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Messages - Chronosplit

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ROM Hacking Discussion / Re: Definitive Version Hacks & (re) Translations
« on: December 07, 2014, 09:18:43 am »
Throwing in my two cents about another big one.

FFVI is a hard one because... well, we never really got an official definitive version (IMHO anyway) so the fans had to step in.  Not a bad thing at all, but there's a lot of efforts out there so the definition of "definitive" seems to have a lot of meanings with this one.

You have the Relocalization Project that has everything pretty well in order for making the game as it should be: big host of bugfixes, redone translation using the correct bases, uncensoring.  Only thing that isn't there is the GBA extra content.

Then if you like the original SNES translation better, there's Ted Woolsey Uncensored.  Which does what it says on the tin with a whole lot of work, but no bugfixes (some like it this way though, so I don't condemn it for that at all.)

If you want the extra GBA content like the final dungeons, translation, and official bugfixes, there's a whole bunch of patches out for that.  All except for using two font patches at once works together it seems, so just use whatever suits your fancy.

ROM Hacking Discussion / Re: Definitive Version Hacks & (re) Translations
« on: December 01, 2014, 01:35:57 pm »
I'm seconding Sonic 3 Complete.  Apart from what was already said, it has a huge list of bugfixes too long to fit nearly anywhere.

For Final Fantasy 1, I doubt you can get more definitive than this unless you want to ditch the charge mechanics for spells with newer ports:

For Pokemon:
Crystal: Emu Edition
FireRed/LeafGreen: Throwback Edition.  There is Ultra Violet, but IMHO this surpasses it as definitive thanks to being more in-tune with the originals and fixes for existing bugs.
Emerald: Complete Hoenn Dex Edtion (Debatable because of a graphic bug.  It's my hack, I can be honest if I want to.  National Dex Edition is good too, but at this time of posting there's a hotfix ready to go and I wouldn't call it definitive.)

Idea: since hacks for the PC version of Sonic CD are possible now, what about a patch for the music?

It's still great, but the looping points for the tracks can be pretty off compared to the Sega CD's and the Japanese intro track's remix is less stellar than the original.

Is the DS's translation any better in some places at all for that to be a worthwhile pursue? I think people commonly don't like that Frog no longer speaks in Old English, for example.
Good question, because for the most part the new translation takes the original and expands it.  The main changes were Fiends and Frog (though honestly I like Frog's new manner of speaking: it doesn't stick out like a sore thumb compared to the others in the middle ages, but it's still polite and makes him different).  The biggest thing it did was uncensoring.

Though Slattery did less changes to it than FFVI's translation, I feel there's enough changed to warrant playing both versions for the translation myself.  Extending the idea to the new content is better sounding though.

Dumb idea, but what if someone took the DS's translation of Chrono Trigger and transplanted it into the SNES version?  Would it be worth it for those who can't run a DS emulator fast enough, or like the older battle interface better?

How about a Magnum Opus Pokemon game?

Something like taking Pokémon X and combining all the previous maps and campaigns into one. Making the game long and epic to play.
This actually isn't as smart as it sounds, unfortunately.  Because:

1. I know the scene a bit, and X/Y hacking is a LONG way off, not to mention working with the 3DS in a big way.  We're barely doing much to the DS games outside of minor hacks.

2. It's been discussed before, but there's the matter of balance.  Two regions alone is pretty hard to balance without it becoming either a steamroll fest or boring, Gold/Silver/Crystal proved that.

Your best bet would probably be to wait for the Split Disassembly of a Generation III game (in progress, though I'm pretty sure Generations 1 and 2 are already done) and make a "choose your region" type of game using the advancements made there to introduce newer games' mechanics.

Fire Emblem GBA, tone down its brightness. Yet another victim of the original unlit display. :(
Come to think of it, Final Fantasy V Advance could use this too.  After that grand update to the sound restoration it's about the only thing left that needs altering.

I'm not sure if this is asking way too much or not as I have no experience in hacking PS1 games at all, but here goes.

In The Legend of Dragoon, the last new character (not counting replacements) is a former enemy named Kongol.  Now Kongol is actually pretty good as a character; he's got a decent backstory, and it results in a surprisingly complex (for the game anyway) reason for joining the party.  Which is pretty neat considering he talks all in hulk-speak.  Unfortunately the devs gave Kongol a pretty bad set of cards.  He only has three additions counting the big master one (which doesn't really even compare to the other master additions either in number of hits.  His dragoon addition is even one less hit), three spells, obtaining his Dragoon Spirit is more-or-less tacked on compared to all the others, and his stats aren't really too much to write home about outside of HP and physical stats.

My idea for a hack is pretty simple in concept: pull Kongol out of the gutter.  Revamp his stats a little, or maybe even if it's even possible bring one or two extra additions in (this game doesn't come without animations that Kongol doesn't use when he's playable; on the contrary he was rather completely different as an enemy with attacks ranging from different axe movements to hand-on-hand combos.  Heck, he even has completely different "attack grunts" that would be usable.)

A remake of the palette hack for the GBA version of Breath of Fire 1.  At one time this existed but it's been lost completely, and for some reason now the BoF2 version still exists while the original doesn't.

It's pretty sad because of all of the improvements the GBA version brought, especially considering only the GBA version has a text cleanup patch.

Sounds neat.

Now I just have to modify Pokémon Emerald so that I can obtain every Gen. III Pokémon without trading (except trade-evolve stuff and such) and I'll be set.

Edit: I'm reading the readme, what does the "Time-based evolutions ASM" hack imply? How does it work?
FYI there's a few Pokemon that still aren't in Emerald: Lunatone, Zangoose, Meditite, Surskit, and Roselia.  But you can add them with your standard map edits.

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