« on: September 08, 2020, 11:22:02 am »
News: 11 March 2016 - Forum Rules
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Thank you for the patch for PSII! Finally fast walking, and less tedious enemies/player impacts! Starting to play it again, and now it is much more smoother. So, again, thank you!Thank you for the kind words, but uh, no, that's a lot of work and beyond my skill level. I'm pretty purist when it comes to games, anyway, so I wouldn't want to do that. I'm content with reducing the time damaged units flash, myself.
As for crazy requests, I wonder if could be possible to add the same SFX for combat as PSIV, and same feedback impact (instead of that horrible flikering and red screen) Well, to me the ideal scenario is to play PSII script with PSIV engine... (hell, even PSI and PSIII)
Don't forget about the name Lassic which PSII and IV also abandoned.Well, I'm not going to be changing any wiki pages, that's for sure. But the PelorieMate item was changed to Cola in Phantasy Star I, so Perolymate was changed to Cola in Reparations.
Also, the previous message I posted about the lore terms, I only brought it up cause the item name "Cola" I noticed in the screenshot is still called "Peloriemate" in the Phantasy Star fandom/wiki webpage.
See what I did (in the video description the various hacks I mixed):Namingway Edition, being based off of Project II, should already incorporate the following hacks in your video:
I have the same request. Although you can eventually get used to it. After all for most Sony game they made O accept and X cancel in japan, but reversed it in the western world. So if you're used to western releases of playstation games you can get used to Evermore control.mziab has us covered. https://www.romhacking.net/hacks/4580/
SoM allows to swap the buttons and saves it, SoE you need to swap them every time you load a saved game (that is, if you don't use savestates obviously).