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Messages - vivify93

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Personal Projects / Re: Breath of Fire GBA improved
« on: February 18, 2020, 12:33:46 pm »
Oh sweet. Sorry about that then. The three in particular I needed help from a friend with was the first three: the merchant mini-game in Prima, the menu display, and the shop display.

Edit 1 - I'm still missing the values for the storage. I'll get those to you as soon as I can.

Edit 2 - Added info on how to change G to Z in storage. Thanks to mteam for basically all the changes except dialogue, items, and the battle message.

(this pastebin upload and the one in my previous post are now the same one)

Personal Projects / Re: Breath of Fire GBA improved
« on: February 18, 2020, 10:24:41 am »
Hey Ben, I was able to change GP to zenny thanks to my friend helping me out.

Personal Projects / Re: Breath of Fire GBA improved
« on: February 17, 2020, 10:06:13 pm »
I tested trading with VBA Link earlier today and nothing seems to be going awry. I got random items from the sky no problem.

Personal Projects / Re: Breath of Fire GBA improved
« on: February 10, 2020, 05:32:19 pm »
Hey Ben, if you figure this out can you drop me a line? We also still need support for spell and enemy names at the bare minimum.

News Submissions / Re: Translations: The Beginning is a New Moon
« on: February 10, 2020, 01:31:05 pm »
It's just as mziab said. You know how each season/arc, each major villain organization has a sub-group that gets sent out first?

The Four Kings of Heaven (Jadeite, Nephrite, Zoisite, Kunzite) defer to Queen Beryl. Along with Queen Metalia and Monsters, they collectively make up the Dark Kingdom.

The Spectre Sisters (Koan, Berthier, Petz, Calaveras) defer to Rubeus, who defers to Prince Demande. Along with Saphir, Esmeraude, Wiseman, and Droids, they collectively make up the Black Moon.

The Witches 5 (Eudial, Mimete, Tellu, Viluy, Cyprine/Ptilol) defer to Kaolinite, who defers to Professor Tomoe. Along with Mistress 9, Pharaoh 90, and Daimons, they collectively make up the Death Busters.

The Amazon Trio (Hawk's Eye, Fish's Eye, Tiger's Eye) and the Amazon Quartet (Ves-Ves, Jun-Jun, Palla-Palla, Cere-Cere) defer to Zirconia. Along with Queen Nehellenia and Lemures, they collectively make up the Dead Moon Circus.

The Sailor Anima Mates (Sailor Iron Mouse, Sailor Lead Crow, Sailor Aluminum Siren, Sailor Tin Nyanko) defer to Sailor Galaxia. Along with Phages, they collectively make up Shadow Galactica.

And so, the Oppositio Soldiers (Oppositio Sin, Oppositio Nabu, Oppositio Marduk, Oppositio Nergal, Oppositio Ishtar) defer to Apsu. Along with Anshar, Kishar, and revived creatures, they collectively make up... Hell Destiny. This is reflected in the Oppositio Soldiers' attack names. Just like the Spectre Sisters had Dark Fire, Dark Water, etc. or the Witches 5 had Fire Buster and Charm Buster, the Oppositio Soldiers have Hell Freezing, Hell Dragon, etc.

The katakana shows the name pretty clearly as well: ヘル・デスティニー, or Heru Desutinii. "Her Destiny" would be "Haa Desutinii".

Personal Projects / Re: Breath of Fire GBA improved
« on: February 08, 2020, 10:58:23 pm »
If Ben's patch now incorporates Bregalad's sound hack, that would be the cause.

Personal Projects / Re: Breath of Fire GBA improved
« on: February 08, 2020, 06:28:30 pm »
I mean, we kind of did. He based BoFI Improved on BoFI Text Cleanup. (Which, by the way, has already incorporated Soldier Name Reverter since its release. :p There was never any need to apply Soldier Name Reverter on top of any patch that includes BoFI Text Cleanup.) But if I do a script expansion with Gemini's patch, Ben still definitely has my express permission to use the new version as a base for all future revisions of Improved.

Personal Projects / Re: Breath of Fire GBA improved
« on: February 07, 2020, 07:24:32 pm »
I'm also very interested in figuring out how this would work. Is it compatible with Bregalad's sound restoration and/or Asaki's palette restoration? I also noticed several string sets are missing, namely spell names and location labels. I've been wanting to give Breath of Fire the script it deserves for a long time.

Edit - Other things I noticed is that miscellaneous strings (Inventory selections, item/spell descriptions, monster names) are missing, and this doesn't seem to support the 8x8 font.

Hey Levia, glad to see you're doing alright. :beer:

I'm gonna post my "standard list," so there might be some overlap with what's been said so far.

Breath of Fire III, Breath of Fire IV

Chrono Cross

Clock Tower: The First Fear, Clock Tower, Clock Tower II: The Struggle Within

Crash Bandicoot, Crash Bandicoot 2: Cortex Strikes Back, Crash Bandicoot 3: Warped

Dino Crisis, Dino Crisis 2

Dragon Warrior VII

Final Fantasy Origins, Final Fantasy Anthology, Final Fantasy Chronicles, Final Fantasy VII, Final Fantasy VIII, Final Fantasy IX, Final Fantasy Tactics

Lunar: Silver Star Story Complete, Lunar 2: Eternal Blue Complete

Parasite Eve, Parasite Eve II

Resident Evil: Director's Cut, Resident Evil 2: DualShock Ver., Resident Evil 3: Nemesis

Revelations: Persona, Persona 2: Innocent Sin, Persona 2: Eternal Punishment

Spyro the Dragon, Spyro 2: Ripto's Rage, Spyro: Year of the Dragon

Tales of Phantasia, Tales of Destiny, Tales of Destiny II

Tomb Raider, Tomb Raider II, Tomb Raider III: Adventures of Lara Croft, Tomb Raider: The Last Revelation, Tomb Raider: Chronicles

Vagrant Story

Wild Arms, Wild Arms 2

And if you're only emulating, you can add in hacks.

