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Messages - DougRPG

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ROM Hacking Discussion / Re: Screenshots
« on: January 23, 2015, 09:45:56 pm »
Your apostrophe is facing the wrong way. It's an open-quote instead.

Yeah, I put the wrong one :(. But I'm still implementing these subtitles, and I'll check all the texts after that.

Oh my god yes. SO glad someone is doing this!

Thanks, check out the link below where I show some gameplay of my translation. The video is in portuguese, so you can jump to around 44:00 to see some gameplay.

ROM Hacking Discussion / Re: Screenshots
« on: January 23, 2015, 04:13:39 pm »

I'm finishing my translation tool (already fully working for all the game text) and soon anyone will be able to translate this gem to their language.

I'm also improving Dejap's translation, adding all missing parts.

Newcomer's Board / Re: Translation of Far East of Eden Zero
« on: January 21, 2015, 08:18:55 am »
Byuu said he will finish this translation, but he don´t know when.
He said that even if someone release a translation he will still finish his translation, because he gave his word to Tom.

And seems that byuu wants to release the normal translation and a MSU-1 translation, so wait for a very beautifull translation.
But probably several years from now.

But indeed this game is cursed.

Dejap touched this game and died.
Yonin touched this game and died.
LostTemplar touched this game and died.
Byuu touched this game and gave up emulation and romhacking. I hope he breaks this curse and release this translation.

Taking LostTemplar as example, the last time he entered this forum was October-2013, just by the time he was working in FEOEZ. He was a very active member of this forum and suddenly vanished. This is a proof that this game is really cursed.

Work on real hardware is mandatory these days. Zsnes is an old emulator, so this hack will be lost in oblivion very soon.
If the doesn't work on real hardware then it's not a snes game.
If the game works on real hardware then people will be able to play it forever in any emulator.

Thanks for this translation..... I keep checking Gideon's Twitter almost every day...

No, it won't work in a PowerPak.

It works fine in the real cartridge, though. But I had to use a japanese console. In american consoles the sound is shitty.

Newcomer's Board / Re: Help me finding 8MB hacks for SNES/SFC ?
« on: October 03, 2014, 08:34:46 am »
Original Snes hardware (and emulators) actually prefer the 4MB maximum. Above this number the game needs extra chips to bring it to 6 or 8MB. Hacks however use a different method, an Exlorom or Exhirom (for instance SDW:TLC the SMW hack by Fusoya, which is 6MB). I also made a 8MB rom of Alttp, to see where the limit is, and a 3 byte pointer can in theory only address up to 8MB if Exlorom.

Wrong, you don't need extra chips to map 6 and 8 MB games, and I think even 12MB. There is no such thing like "The hardware prefer". You can do whatever is possible with the system, and the hardware will do it. For example, Tales of Phantasia is just a normal game (with no extra chips) and has 6MB. I think the maximum size you can have without extra mapping chips is 12MB. I remember byuu saying that in his forum.
The same is valid for SRam. I think the limit is 256Kb.

A short time ago Tomato finished playing/streaming this Japanese FF6 ROM hack, FF6 T-Edition. Very interesting as it added a ton of sidequests, different spells, enemies, etc.

Yes, but it's in japanese, so it's not a hack for most of us here.  :'(

Newcomer's Board / Re: Trying to edit compressed graphics
« on: July 24, 2014, 07:59:22 am »
You have 2 options.

1-) Find the compression routine using a debugger. Implement a extractor for the compressed algorithm so you can have all flags decompressed. Edit the flags the way you want (keeping all the size, etc). Create a compressor to compress all the flags again in a compatible way expected by the game. Be carrefull with the final size of the data, because you cannot overwrite another data. If the size is bigger you'll need to relocate the graphics, changing all the pointers, etc. Play.

2-) Try to extract the graphics using the save state can be a way, because the graphics in the save are already decompressed, but you'll need to rewrite probably a lot of the game routines so we can use some graphics in a decompressed way. This can be a pain in the ass in most cases. Option 1 is much easier.

There is a third option that is wait someone do the work for you.

