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Topics - rikoren

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Newcomer's Board / DS .rtz/.sjs files?
« on: November 21, 2014, 07:52:59 pm »
Hi, I'm pretty much a newbie here, and I'm trying to translate Summon Night 1 for the DS. Now generally I would have attempted the PSX version, because I'm assuming it would be somewhat easier than a DS game, but I found a really useful tool that could extract/import the main script and...nothing else. I figured out that handy script-extracting program had taken .rtz files and changed them to .sjs, which I could open with Notepad.

So! What I need to know do I change .rtz files to/from .sjs? (I'm sorry if there's already an answer to this somewhere, I'm kind of lost.)

Newcomer's Board / Hacking Summon Night 1
« on: May 28, 2012, 11:10:11 pm »
Hi, I've recently restarted a personal project of translating the original Summon Night for PSX. I've bumbled my way far enough to rip .DAT files from the game, and I could make out some of it with MadEdit, but I'm stuck on what to do next. More specifically, reading/writing/re-inserting the files back into the game.

I've looked at all the guides and documents and things on the main site and followed where I could, but if they give any details past where I am then I must not understand them, because I'm seriously a little lost right now. Is half the text supposed to look like gibberish? Do I just type translations over the Japanese in MadEdit? Should I be using a different program? Please help.

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