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Messages - Chronosplit

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1
Gaming Discussion / Re: Paprium
« on: October 25, 2021, 07:13:26 pm »
Paprium is on kickstarter again?

The game gear version sounds pretty neat (though I wonder why not just give us a master system option too), but there's still the 16bit versions on the addons even though some didn't even get their own copy yet.  That is just wrong, and I can't trust Watermelon as far as I can throw them at this point.

2
Gaming Discussion / Re: Question about the Mana Sword (Secret of Mana).
« on: October 24, 2021, 04:36:57 pm »
Created by the Mana Tree itself? Sounds like someone is a lunatic to think that.

I meant no offense but That saying that the Mana Sword made from a tree branch sounds like Soul Calibur being some hidden secret fragment of Soul Edge to me.
Sure but, we are talking about a very magical tree and the term Ironwood does exist.  I've heard much weirder from Square before (time compression anyone?) or even in comics.


3
This is going to sound crazy, but how about MSU1 for Frogger?  The SNES version is kinda bare and it was obviously a cashgrab for the console's swan song, but it looks decent and the only glaring weakness it has is no music.

4
Gaming Discussion / ResetEra gets sold.
« on: October 14, 2021, 01:11:05 pm »
https://www.ign.com/articles/resetera-acquired-moba-network

4.5 million is a whole lot of money.  Especially for a forum these days.

5
Gaming Discussion / Re: Any Genesis Rom hacks anyone?
« on: October 07, 2021, 03:01:23 pm »
The most are going to be Sonic, and therefore you'll want to look at SonicRetro instead of here (partially due to how they're not in patch form).  You should take a look at Sonic 3 Complete though, there's also Sonic 3 AIR but it's an actual PC port and not a hack.


The genesis is also a huge bed of homebrew.  XenoCrisis, Little Medusa, Tanglewood, And a whole lot of stuff made by RetroSouls just to name a few.

6
Same guy also did an overview of Monopoly NES's trade AI which is way more complicated than I had thought it to be.  I'm kinda mad that people call the NES/SNES version of Monopoly shovelware now, there was honest work in there.

7
Side note, I also really appreciate the patch format update to bps/xdelta.  I wish we could do that to all patches that require ROM Expander.

8
Personal Projects / Re: Chrono Trigger Bugfix and Uncensoring Patch
« on: September 23, 2021, 08:43:01 pm »
Just so you know, I've taken a break from the game.
Since I already know the story from beginning to end and the game has almost no RPG elements, replaying feels like rewatching a movie; the OCD isn't making it any fun either.

My save is just outside the Cursed Woods, ready to deliver the Masamune to Frog.
I believe I've covered everything related to Magus up to that point, except for the fiends in the cathedral and Medina (which you are well aware of).
Noted.  I still need to do a DS version run.  After that I might start hammering out things, gonna take a while though.

9
Personal Projects / Re: Chrono Trigger Bugfix and Uncensoring Patch
« on: September 23, 2021, 05:48:19 pm »
Another one that you might consider looking at.
Oof, original text strikes again.  The line before that is word for word, but this one according to the retranslation script:

"There should be one in the Middle Ages who         
needs to take that in hand and defeat Magus.
I assume you can't handle it on your own?"

Yeah, there's a lot missing there that I'll need to fix.

10
Gaming Discussion / Re: Help with emulating on mobile devices?
« on: September 16, 2021, 11:49:36 am »
UniPatcher is basically it these days outside of the online patcher.  Both are reliable.  Use RAR to extract files and as a simple file manager on top of it.

If you did it correctly and still nothing runs, it's also highly possible that the build NES.emu free is based on is quite old.  Broglia's been maintaining his apps for eons in mobile time, and the free apps always came from an unknown source.  I would not buy it just to figure out what happens (though his emulator ports are great, and the only sandalones I can really depend on outside of emus straight from the source as they tend to be the only ones that list the emulator's new version number in updates), but try something like RetroArch's FCEUmm core instead to rule out the emulator.

11
Personal Projects / Re: Chrono Trigger Bugfix and Uncensoring Patch
« on: September 05, 2021, 05:00:25 pm »
Quote
Is this a vanilla thing? Mismatching the description with the actual tech name?
Yeah, the tech description is a vanilla thing and it isn't supposed to be the name.  There's a lot of shortening involved in the descriptions, because the game wasn't really built to give long descriptions to anything at all unlike what the DS version has (and those are all US only from what I can tell).  That's what made the item descriptions what they are.

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Near the Mystic Mountains?
I don't have the scripts in front of me and Chrono Compendium is down at the moment, but that one's unchanged.  I can give it a redressing though, it's probably supposed to say that the portal's near the mystic mountain one.

12
Gaming Discussion / Re: Infinity is up on Kickstarter
« on: September 01, 2021, 12:03:49 pm »
FYI, they reached the stretch goal for the steam version so you won't need to pledge to get it digitally.  Pretty sure steam's going to be just rom+emulator, they're even giving it to everyone who pledged rom only.