- Un-Worked Designs difficulty reversion patches for Lunar 1 and 2 Complete (Actually, you might only want to use Lunar 1's patch; WD didn't change much in the US release of Lunar 2 Complete and the Un-Worked patch is busted on real hardware)

- Resident Evil: Ultimate Director's Cut hack

- FF Tactics: The Lion War hack

- Tomb Raider I "Last Secret" fixer hack

- Fan-made conversions of Tomb Raider I and II's PC expansion packs (Unfinished Business and Golden Mask, respectively) to PS1

- I recommend Phantasian Productions' fan translation of Tales of Phantasia, but don't sort the Collector's Book alphabetically or it'll crash

I agree, I think the demand should be for a de-dejapified SNES version
Maybe someone could try porting over Phantasian Productions' script (or the relevant parts, anyway) to the SNES version. The bigger issues are fitting in the longer item names. I also think this might be controversial but I really love the fonts used in Dragonsbrethren's patch for the GBA version. Those could be used instead of Chicago and its 8x8 variant, just to spice it up a little.

Incidentally, I hope the PSP version gets a translation someday. The PPSSPP emulator is highly compatible and very fast (I assume it runs ToP well enough), it runs well even on very low end hardware. It also has a feature to dump and replace graphics like in Dolphin and N64 emulators, without the need for hacking or anything (pretty much anyone can do it). If this feature works properly in ToP, it might be worth doing to edit the graphics however you like.
If that was done, I'd want it to be of Full Voice Edition and not the Narikiri Dungeon X version. Rondoline interrupts the flow of the story and adds relatively little to the overall gameplay, especially since she gets flung back and forth through time and isn't even in your final party at the end. Plus, the issue where sprites are inconsistently styled in the Full Voice Edition could be fixed by just porting in the PS1 sprites.

Isn't it easy to emulate the SNES version on various portable devices ? You won't have the temporary save features, but savestates should compensate for this.
Well, there are a couple problems with that. Firstly, I'm going to come out and say that DeJap's translation of ToP is even worse than the GBA version's. While Bowne-Global Solutions butchered the script with utter dryness and the odd mistranslation or two, DeJap ruined it by inserting blatantly made-up text and punching it up as in a Working Designs translation. On top of that the SNES version is very hard to go back and play these days, with its antiquated battle system.

I was under the impression that ToP GBA isn't very popular and that other versions of the game should be targetted if some hacking should be done.
That's a fair assessment, honestly.

Also, I don't recommend the subtitles in battle. I think the EU version I read it caused ridiculous lag when they appeared. Just another one of the port issues.
Not that I can tell. Not the skill indicator text nor the prologue battle subs lag. The prologue is all that needs it, honestly, and like I said it's already with the non-English translations.

So, what are we looking at for a ToP GBA enhancement then, gang?

- Restore palettes
- Restore music
- Script enhancement
- Undub (Would be cool to make this optional for players attached to the English voices)
- Subtitles to prologue battle (Already done for other languages, just English needs it)

And just throwing out some ideas.

- Restore original time travel sequence (In alternate patch, perhaps change the voice actor credits to the English crew?)
- Add a fade-out to the end of the OP so it doesn't cut off awkwardly (Alternative to straight-out re-adding Yume wa Owaranai, which may be impossible)
- Fix Cress barking like a dog when you use Dark Blade (Bug from the Japanese original)
- Speed up battle system? (Probably the hardest to do, but there's no excuse for this being so poor when the Narikiri Dungeon games play perfectly on GBA)

Despite the glaring issues it has, it's still the only portable version of Tales of Phantasia in English. Trying to play either Absolute Zero or Phantasian Productions' patches on a PSP will lead to frequent crashing with Arche's higher tier spells, possibly other artes as well. If a patch was made, it should only be for the European release with no US release option at all, given how the EU release improves upon the shoddy overseas changes in every way.

For what it's worth, more people working on this would give me more incentive to continue my remade script improvement project.

That's good to know in case I feel like picking my GBA text cleanup project back up again.

Edit - That's "TOPUSKE", which I assume is a patch for the US version. Looks like Dragonsbrethren of 2006 got a little confused. Applying it to the European version results in a crash at the title screen. Thanks for finding it anyhow, Chronosplit!

Personal Projects / Re: Breath of Fire 2 - Defiance of Fate (SNES)
« on: January 17, 2020, 01:21:24 pm »
It is based on the retranslation, as in it is already included.
No idea what gave the idea that I don't like those...
Awesome, thanks for letting me know. I just figured that you don't really like to be bothered with trivial questions.

Personal Projects / Re: Breath of Fire 2 - Defiance of Fate (SNES)
« on: January 12, 2020, 09:29:20 pm »
I noticed you're using the retranslation's names, too. Is it compatible with it or nah? Sorry for asking a question like this, I know you aren't historically fond of them.

You might be having the same issue I was last year. I used xdelta UI and then updated the actual xdelta cmd program with something Ms. Tea directed me to

Thanks, Ms. Tea! Works great for me.

Sure, I'll make a patch of it actually, it will work fine for TWUE as well. It just adjusts the names and hand cursor.
Edit: It's now in the Queue.
I just realized something about this. The Config menu's choices for "Reequip" say "Optimum" and "Empty", the exact same as the Equip menu's options. The "Empty" here should probably be changed to "None" for consistency.



Regardless, thanks so much for this patch, it's super useful! :thumbsup:

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