The similarities are pretty apparent, but they're actually much more action driven in spite of being billed as stealth games.  Also the plot is more spy movie like instead, so that may be more of your thing.  The PSP games after these are considered some of the best on that system, by the way.

Pro Pinball series: Even from GOG the PC versions can have some hiccups in running and also The Web isn't even available there, so these versions can still be relevant.  Best pinball on the console pretty much.

Mort the Chicken: Plays kinda like Sonic 3D Blast but with no speed segments, a much harder focus on collecting the birds, all in 3D, and five billion chicken jokes.  It's not the best game but I like it, and very few others seem to give it a fair shake.

ROM Hacking Discussion / Re: Arcade Hacks
« on: January 26, 2020, 09:28:31 am »
Update your emulator and romset, then try FB Neo again when you're sure that you have the right one.  That fixes 99% of issues in arcade emus.

There's also HBMAME.

I know Kajitani-Eizan fixed the porn mag and Ragnarok in his TOPEUKE patch. The patch I made changed the shady guy to a "lady of the evening". Just gotta track it down! In the meantime, I guess Kajitani wouldn't mind me sharing TOPEUKE...

Major menu text update for EU version of ToP. Combine with Dragonsbrethren's font patch for maximum effect.

Edit - Looks like I won't be able to track down that mod after all, sorry guys. TOPEUKE is just as good IMO, though lacking in a few parts like most of the dialogue
I'm late, but there was a ToPEUKE002.  You can find some scant info of what was updated in the Zophar thread, I have no clue about anything else:

And here's a site with both, including a patch for the english translation of GBA Tales of Phantasia, which started day after it's release (pre-release GBA patches are kinda hard to find nowadays, so whoopee!):

Gaming Discussion / Re: Worst games that hackers fixed
« on: January 16, 2020, 09:15:43 pm »
The one that comes to mind is the animation slowdown removal fix for Final Fantasy Tactics: War of the Lions. It made the PSP version playable.
The hilarious footnote to this is what Square-Enix would do to mobile ports of the PSP version later, where they would "fast forward" the game during slowdowns only instead of remove the slowdown.  This results in sounds kinda like if a chipmunk made them.  Still not a bad game, but most likely the worst version of it.

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