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Messages - ShiningForceHero

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Personal Projects / Re: Chrono trigger plus
« on: August 22, 2019, 12:44:22 am »
Congrats on getting to 2.0 :)

Personal Projects / Re: Chrono trigger plus
« on: June 26, 2019, 09:45:00 pm »
I am willing to give this new version a play if you want the testing :)

Personal Projects / Re: Chrono trigger plus
« on: December 29, 2018, 07:38:07 pm »
Nice to see more updates!

Personal Projects / Re: Chrono trigger plus
« on: August 16, 2018, 10:08:56 pm »
A few more small bugs I have found:

- When returning to 1000 AD, entering Crono's house without Crono prompts his mother to exclaim "I heard Cronowas to be excuted!" There should be a space between Crono and was. Also the response of the team of "He's fine he will come in soon" is awkward, perhaps something like "He's fine! I'm sure he will be along to see you soon!" would look better?

- In 600 AD, speaking to the wounded king will prompt him to say "Oh, Crono..." even if Crono is not in the team.

- Another thing of note, in 600 AD it is odd hearing all these people say "Comrade Robo" when they would have no idea who he is. Perhaps have them say just comrades? Along this same line, having Frog act as if he knows Robo and would like to "practice thy skill in swordplay" with Robo is strange; another more generic statement, such as "'Tis thee! Thou art kind to pay a visit to me here!" would look less unusual.

Anyway, all the bugs so far have been small indeed, and overall the mod is a great experience. I hope these reports are helpful, I just want to try to give this as much polish as I can as I play through :)

Personal Projects / Re: Chrono trigger plus
« on: August 15, 2018, 04:52:30 pm »
Those aren't bad ideas but they would require a lot of work for something that already works pretty well.

The ideas that are planned for the future are..

-Full human Glenn
- Restoring Dorino village with the forest
- adding more locations to 1999 ( including more things affected by past quests)
- possibly allowing Frog or Ayla to be recruited slightly earlier.

Gotcha, those all sound cool :) I especially like the idea of Dorino village returning, I never liked that an entire village was just gone without any mention.

Personal Projects / Re: Chrono trigger plus
« on: August 15, 2018, 12:37:17 pm »
I was thinking about something and had a suggestion:

When the prehistoric party starts, Ayla will speak to the crowd about Crono and his friends. However, if Crono is not in the group, then she never met him. Obviously this could have happened off screen, but I was thinking that something you could consider is adding a scene when the party goes to meet Ayla in the Chief's hut right before the party triggers. When the party goes to speak to Ayla, Crono could come walking in, the party leader could say something generic like "Crono! What are you doing here?" and Ayla could have her introduction with him then.

Another option would be to have Crono come falling in from the Mystic Mountain gate after the two battles occur, as the party is first meeting and naming Ayla. The party could say something like "I guess Crono couldn't resist coming to see the past!" Or something along those lines. Then the entire team could be present for the initial meeting, and it wouldn't seem out of place that Ayla just knows Crono already when throwing the party. After the team finishes meeting Ayla and she runs off to meet them at the village, switch to a party select screen and go from there.

Personal Projects / Re: Chrono trigger plus
« on: August 13, 2018, 11:45:54 pm »
So I hit a bit of a road block: I went straight to prehistoric times as soon as I could (before even going to 1000 AD Medina), and if the game goes to the party select screen while I am in prehistory it gives me a black screen.

I avoided the black screen by just not go to the party select screen, but then when Ayla offers to join to help find the Gate Key, it forces a party select, so I currently cannot advance the story and retrieve the gate key.

EDIT: AAAAND now its not happening. False alarm!

A few bugs I caught:

-When Crono learns Wind Slash, the pop up says "Crono learned Wind"

-In the Prison escape, at the save point right before the Dragon Tank, there is a man that Lucca knocks out. You can loot him for 5 "Mid-Tonics," should be changed to Mid-Potions. This same NPC also triggers a dialogue with Lucca if you search him again, perhaps have the "Mighty Lucca" dialogue trigger first, and then also have the player receive the Mid-Potions, that way people won't miss it.

-The very first time Ayla joins, after choosing a party to go after the Gate key, Ayla says "C'mon Crono!" even if Crono is not in the team.

-When going after the Gate Key in prehistory, the bottom right tent has a man give Ayla "Tonic," should be potion.

-The dialogue when first finding Kino in the Forest Maze is a little garbled if Crono is not in the group. There was a lot of reference to "Crono's things" but then randomly they were referred to as "Robo's" things cause he was the lead. You may want to give that a look over.

So far I am having fun, awesome work! It is definitely interesting being able to go to prehistory ASAP!

Personal Projects / Re: Chrono trigger plus
« on: August 01, 2018, 10:51:20 pm »
I sent you a PM with some info, hopefully you got it, if not I can send it again!

Personal Projects / Re: Chrono trigger plus
« on: August 01, 2018, 10:36:32 pm »
I fixed a few minor bugs but hardly worth a rerelease yet, with the exception of the 1999 overworld which I used the FoE one as a template all my maps were 100% my own design, actually I'm a little surprised someone else did a Reptite Village, I'd love to see your maps. (Unless you're Zakyrus in which case I believe you send me them but I got distracted and forgot about it)

Unfortunately I do not believe I have any of the maps anymore, but if Zakyrus sent you anything, they may have been in there. I can take a look at some point and see what I can dig up though!

Personal Projects / Re: Chrono trigger plus
« on: August 01, 2018, 06:58:06 pm »
It is fantastic to see this still going after all these years! I was wondering, are there any significant updates planned to release in the next month or so, or should I just dive into this now?

I wanted to mention that I fired it up to check out the intro additions. I was thinking that you may want to consider changing the Porre ferry dialogue to state that the ferry is going specifically to Choras. Obviously not a big deal, just something I noticed.

Anyway, very glad to see you still working on this project. I hope some of those maps I made all that time ago were of some use! I saw that the Reptite Village exists, though the basic map I made for that was pretty rough haha. Keep up the good work, and hope all has been well :)


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