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Messages - Chronosplit

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ROM Hacking Discussion / Re: Arcade Hacks
« on: January 26, 2020, 09:28:31 am »
Update your emulator and romset, then try FB Neo again when you're sure that you have the right one.  That fixes 99% of issues in arcade emus.

There's also HBMAME.

I know Kajitani-Eizan fixed the porn mag and Ragnarok in his TOPEUKE patch. The patch I made changed the shady guy to a "lady of the evening". Just gotta track it down! In the meantime, I guess Kajitani wouldn't mind me sharing TOPEUKE...

Major menu text update for EU version of ToP. Combine with Dragonsbrethren's font patch for maximum effect.

Edit - Looks like I won't be able to track down that mod after all, sorry guys. TOPEUKE is just as good IMO, though lacking in a few parts like most of the dialogue
I'm late, but there was a ToPEUKE002.  You can find some scant info of what was updated in the Zophar thread, I have no clue about anything else:

And here's a site with both, including a patch for the english translation of GBA Tales of Phantasia, which started day after it's release (pre-release GBA patches are kinda hard to find nowadays, so whoopee!):

Gaming Discussion / Re: Worst games that hackers fixed
« on: January 16, 2020, 09:15:43 pm »
The one that comes to mind is the animation slowdown removal fix for Final Fantasy Tactics: War of the Lions. It made the PSP version playable.
The hilarious footnote to this is what Square-Enix would do to mobile ports of the PSP version later, where they would "fast forward" the game during slowdowns only instead of remove the slowdown.  This results in sounds kinda like if a chipmunk made them.  Still not a bad game, but most likely the worst version of it.

On the note of emulators, what emulators do you guys use to run these games + patches?  So far, the only one that's really worked reliably for me is Kega Fusion, but, well, development for it is dead.  I was thinking about using Genesis Plus GX, but using RetroArch on PC is a pain in the neck.  Is there a specific emulator you guys use?
BlastEm is working on getting more done than Genesis and SMS, but the dev wants to do it right so it's going to take time.  At this point though it's the most accurate Genesis emulator around however, moreso than GX.

In the meantime Bizhawk and RetroArch use Genesis Plus GX.  Kega Fusion is still very usable 9 years later though with Perfect Sync on, especially since it can run 32X.  Last I heard there is actually a new version out there... it just isn't available to us outside of the Polymega.  So who knows what's in store for it?

Personal Projects / Re: Pokémon FRLG: Sevii Expanded
« on: December 13, 2019, 03:49:37 pm »
I understand the idea behind having Mew stay on Emerald, however, Mew is a Gen 1 Pokémon, it would made more sense to have him in those games.
Since nowadays legitimate ways of getting this Pokémon and also trade them in Gen 3 games is pretty much impossible, I would propose to, at the very least, make it possible to catch all 151 Gen 1 Pokémon.
I agree with this.  Especially since Emerald's event actually never made it outside of Japan.  Even though it was fully translated the trigger never was released in any event outside of Japan.  It technically never really appeared, in a situation not unlike the Azure Flute in the next generation.

There's ways to do this that still can make it feel authentic.  In FR251 I put Mew in the Victory Road area where you fought Moltres in the original games.  IIRC Pokemon Throwback actually put Moltres in it's original place, and put Mew on Mt. Ember where it could only be fought if you brought a Mewtwo with you.  Either way, you'll have to modify one bit to make Mew obey (I forget where it was).

Gaming Discussion / Re: What is the worst RPG you have ever played?
« on: December 04, 2019, 06:20:08 pm »
In the case of Xenoblade and Bravely (goes with the genre) Default I am generally of the opinion that they are only so well liked because there was bugger all else on the systems in question, or regions in question sometimes.
Xenoblade was also the first Xeno game to get a direct sequel that isn't known as a part of the same game.  The series has had a lot of false starts so it's nice to just see it get something.  It's true that most of us probably wish it was Xenogears, but that's probably near impossible at this point.

