Is the UltraNet based on the SNESoIP or is the design philosophy different? https://github.com/mupfelofen-de/SNESoIP
I might come check out your stream Saturday.
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Just to prove that this project is still alive, here's a spiffy new overhaul of the VRAM viewer, much thanks to UnDisbeliver:
Very well timed, too, because I've been gearing up to work on some other new graphics-related features (tilemap viewer, etc.) Now that I'm focusing on actual features again, another release should finally be not too far off.
You got me excited there!
Now I'm lost. Youtube is static, subject to censorship and cluttered with ads.
Not to mention, video format is the least information-intensive. Which contradicts the opening quote above.
Would you suggest something more appropriate? I still feel we're up to something!
How about animated tutorial videos coupled with text "homework" exercises?
I don't see what the fuss is about. It's Spider-Man, not Xenogears.Not sure if it was your intention to come off as a troll, but I'll just say that this is a silly comparison. Last I checked Xenogears doesn't have half the fan base of Spider-Man. Not to mention comics, cartoons, blockbuster movies... Maybe it was a joke?
I tried running it to see what it did and it gave me this:I'll just leave this here...
Is this normal?
Hey guys,There is already an emulator that supports it-- including a basic example game using the emulated hardware. No$SNS here: http://problemkaputt.de/sns.htm
The bios for the Snes-CD is going around the internet. The file name is apparently called 'SDBR_v0.95.sfc.'
Anyone got any ideas what would be possible to do with it?
; Compiles with xkas 0.06
; A better fix would be to relocate this code and have it read the palette values from the palette data in ROM.
; Changes ooze to blood... Original values are commented out.
org $808b89 ;PC $0B89
lda #$13 ;#$53
lda #$00 ;#$59
lda #$0D ;#$8a
lda #$00 ;#$34
lda #$0A ;#$26
lda #$00 ;#$1c
This thread makes me sad on so many levels.