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Messages - rikoren

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Newcomer's Board / Re: DS .rtz/.sjs files?
« on: December 19, 2014, 12:44:28 am »
Oh, the place I got the script program from also had a file with items/weapons/etc., though it's not fully translated, and I don't know how they got the information, or how to insert it into the game anyway...I'm glad there's other people working on this though! I've only translated a little past the prologue so far, myself.

Newcomer's Board / DS .rtz/.sjs files?
« on: November 21, 2014, 07:52:59 pm »
Hi, I'm pretty much a newbie here, and I'm trying to translate Summon Night 1 for the DS. Now generally I would have attempted the PSX version, because I'm assuming it would be somewhat easier than a DS game, but I found a really useful tool that could extract/import the main script and...nothing else. I figured out that handy script-extracting program had taken .rtz files and changed them to .sjs, which I could open with Notepad.

So! What I need to know do I change .rtz files to/from .sjs? (I'm sorry if there's already an answer to this somewhere, I'm kind of lost.)

Newcomer's Board / Re: Hacking Summon Night 1
« on: June 08, 2012, 11:23:34 pm »
That makes do I do line breaks or find pointers though?

Newcomer's Board / Re: Hacking Summon Night 1
« on: May 31, 2012, 08:06:48 pm »
The dat files look like gibberish for me, though I did find some readable text halfway down cm1100. Thanks for the tips, and I'll try looking up this ECC Regen thing!

June 06, 2012, 08:07:54 pm - (Auto Merged - Double Posts are not allowed before 7 days.)
Okay, I managed to figure out inputting text. My problem now is that when I play the scene I've translated, the words go out of the text bubble, off the screen, and repeat themselves.  Does anyone have any clues on how to fix that?

Newcomer's Board / Hacking Summon Night 1
« on: May 28, 2012, 11:10:11 pm »
Hi, I've recently restarted a personal project of translating the original Summon Night for PSX. I've bumbled my way far enough to rip .DAT files from the game, and I could make out some of it with MadEdit, but I'm stuck on what to do next. More specifically, reading/writing/re-inserting the files back into the game.

I've looked at all the guides and documents and things on the main site and followed where I could, but if they give any details past where I am then I must not understand them, because I'm seriously a little lost right now. Is half the text supposed to look like gibberish? Do I just type translations over the Japanese in MadEdit? Should I be using a different program? Please help.

Newcomer's Board / Re: Introduction Topic
« on: May 23, 2012, 10:57:27 am »
Hello! I'm a romhacking newbie and amateur translator who's become determined to translate an old Japanese psx/ds game. Hopefully I'll learn a lot here! :D

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