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Messages - darkanx

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21
Personal Projects / Re: Magic Kids; Scubbing McD's from M.C. Kids
« on: September 26, 2012, 08:15:59 pm »
The Engineer is based on an actor's portrayal of a famous scientist; in the context of the game, The Engineer builds tricks for the Wizard.

Famous scientist? Am I right again in thinking... pre-cancer Walter White from Breaking Bad? X3  I thought that the minute I saw him, but Walter usually wears glasses, so didn't make a post asking. If so, you are doing a fantastic job with 8bit caricatures.

22
I quite wish people posted the patches for all these title edits, most of them are quite excellent! Please share!   ;)

23
Personal Projects / Re: Magic Kids; Scubbing McD's from M.C. Kids
« on: September 23, 2012, 03:59:56 am »
Is that Bill Nye? :3

24
ROM Hacking Discussion / Re: The Difficulty Settings Project
« on: September 19, 2012, 11:14:43 pm »
Depending on how much of the difficulty you plan to reduce, I would almost say consider making unlimited lives, rather than continues at all. This game is a bit like the Super Meat Boy of the NES days. Keep trying over and over and over till you get it. Infinite lives, with some easing up of the race levels would be perfect. This would also mitigate the problem of "friendly fire" by making it a minor annoyance rather than a friendship killer.

Edit: Oh, wait, nevermind, that is not how lives work in this game at all, is it? I spaced on that.

25
Personal Projects / Re: Magic Kids; Scubbing McD's from M.C. Kids
« on: September 19, 2012, 09:40:02 am »
Ohh. Beta patch. Always up for testing some of those. So far it looks great.

I am getting a slightly garbled title screen (as in your pic), with a few tiles out of place. Coins and star graphics look great. Ronald in the intro looks like he is coming along well. I didn't play too far into the game yet, but initial impressions are very positive. Keep it up!

26
ROM Hacking Discussion / Re: The Difficulty Settings Project
« on: September 19, 2012, 09:12:25 am »
I am still very interested. Castlevania are prime choices for a little balancing. 2 has the "redacted" mod, which helps make the riddles and clues much clearer...a little too clear actually. 3 has a character balance mod, that I have actually not tried yet, but sounds promising. I will be interested to see how you approached the changes. Mostly curious if you removed the "knockback" or not. I would find such a decision hard to make. It is easily the biggest aggravation in the series, but is such a staple, it is almost sacrilegious to remove it. It would be nice if there was a way to compromise and make give it less knockback, but still have some.

Tell you one game that could use a balance patch: Battletoads.


27
Personal Projects / Re: Magic Kids; Scubbing McD's from M.C. Kids
« on: September 15, 2012, 07:11:43 am »
I approve of this! I could never bring myself to play this one because of the blatant branding. It just...seems wrong. Same for Cool Spot, Chester Cheetah, and all those others. I admit, I bought Sneak King from Gamestop as a gag gift and played it. Terrible, but kind of hilarious.

I look forward to seeing what you do with that Ronald sprite there. Some pallet swapping would probably do the trick, but wizards need hats. Off to a good start!

28
Indeed, it has been quite some time since I have seen such a good looking mario 1 hack. Love your color palettes and everything really. Will be looking forward to this one!

29
ROM Hacking Discussion / Re: The Difficulty Settings Project
« on: September 01, 2012, 12:43:18 am »
I totally applaud your efforts on this and hope you will keep at it. I love classic gaming, but a lot of the stuff from the nintendo days was just killer-hard and frustrating. A lot of "easy-type" patches are junk because they basically turn on god mode. I want it easier, not to play itself. So please do keep at it! Maybe someone will come along someday and help hack in actual menus into the game for difficulty selection. I think it would not be too hard. Just a standard chunk of code that loads in the game before anything else, kind of like all those trainers people hack into games. If you could find someone who does those, you could get some advice/help on getting a few implemented, then release the documentation for the masses to help on the project.

Regardless of however it progresses, kudos!

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