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Messages - Chronosplit

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1381
Gaming Discussion / Re: Comparing game localizations
« on: April 21, 2016, 10:11:02 am »
Legend of Dragoon changed the spell Demon's Gate.  One could say it's censored, but not quite in the way you'd expect:

Outside Japan
Japan

Also since Pokemon Red/Blue was mentioned, in Pokemon FireRed/LeafGreen Gamblers were changed to Gamers upon localization.  They're Gamblers in Red/Blue/Yellow.  Gamblers actually returned in Diamond/Pearl/Platinum, but they were localized to PIs (as in Private Investigator) for some reason.  Ruby/Sapphire/Emerald also changed a few sprites.  I'll just leave the TCRF link on that one.

1382
Gaming Discussion / Re: Sega embraces game modding.
« on: April 21, 2016, 12:12:55 am »
Well that's just the thing to start a bunch of rabid Sega fans trying to take this place (and other hacking sites) down. Some of you may like this, but the reality is that Sega just created a new legal argument against this website.

Not sure how this will play out otherwise, but it's likely very bad news for Kickstarter.
You forget Sonic Retro slightly; it's a site Sega more than knows exists, and yet it breaks even more rules than we do (for example, their downloads aren't patches).  They really could've nuked that from orbit way faster than RHDN.  And yet this is where Taxman came from, who made the engine behind Sega's best retro ports.

1383
Gaming Discussion / Sega endorses romhacks.
« on: April 20, 2016, 09:13:34 pm »
http://arstechnica.com/gaming/2016/04/sega-embraces-legal-console-game-modding-with-new-genesis-pc-emulation-hub/

Not only that, they're welcome on Steam Workshop for their package thingy (though IMO I don't really know why you would buy that).

1384
ROM Hacking Discussion / Re: Pokemon Yellow NES Translation Project
« on: April 17, 2016, 08:45:40 pm »
Also the level up moves are really strange compared to the real sets of the Pokemon, are there ever plans to correct those? If possible i can help with that.
This sounds more like a separate project honestly.  To do that correctly you'd have to add in the relevant moves, because they're a bit limited in the NES version IIRC.

1385
Gaming Discussion / Let's talk mobile ports!
« on: April 16, 2016, 08:47:46 pm »
Some are hit-or-miss like the entirety of Square's career in the platform, some are actually pretty good like Baldur's Gate (arguably) and Talisman, and some are just plain awful.

With Romancing Saga 2's first official localization making it to only mobile, what's your opinion on this?  Is it good or bad to have translations available on mobile?  Do you think it has a hazard in that if it's not updated properly with mobile OS updates and the like, it has the potential to be lost forever?

1386
Personal Projects / Re: Final Fantasy VII: Square-Enix Canon Addendum
« on: April 15, 2016, 10:00:53 am »
Quote
What's sad about the limit break changes?
I've just grown partial to the retranslated terms is all.  It's personal preference as I feel the retranslations read better, but I'm not complaining.  I can see why the changes were needed for the addendum, after all Climhazzard is near everywhere. :P

Quote
As for Bolt Armlet, it's called that in Crisis Core. It's also called "Thunderbolt Armlet" in Type Zero but I'm more likely to side with Crisis Core since it's in the same universe as FF7 (Note: Final Fantasy Record Keeper also calls it Bolt Armlet).
Ah, that makes total sense then.

1387
Personal Projects / Re: Final Fantasy VII: Square-Enix Canon Addendum
« on: April 15, 2016, 09:31:46 am »
Still sad to see the Limit Break changes go, but I'm really hype to see this one happen.  This is sorely needed to be sure IMO.

With that said, Aeris should be Aerith. I know some are adamant about Aeris, but it's Square's official name for the character.
I agree with this, even though a naming section exists.  Also Bolt Armlet... maybe make that Thunder Armlet as a compromise?  It feels kind of weird because Bolt is now Thunder.  Then again, that didn't stop other games from doing it.

1388
Since there is an NES version of Final Fantasy VII.  I've been thinking about the other classic PS1 FF game, Tactics, the Fire Emblem games are kind of the same genre, so maybe it's be possible to make an SNES version of it.

And the Graphics of Tactics always make me think of Mario RPG, during the cuts scenes at least.
Tactics Ogre does exist, but you would have a much more likely chance making Tactics Advance (or Knight of Lodis for that matter) into an SNES game.  The 3D parts of FFT are rather integral to the gameplay IMO, and any means of doing that in an SNES would probably result in a lot of slowdown.

1389
Hey, Mr. Bregalad.

Remember when you said to me via a PM that I sent you, about the orchestral intro version of the European version of FFVIA, among other things?

You said something that for me to implement that orchestral part to the American version I need to expand the ROM. Can you show me how to that? Is this special orchestral part that you said separate from this patch, or is it already integrated?

What do I need to do?
IIRC you can do this with any Hex Editor, however I'm not sure how much more space is needed.


Quote
You also said that it would kill the purpose of this patch. Well, to me, imho, makes sense. It makes sense to me.
It kills the purpose because afterwards it tends to be a bit of a tossup on the rest of the IPS patches' application process working or not (and possibly flashcarts depending on things).  At least if I remember correctly.

1390
Reminds me slightly of a music history class I took in college, when we got to opera I was the only person who enjoyed it (before and after the class).  ::)

Ah well, everyone has their own personal tastes and that's perfectly fine. :P

1391
Did you fix the thing that was mentioned here with the MP overflow?

http://www.ff6hacking.com/forums/showthread.php?tid=2183&pid=29916#pid29916

1392
Nicely done, I'm not seeing any NPC errors either so far.

1393
ROM Hacking Discussion / Re: Making hacking easier
« on: April 08, 2016, 03:11:56 pm »
Not much IMO.  Research ends up in better tools for automating the simpler tasks in certain games, but other than that eventually you're always going to end up doing the same thing either way.