Yes, the Sram in a normal cartridge is a real Ram chip, so you can use it like a "normal Ram". But flashcards uses a flash chip to store the save data, so it works in a different way.
I don't know if there is some official game that uses Sram as scratchpad. I know Shiren the Wanderer has a huge Sram, but I don't know the reason.

the repo guys would LOVE you for that.

Yes, this can be used as some kind of repro protection, if anyone cares about that. At least will be more difficult to do a repro. The problem with expanding the Sram really are the flashcards. Dammit  :'(

I had no idea expanding RAM was possible

Ops, sorry, I mean Sram, not Ram  :o. I think 256K is the maximum. Some games like SimCity and Shiren the Wanderer has 256K. You can expand Sram and use it like Ram. It's completelly valid.
So you can expand to 128K and you will have 64K for scratchpad. There is no timing issues here. Sram can be used like Ram, and you have the advantage of store some data between shutdowns if you want.

I'm not a big fan of BSNES whatsoever even if being the most probable accurate emulator so I tend to stray from that.

Ok, but you can use it to test your game, because it tells you if the game is hardware compatible.

We'll have to see how much room in RAM I have to add her though in the long run.

Why not expand the Ram (edit: Sram) to 128K? I think this is completely valid for ToP and compatible with the real hardware. It saves you a lot of trouble. You can also expand the Rom to 8M if you like.

But I don't know how some emulators will handle this change. In Bsnes/Higan this is trivial.

"lost temper"  :laugh:

By the way, what happened to LostTemplar? He seems to be MIA.

Programming / Re: [SNES] Is CMP #$00 necessary in this situation?
« on: May 22, 2014, 10:08:26 am »
CMP sets the C flag, and LDA don´t. So there is no way to tell if this CMP is useless unless you check the next intructions following the branches.

And, like was already said, you need to be sure there is no branch falling in this CMP (may be very difficult to find out).

This game is amazing. I know that this is one of the best hacks ever. This is an absurdly difficult translation, and everything was done exceptionally well.

I helped a little in the beggining of the beta test, but I was unable to continue due to work and life.
Seems that Draken is a little upset (he didn't answer my last email), but these guys are amazing. These guys are very polite, and seems to be very good people.

Thanks for this translation.....

News Submissions / Re: ROM Hacks: New Hacks Added to the Database
« on: February 23, 2014, 09:02:16 am »
Someone knows if these Earthbound hacks are compatible with the real hardware?

ROM Hacking Discussion / Re: Let's make a table file for FF5e.
« on: February 02, 2014, 08:45:40 pm »
Man, do you oppened a file with notepad, the word wrapping was buggy, and you still tried to read it? This is the most basic stuff someone could face. When this happens you use WordPad. Well, ok....

Now about the table. Seems that now you know how to use a program that creates a table. This is completely different from creating the table itself (the char map).

Hey GHANMI, don´t spoil the topic, please.
I´m not begging for the translation, because it´s already done.
I´m asking if someone played the game to give me an overview of the translation and if it´s really playable to the end. I could play the entire game myself (like you suggested), but I (and other people) can save time if someone tell me that the translation is broken somewhere later in the game (for example).

And I´m not begging to Gideon, because I´m not asking him to fix the game. I´m trying to gather information about the problems. He worked in this game 13 years ago, and maybe the problems are easy to fix, so with this information I, or someone else, could fix the problem and send to Gideon (because he is the translation owner). Maybe 13 year ago he was unable to fix the problem, but now he could give us some information that allow us to fix the problem.

1: You could try it yourself to find out the answer
2: This is not really the place to do translation begging. HERE.

Ok, now sit there and shut up.
This is a "Rom Hacking Discussion" session. Do not try to dictate your rules here.

Hi, I want to play this game but the translation is reported as incomplete (seems that the menu is buggy). So, someone knows if the game is playable? The script is 100% translated?
I didn't find much information....

Hey Gideon, this is a 2001 translation, so 13 years later probably you have the knowledge to fix this game very quickly, right? Or are there some nasty problems to overcome? Do you remember something about this translation?


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