News: 11 March 2016 - Forum Rules

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - Chronosplit

Pages: 1 2 3 4 5 [6] 7 8 9 10 11 ... 74
Isn't this the same obstacle we're experiencing with dumping the translated roms from Double Dragon & Kunio-Kun Retro Brawler Bundle? There has be to be a way to have the translated roms dumped.
Nope.  Those games appear to be translated at the ROM level, according to reports from those looking in a hex editor.  The only problem is the emulator is in Unity with the files inside of it.

Fire Emblem on the other hand, is the opposite.  It's extractable from the get-go but the file itself was not translated, and everything else is on the outside of it.  Think of this as a CD game with multiple tracks: The game itself is on the first track, but you need all those other tracks and the .cue file to run it properly.

Personal Projects / Re: Mega Man World 5 DX
« on: December 27, 2020, 03:53:33 pm »
Not to throw more work on what is obviously a huge undertaking, but are there any plans for a Roll-Chan World V version as well?  I just didn't see anyone mentioning it, so I thought I may as well ask.

Square's been using emulation shells for a very long time.  At least ever since the Final Fantasy Tactics iOS release many years ago, that's why at the time the specs were sky high and the animations are currently sped up.  They may have even done that since the first iOS release that was (and still is) a stripped-down PSP version of FF1.

It's just predicted at this point.  It's cheap, it's easy, it's available.  Along with how many of their PC ports are rooted from mobile.

If the script could be pulled from the emulator/software... and its too much for the current mapper... Couldn't the mapper be patched to something that's more robust, and then the rom patched further to allow for the larger script, and to take advantage of the new mapper?
There are a lot of "what ifs" in that.  If the stars aligned and it was actually made for any kind of NES mapper though, converting a game to use another mapper is not new.

I really don't think this would be the case though.  This wasn't made with the intention to play it in an NES at all.

Doesn't the dialogue they used, exceed the hardware capabilities of the NES?
That isn't necessarily true.  The text itself doesn't appear to be bigger than the ROM.  Nintendo may have simply done this as opposed to hacking the ROM.  The graphic changes for the new buttons in 3D All-Stars for example, those could've been done by hacking.

It may still be possible to "backport" the translation via hacking (though you may get in trouble), but to play the actual version obtained on the Switch another platform as-is would take some trickery either way.


Just like I predicted, it’s being emulated and the translation is dynamically patched at runtime (just like Super Mario 3D All Stars), so there’s not extractable English ROM.

And you guys all said I was wrong, whereas I just wanted to have a simple discussion about how the presentation looks :/
Well, nuts.  There goes any reason for me to buy it.  Not that I was really wanting to support this limited practice anyway.  Thanks for the confirmation.

The only way I could ever see this runnning outside of a switch is maybe a weird implementation of Mesen's HD Packs.  And even then, you'd need to question the amount of work involved getting everything into an acceptable format.

There's the Popeye educational game for the NES.  It's built more for teaching english but it can work both ways.

Gaming Discussion / Re: List of GB color hacks
« on: November 28, 2020, 08:00:00 pm »
Pokemon Red
There's actually more than one version of this, and both include Blue.

There's the GBC colorization that changes the games to the GBC only format, and then there's Shin Pokemon Red/Blue that keeps compatibility with the other platforms by backporting Yellow's color mode (also with bugfixes, better AI, all 151 available, and such).

Personal Projects / Re: Dr. Mario DX
« on: November 15, 2020, 05:42:15 pm »
Was there any fix after the "final" patch? The game works and plays fine in emulators, including Goomba on GBA, but when I tried to play it on a GBC flashcarts... it doesn't boot. Fixing CRC did not help, stays on Nintendo logo.
When this happened to me I was patching the wrong ROM version.  I can confirm that it's working great on an everdrive GB, at least.

Maybe making sure that it's named as a .gbc file will help?  Most of these DX hacks tend to not keep monochrome support.

Is there a reason why you don't add those patches to the romhacking database?
Are any of them too large to add?  CD game patches can easily run into that issue.

Gaming Discussion / Re: The Playstation 5 and the Xbox Series X
« on: November 06, 2020, 03:43:58 pm »
Series X.  Just about everything but the PS5, really.  This is because the PS5 is the only straight TV console on the market.  Switch is hybrid, the Series X can easily be treated as the opposite of a dedicated console due to how easy it will be to play its games elsewhere.  This may or may not result in big things down the road, but it partially depends on how people warm up more to streaming (honestly, I hope we don't because of game preservation but I have a feeling that it'll happen).  Not actually needing a Series X to play the Series X though?  That can really be a big deal.  Either way, once again the Series X has the better hardware of the two meaning ports and multi-platform titles will tend to be better.