13
Gaming Discussion / Re: Monster Rancher 1 & 2 DX
« on: August 26, 2021, 09:53:29 pm »
I liked this game, though honestly the most interesting thing about it to me was to "hunt" monsters by trying different CDs. I wonder how that's replaced in this version.
It's still there in spirit, just with keywords instead.  Think of it as a combintaion of the GBA games and the originals.  At least Beck's Mellow Gold is easier than ever now.  This is apparently true for both Switch and Mobile (even though mobile phones can hook themselves up to a CD player still).


14
Personal Projects / Re: Chrono Trigger Bugfix and Uncensoring Patch
« on: August 26, 2021, 09:50:23 pm »
Do you have plans for changing the speech pattern of the characters in the Middle Ages to match Frog's? I seem to remember you saying something to that effect. Probably wishful thinking on my part.
I haven't forgotten, last year just was.. itself.  I was in talk with another user over last year I believe about their attempt at it, things kinda just drifted off.

It's still in the back of my mind, and I may redouble my efforts at it after this update depending on the look of the situation.

15
Gaming Discussion / Infinity is up on Kickstarter
« on: August 20, 2021, 10:05:03 am »
I almost never do crowdfunding stuff, but this is one to notice.  Whether you pledge or not though this is going to be one game to play! https://www.kickstarter.com/projects/incube8games/infinity-a-game-boy-color-tactical-rpg-back-after-20-years

Most of the stretch goals and goodies are taken (they raised 100k on day one), but since incube8 hasn't sold a ROM file yet in their store this may be the only time to get one.  Homebrews selling you a ROM file for your use is common, but these publishers doing it is kinda rare.

16
Personal Projects / Re: Chrono Trigger Bugfix and Uncensoring Patch
« on: August 16, 2021, 08:33:26 pm »
Noted!  Interesting that all the other patches have the same problem.

Some NPCs in Medina refer to Magus and Lavos in the same sentence/area too.

Ugh... Nintendo of America and its censorship. It was so much easier for the original creators because his original name meant both things.
Hey... Let's censor everything religion related but name three plot characters after mythological christian characters. I am surprised they didn't censor the cathedral after censoring "Ten".

I am not a fan of Woolsey's "translation" myself; unfortunately the DS version, despite what people say, is NOT the definitive version for this game. The graphics look like garbage, the extra areas are awful and the extra items are overpowered to the point of breaking huge sections of the game (see Spekkio lv99).
Yeah, the translation situation is in a weird spot and I'm first to admit it.  There's a certain point where I can't address something because the sources are spotty about it and/or it's out of scope of this hack.  There are times where Slattery does appear to absolutely screw it up in comparison too, but I could see where one could prefer it.  Either way it looks like I'm going to be putting in a new playthrough of the DS version soon to get to the bottom of some of these things.

One day I hope that we see Chrono Trigger get the same amount of script attention FFVI does.  No, I don't mean hundreds of whole script hacks but scripts using whole new sources.

17
Gaming Discussion / Re: Happy 30th Anniversary Armadillo (NES)!
« on: August 11, 2021, 02:58:54 pm »
I had no idea this existed, but it looks pretty fun.  I'll check it out!

Also interesting, IGS published this.  That's kinda notable if you've played arcade games like Demon Front, Knights of Valour, EspGaluda, or DoDonPachi 2.  They all used IGS's PolyGame Master hardware. Whoops, probably got the wrong IGS there.

18
Personal Projects / Re: Chrono Trigger Bugfix and Uncensoring Patch
« on: August 06, 2021, 08:29:02 am »
I just saw a video on the DS version and that translation uses Fiendlord for this specific dialogue.
Quote
Hmm.  I'll have to look this up and see how it's handled.  My DS script source was partial when making this, so I admit that I'm probably missing a better handling of this situation.

Quote
One explanation you could come with is that despite him knowing Magus' name, he uses Fiendlord because the party doesn't know who Magus is yet, which honestly makes sense if you are playing the game for the first time; only some minor mentions of Magus (Medina and statue) up to that point.
Sort of.  I'm a bit clever with the Heckran.  Because that battle uses both names, the party knows what's up there.  But I could change this back around too, I need to see how the DS version handles the Heckran's defeat as well.

19
Personal Projects / Re: Chrono Trigger Bugfix and Uncensoring Patch
« on: August 05, 2021, 07:26:02 pm »
When Frog says it, the word must be Magus.  I feel like it's more consistent for all party members to just call him by the character name still, because Frog would either need to be calling him Fiendlord through the whole game or at some point just suddenly start calling him Magus (I wouldn't really be writing in new material to the script, so there wouldn't be a point where Frog finds out from the party or whatever).

I internally explain this away with the fact that history has him around Ozzie and Slash where he might have learned it, and I do have the fiends still using Magus's name.

20
Personal Projects / Re: Bamse (Game Boy) English translation
« on: August 04, 2021, 01:46:13 pm »
So this is what also became Radical Rex and Edd the Duck?  This wasn't unheard of on the game boy (the Crazy Castle games did the same thing), but I had no idea about this!

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