As for Legend of Dragoon it has been a while since I last gave it a go. I could give it another go, indeed I see there are a few hacks to tweak things a bit either available or forthcoming, but I don't imagine much has changed as most things I enjoyed back then I still enjoy today. It might be one of the early cases of the Final Fantasy clone burnout I suffered during the PS2 era.
It's a very love or hate game to say the least.  It's better put together than most "FF killers" of the time, and while I love it most of the appeal revolves around the battle system.  Plus the art direction's pretty nice and everyone loves the voice acting in a symphony of the night sort of way. :laugh:

Personal Projects / Re: Final Fantasy 7 - Retranslation Project (PSX)
« on: December 02, 2019, 12:10:18 pm »
IIRC Burnt Lasagna never died or anything, it's already been mentioned earlier in his thread that the patch is waiting for the next update.

We all have lapses of not logging in, it's the nature of forums in the age of Discord and the like.

ROM Hacking Discussion / Re: Gran Turismo 2 Plus
« on: December 01, 2019, 04:29:59 pm »
Would this happen to also contain the Japanese GT2's soundtrack?

Personal Projects / Re: Chrono Trigger Bugfix and Uncensoring Patch
« on: December 01, 2019, 04:21:54 pm »

Code: [Select]
-Fixed the Keeper's Dome line that mentions Magus
-Added Mystics folder.  For now it contains only the Bugfix Alone version, but I may or may not come back around and do the rest later.

EDIT: I'm not going to re-upload for this outside of the mega, but there's a very short blurb in the Mystics folder (honestly there's nothing I haven't said here) that's just a file.  That's a txt file that somehow didn't save with it's extension, just add it and it's readable.

Gaming Discussion / Re: What is the worst RPG you have ever played?
« on: November 30, 2019, 07:55:57 pm »
Definitely the worst of the series, but still a pretty decent game by itself. Just like Mega Man 4 on NES is also the worst on that platform. They have an habbit to make bad 4th entries (usually in other series the 2nd is usually considered the worst).
That's true.  I've admittedly had some good sense when it comes to picking RPGs, so to say that's the worst game in the genre I've ever played is kind of a good thing.

Gaming Discussion / Re: C64 Emulator
« on: November 29, 2019, 09:39:30 pm »
I use VICE.  This also seems to be a RetroArch core, but I use it in standalone.

Gaming Discussion / Re: What is the worst RPG you have ever played?
« on: November 29, 2019, 04:16:41 pm »
As much as I'm a fan of Mega Man Battle Network, 4 Red Sun/Blue Moon is probably the worst I've ever played.  When it comes down to it this one's main sin is being a rushed product.  MMBN 4 is almost all padding for a bland equal to what is an anime tourney arc.  As such most of the content is an extended boss rush, and to be fair MMBN's combat is one that excels in this setup as boss fights are generally the best part.  Unfortunately what we have here is a game that screws up completely in execution outside of that one little bit.

Most that have heard of this game know of the "Park area 3" thing, where most things in the game drag you out to the furthest corner of the internet roads currently present in the game with next to no shortcuts.  But on top of that every "chapter" starts with minigames.  This was something that was repeated by recent Pokemon titles' gym leaders, and it works alright for the most part.  The exception is that in MMBN4 these minigames would rather harken back to Capcom's older days where the object is to squeeze another replay/coin out of you.  With little preperation you are expected to master what you're doing just to pad it out a little bit longer.

These all sound minor in the above, but I'm not exaggerating when I say that this is almost the entirety of the game.  It quickly becomes a chore to play.  On top of that there are also some very annoying bugs (a crashing bug when played on a DS for example, or a bug that renders one of the most fun fights in one game completely neutered).

To add insult to injury, in order to completely obtain everything this game has to offer you must play through it multiple times via a New Game+ option.  And there are multiple tie-ins to this specific game; Battle Chip Challenge and 4.5 (though the latter is actually good, it just never made it outside of Japan so you should check out the translation patch).

Namingway and TWUE got mentioned by SNESDrunk here:

Personal Projects / Re: Chrono Trigger Bugfix and Uncensoring Patch
« on: November 23, 2019, 11:28:24 pm »
Bugfix and Coliseum are both trying to use the same free space for something, and it crashes when trying to access that part of the ROM. Coliseum would have to be redone with this hack in mind to get it working.
Exactly this.  At one point early on I had actually had a thought of putting it in and giving my own spin on things, maybe even do crazy things like add the unused weapons, but it was too late and the issue was already there.