If I'm honest though, if I get one this generation it'll still be a Switch.  Next to nothing really interests me about either other console, except the Series X's backwards compatibility (looks like the focus is on the 360 according to some things I've watched, which is very much appreciated considering the RROD).

Usually I buy stuff like this to extract it later for my own use on real hardware.  It's a foregone conclusion, there will be a way.  But this is uh... I'm not sure if I want to support this practice.  A limited digital release?  A collector's package that doesn't even have the physical game in it?  This isn't good in my book.

Gaming Discussion / Re: Castlevania II Belmont's revenge GBC
« on: October 22, 2020, 05:46:21 pm »
If you're talking about a GBA flashcart, look up the emulator and see if it has compatibility with the game first.  The GBA carts only run GB/GBC games through Goomba Color.

If it's a GBC flashcart like the junior, I'm pretty sure those don't require you to do anything with it and work similarly to the Everdrive GB line.

Interesting!  I've always had this game on my backlog, I guess it was worth the wait.

More stuff I found in the game boy leak:

-Hammerin' Harry is a unique US version, this was Europe and Japan only.  It has a voice sample that appears to be in english!  Other than that it's Hammerin' Harry.
-Space Date is apparently an unreleased european version of Out of Gas
-Unfortunately the YuGiOh games are just Dark Duel Stories, but without the subtitle on the title screen for some reason.  Too bad.
-Edd the Duck actually... isn't terrible.  It comes from the Sonic school of platforming, no loops but you got speed.  Not amazing thanks to the screen real estate.
-Bobby's World was once a Home Alone game: (Strange, this link goes to a completely different place when I place it in the post)
-ZAS is an european version, but heck if I can tell a difference between that and the Japanese one.  This is another game with that "wow" factor when it comes to graphics but for a SHMUP on the DMG.
-There are a few other european games slated to go to the US but never did, like Jimmy White's Cueball or David Beckham's Soccer.  I don't think there's much of a difference here since it was already in english.

Gaming Discussion / Members of Team Xecuter have been arrested.
« on: October 02, 2020, 06:22:23 pm »
Here's a pretty good overview:

And the aricle in question:

Not much to do with ROMhacking and more with console modding, but Nintendo's really playing some hardball here.

Gaming Discussion / Re: I need your opinions on Super Mario 3D All Stars
« on: September 20, 2020, 05:40:45 pm »
I'm not going to get it.  Emulated ports of games easily found aren't exactly what I'm lookng for.

But if you're looking to play SM64 at least in a manner that isn't the DS version without an N64, this isn't a bad version.  I saw some comparison footage and it does look like Nintendo improved their emulator since the virtual console days.  Nice effort, if a little too sharp looking to me due to internal resolution upscaling.

Gaming Discussion / Re: PS Plus Collection (Sonys "Game Pass"?)
« on: September 20, 2020, 03:13:04 pm »
The "generation fight" doesn't exist anymore, or at least not as it was.  Every console is different enough in platform that they run on completely different ideas.  Take it as three opinions on the future.  This time it's not really picking your side as much as just picking what's right for your needs.

Switch is a portable hybrid
Series X is more of an extension of the PC than a standalone console platform
PS5 is a straight console

This means that Sony isn't just fighting the Xbox anymore due to Gamepass, it's going toe-to-toe with most of Microsoft in games.  It will be impossible to keep up right out of the gate due to Microsoft also providing far more backwards compatibility between both the Series X and Windows.

Do companies still actively C&D or threaten ever since then? All I can recently remember is "Another Metroid 2 Remake" (2016) and "No Mario's Sky" (2016).
It was mostly a convenient rash of C&Ds at the time that had people in a panic, I kinda called it.  Sites have switched, Prism still gets maintained, the Gigaleak happens, so goes the circle of life.

The only one that was actually recent was the compiled version of the Super Mario 64 PC port, but we all kinda called that.  There have been a few others not so recent but they've all been fan game related (and let's be real, when making a nintendo fangame being shut down is fully expected).

Gaming Discussion / Re: R.I.P. to the Nintendo 3DS...
« on: September 18, 2020, 12:58:26 pm »
Once a console is discontinued with no updates, that's the point when you can start being serious about hacking it.  RIP 3DS, long live the 3DS.

Pages: 1 2 3 4 5 [6] 7 8 9 10 11 ... 74