There's also HBMAME.
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I know Kajitani-Eizan fixed the porn mag and Ragnarok in his TOPEUKE patch. The patch I made changed the shady guy to a "lady of the evening". Just gotta track it down! In the meantime, I guess Kajitani wouldn't mind me sharing TOPEUKE...I'm late, but there was a ToPEUKE002. You can find some scant info of what was updated in the Zophar thread, I have no clue about anything else: https://www.zophar.net/forums/showthread.php?t=7037
Major menu text update for EU version of ToP. Combine with Dragonsbrethren's font patch for maximum effect. https://www.romhacking.net/hacks/130/
Edit - Looks like I won't be able to track down that mod after all, sorry guys. TOPEUKE is just as good IMO, though lacking in a few parts like most of the dialogue
The one that comes to mind is the animation slowdown removal fix for Final Fantasy Tactics: War of the Lions. It made the PSP version playable.The hilarious footnote to this is what Square-Enix would do to mobile ports of the PSP version later, where they would "fast forward" the game during slowdowns only instead of remove the slowdown. This results in sounds kinda like if a chipmunk made them. Still not a bad game, but most likely the worst version of it.
On the note of emulators, what emulators do you guys use to run these games + patches? So far, the only one that's really worked reliably for me is Kega Fusion, but, well, development for it is dead. I was thinking about using Genesis Plus GX, but using RetroArch on PC is a pain in the neck. Is there a specific emulator you guys use?BlastEm is working on getting more done than Genesis and SMS, but the dev wants to do it right so it's going to take time. At this point though it's the most accurate Genesis emulator around however, moreso than GX.
I understand the idea behind having Mew stay on Emerald, however, Mew is a Gen 1 Pokémon, it would made more sense to have him in those games.I agree with this. Especially since Emerald's event actually never made it outside of Japan. Even though it was fully translated the trigger never was released in any event outside of Japan. It technically never really appeared, in a situation not unlike the Azure Flute in the next generation.
Since nowadays legitimate ways of getting this Pokémon and also trade them in Gen 3 games is pretty much impossible, I would propose to, at the very least, make it possible to catch all 151 Gen 1 Pokémon.
In the case of Xenoblade and Bravely (goes with the genre) Default I am generally of the opinion that they are only so well liked because there was bugger all else on the systems in question, or regions in question sometimes.Xenoblade was also the first Xeno game to get a direct sequel that isn't known as a part of the same game. The series has had a lot of false starts so it's nice to just see it get something. It's true that most of us probably wish it was Xenogears, but that's probably near impossible at this point.
As for Legend of Dragoon it has been a while since I last gave it a go. I could give it another go, indeed I see there are a few hacks to tweak things a bit either available or forthcoming, but I don't imagine much has changed as most things I enjoyed back then I still enjoy today. It might be one of the early cases of the Final Fantasy clone burnout I suffered during the PS2 era.It's a very love or hate game to say the least. It's better put together than most "FF killers" of the time, and while I love it most of the appeal revolves around the battle system. Plus the art direction's pretty nice and everyone loves the voice acting in a symphony of the night sort of way.
-Fixed the Keeper's Dome line that mentions Magus
-Added Mystics folder. For now it contains only the Bugfix Alone version, but I may or may not come back around and do the rest later.
Definitely the worst of the series, but still a pretty decent game by itself. Just like Mega Man 4 on NES is also the worst on that platform. They have an habbit to make bad 4th entries (usually in other series the 2nd is usually considered the worst).That's true. I've admittedly had some good sense when it comes to picking RPGs, so to say that's the worst game in the genre I've ever played is kind of a good thing.
Bugfix and Coliseum are both trying to use the same free space for something, and it crashes when trying to access that part of the ROM. Coliseum would have to be redone with this hack in mind to get it working.Exactly this. At one point early on I had actually had a thought of putting it in and giving my own spin on things, maybe even do crazy things like add the unused weapons, but it was too late and the issue was already there.
It is actually a direct port of the SNES version.I most likely don't have the knowledge required, but this is quite interesting. Could this be similar to what they did with FFVI on the same platform? I remember it also having a GBA rom inside. But what about the DS-only content?
I like the idea of making FF7Remake an Action RPG(I have no interest in playing it unless it is)I get where they're coming from with the Action-RPG idea due to it's sequels, but I wish the system was more akin to Parasite Eve or Vagrant Story. Best of both worlds there, and the more tactical style would throw ideas that we've gone to having combat as an afterthought out the window.
I think I saw someone mad a simultateous 2 player hack for SMB1. Would it be possible to do that to SMW. I wouldn't be suprised if there was something like that. If not, sure would be nice to play one.The big question would be vertical scrolling. SMB1 didn't really do such much enough to matter to the view for both players, but once you go to 2/3/world you need to figure out a solution for what happens when one player goes off the screen.