One more minor patch on the way, but the date I have on it is "before Christmas."  Thanks to TheMagus for bringing this up because I didn't know, but the PS1 version actually corrected a couple of enemy names.  So far I have Shiitake and Schist, but I'll be tracking down a change list to see if there are any more just to make sure.  GolemBoss's stutter is now correctly hyphenated too (if you're reading this: sorry but a hyphen is the same amount of space as "..." due to how the font character works in CT, so no space change!)

I'll also be doing a light bit of work on a version of Bugfix Alone that believe it or not, reverts the change to Fiends only.  Fiendlord stays.  This was also an idea from TheMagus as a middle-of-the-road idea, and while I originally turned it down I feel that some might be happy with it.

EDIT: Alright, took a gander at and... apparently only one changed at that time.  Schist is from DS, but it's a similar whoopsie to Shiitake so I'll still use it.

November 29, 2019, 10:08:14 pm - (Auto Merged - Double Posts are not allowed before 7 days.)
Something else interesting I picked up while running through wizard and mystic lines: in Keeper's Dome, the line that mentions Magus is a bit of a consistency error.  It should be talking about how Lavos appeared after being summoned, not how he was summoned away to somewhere else.  Belthazar is obviously recanting sightings of Lavos mentioned in history.

Personal Projects / Re: Grimm Translations Project Megathread
« on: November 20, 2019, 03:49:44 pm »
I'm always up for Shiren games, and since I just got an everdrive GB playing these on real hardware is going to be quite the treat.  Thanks a ton for your work, I can't wait to see this completed!

Personal Projects / Re: Romancing Saga 3 English re-translation [WIP]
« on: November 17, 2019, 10:22:09 am »
Just wanted to mention that the mobile version's out.  As expected, no fanfare or even a notice outside of spotting it in the new/updated section.  I'm guessing the price is one reason for that.

Personal Projects / Re: Chrono Trigger PC Reverse Engineering - Help wanted
« on: November 13, 2019, 10:05:11 am »
It is actually a direct port of the SNES version.
I most likely don't have the knowledge required, but this is quite interesting.  Could this be similar to what they did with FFVI on the same platform?  I remember it also having a GBA rom inside.  But what about the DS-only content?

Gaming Discussion / Re: Analogue, Inc. announces the Analogue Pocket
« on: October 27, 2019, 04:10:53 pm »
There's two beefs I have with this thing, and they're both resulting in a larger price than I'm willing to pay for it.

1. The screen. Now granted, handhelds as of late have been pretty hit and miss with screens with some not even 60 Hz.  But this one goes entirely the other way and manages to have a screen that's maybe even too good.  I'm hoping that this will come with some LCD filters, color correction, or ghosting to compensate because there is such a thing as too sharp here.

2. This is shooting far past only GB/GBA/GBC, and it hurts itself with that.  If you don't want to pay extra on top of 200 bucks later on, you have a game boy with too many buttons and no way to use them (at least I don't think so, unless if someone found out how to make GBA games access them... Tony Hawk maybe?).  This may or may not result in a device that feels cramped.  If you do buy expansions this thing is prepared for SNES buttons, and I'm trying to figure out how a cartridge would fit without looking weird or impeding gameplay.  Not to mention the screen.  Which means you'd also want to buy the dock which costs extra too.

I like the idea of making FF7Remake an Action RPG(I have no interest in playing it unless it is)
I get where they're coming from with the Action-RPG idea due to it's sequels, but I wish the system was more akin to Parasite Eve or Vagrant Story.  Best of both worlds there, and the more tactical style would throw ideas that we've gone to having combat as an afterthought out the window.

Honestly I feel like this battle system would've been more at home in a FFVIII remake though.  I always feel more pushed to use summons or melee in that game due to the junction system, which would mean an Action-RPG system would enforce the same playstyle for the most part.

I think I saw someone mad a simultateous 2 player hack for SMB1. Would it be possible to do that to SMW. I wouldn't be suprised if there was something like that. If not, sure would be nice to play one.
The big question would be vertical scrolling.  SMB1 didn't really do such much enough to matter to the view for both players, but once you go to 2/3/world you need to figure out a solution for what happens when one player goes off the screen.

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