1394
Personal Projects / Re: Final Fantasy 7 - Retranslation Project (PSX)
« on: April 07, 2016, 09:43:19 am »
Thanks, got Climhazzard, Blade Beam and Meteorian on the list. I'm keeping Braver the same since War of the Lions seems to be the only game that changed it's name (and there have been newer games that keep it as Braver).
Yeah, WOTL is... interesting with it's name changes.  Let's leave it with that.  :D

1395
Personal Projects / Re: Final Fantasy 7 - Retranslation Project (PSX)
« on: April 06, 2016, 08:44:07 pm »
Thanks!
I will change any name for anything that's been mentioned outside of Final Fantasy VII. Therefore, Limit Breaks, Weapons and Armor are all free game.
Please send me a list of everything you can think of (and perhaps a reason why it's canon). I'm not super "in the know" on allot of small details, so I'd greatly appreciate the help.
Alright I'll pitch in, as far as Limit Breaks go it's mostly Cloud:

-All of Cloud's were captured in Final Fantasy Tactics word for word the same as VII (plus Cherry Blossom).  WOTL changed Braver to Brave Slash for some odd reason, and Finish Touch to Finishing Touch.
-Climhazzard is also in FFIX as a Sword Tech, but it's a completely different effect.
-Cross Slash appeared in FFIV The After Years, also Cross Slash Prime.
-I know that in the Dissidia games at least Climhazzard, Blade Beam, and Meteorain are confirmed. (I haven't played the later games all that much).

I also know that at least a couple of Tifa's Limit Breaks reappeared in VIII too.

1396
Personal Projects / Re: Final Fantasy 7 - Retranslation Project (PSX)
« on: April 06, 2016, 07:09:44 pm »
Will you be including towns or limit breaks in your patch? Dissidia canonized a number of limit break names for Cloud, Tifa, and Aerith as well as weapon, armor and item names.
I'm kinda on the fence about that myself.  Mostly in regard to Climhazzard.  While I realize that it's also an FFIX ability, Crime Hazard ends up being a better descriptor for both at the same time.  If I were ever going to go and make a patch for FFIX that fixes references (palom and porom, etc), I would probably make the ability Crime Hazard in the process because it makes even more sense in that game.

Give DLPB and Luksy a trophy for that one.

1397
Personal Projects / Re: [PS1] Final Fantasy Tactics name fix patch
« on: April 05, 2016, 05:32:11 pm »
Thank you!

Alright, a quick progress report.  I'm not done testing yet, but here's a list of stuff that's going to happen for the final patch.  It's probably going to be my smallest update in sheer name changes, but it's mostly stuff I've forgotten and needed to clean up:

Carbunkle>Carbuncle (Mistranslation that I had forgotten)
Elf Mantle>Elven Mantle (Name update more than anything, accessory in FFV.)
Shake Off>Swing Down (Literal but better fitting.  I don't want to use Pickaxe when both this and Wave Around use the same weapon.)
Behemoth King>King Behemoth (Changing it back to the more common name.)
Gobbledyguck>Gobbledygook (Actual word, oops.)
Night Killer>Knight Killer (I guess original intent's name was supposed to be a pun.  I don't blame the original translation for using Night in this one, but with Nightblade being restored and all...)

Stellar Strike>I'm leaning towards Polaris Strike (I'm using a woolseyism here, but all the swordskills are those by necessity.  Polaris is the North Star, and also part of the Ursa Minor constellation.  Since we're looking at Divine Knight abilities, constellations make a major amount of sense while alluding to the heavens part of the original text at the same time.  Also a good sight on the menu all around.)

-An FAQ will be added with notes about certain parts that need addressing (much of which is in the spoiler, like the Blade Grasp thing), with alternate Summon Spell name and Limit ability listings.  It doesn't sound like something I should be sticking in an update thing, but it's not a bad size either.

After this I'll probably only update when TacText gets a new version, for the sake of everything that isn't a patch.

EDIT: And we're in the queue.  Nothing else really to add, other than I settled on Polaris.

1398
ROM Hacking Discussion / Re: IPS Patch Pokemon Emerald Hoenn Edition
« on: April 04, 2016, 07:07:14 pm »
Well uh... honestly, I don't know how else I'd put my post in tone.  We're just trying to find the problem is all.  I'm sorry if I came across that way, it wasn't my intention.

Here, this'll fly over the FLIPS issue.  Try this browser-based patcher.  If it doesn't work right still, most likely your dump is bad: http://wanderingcoder.net/projects/JPS/

1399
ROM Hacking Discussion / Re: IPS Patch Pokemon Emerald Hoenn Edition
« on: April 04, 2016, 02:13:00 pm »
The patches are working, I've just downloaded and confirmed it.  No, I cannot send you one that has been pre-patched.  Nor can I point you in the way of a ROM that works.

You need to use a patcher such as Lunar IPS or Floating IPS, and apply it to your ROM that way.  If you're using a Mac, try MultiPatch.

It is also possible that you are using the incorrect dump if you still can't patch it correctly.  I would suggest checking the checksum and comparing it with what I have listed in ROM information.  There are many applications that will check your ROM for you.

1400
Personal Projects / Re: Final Fantasy IV Graphics Update (SNES)
« on: April 04, 2016, 07:30:30 am »
Are you referring to Project II, Namingway Edition, or some other project I've not yet heard of?
I'm pretty sure he's referring to Spooniest's addendum to J2e.

I haven't played yet, but it definitely looks worth a spin.

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