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Messages - dACE

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Gaming Discussion / Re: Zelda BotW is consuming all my spare time
« on: April 08, 2017, 10:52:48 am »
Yeah - I also think all things I can't afford are lame.

"I saw a private-jet once - didn't care for it, it looked lame..."

BTW - zelda is great for when I experience, what I like to call, a hackers block.


So yeah... 100% free, unused space.  I'm sure of it.

Aaaah...such a great feeling of potential that is - free space!


Trust me, I know how it can feel to want to get your work out there in a rush, and let people see what you've done, but success cannot be rushed, and it will only be that much more satisfying when you've worked to a point where it can be appreciated by those you show it to.

I'm curious, Lugimi (or whatever your name is) what hacks you have made?
I wonder if I will appreciate them -  when you show them to me?


Gaming Discussion / Re: Zelda BotW is consuming all my spare time
« on: March 29, 2017, 03:25:58 am »
You can only do so many fetch quests before they start to get reeeeeeeeal old. One could argue that it's about the experience, and I've had a fair share of fun experiences in the world, but they're far enough apart that I actively swore at the game when some jackass offered to give me a chunk of diamond if I found him 55 mushrooms.

Well - the trick is not to stop dead in your tracks and collect 55 mushrooms. You keep that request, in the back of your head, when you are exploring the rest of the world. Then you pick one, once in a while, until you have enough.

Or you simply don't pick any mushrooms at all - you don't have to do EVERYTHING people tell you to do you know. 100% completion will always be tedious work in any open-world game  (that's my experience at least).


Gaming Discussion / Re: Zelda BotW is consuming all my spare time
« on: March 28, 2017, 11:49:13 am »
Such a shame Nintendo still makes consoles.  I'd love to play this game, but there's no chance I'm going to buy their garbage console for it.

Let's agree to disagree.
I love my new 3ds and Switch - wonderful gadgets!


Gaming Discussion / Zelda BotW is consuming all my spare time
« on: March 27, 2017, 06:58:51 pm »
Thought I should hack today - played Zelda BotW instead...

Maybe hack tomorrow...

...after just a LITTLE Zelda... ::)


Newcomer's Board / Re: Posting in the personal projects page ???
« on: March 25, 2017, 09:39:39 am »
As long as you give credit where credits are due - I see no problem.

What I would love to see though - are screenshots...


So this is the 10'th thread you are starting for this hack?
...I don't know anymore - I lost track of them all.


...but yeah I guess nothing in romhacking is ever simple lol

Nope - this is a hard lesson learned for many that are new to hacking roms.

There are a lot of "I'm going to make a entire new Zelda, Mario, whatever game - pls help?" threads started. But when it dawns on them that this would require some serious comitment and that they have to devote most of their spare time to such a project - you never hear from them again.

You just have to ask yourself - how bad do you want your hack realized?


Personal Projects / Re: For the Frog the Bell Tolls DX (WIP)
« on: February 07, 2017, 09:30:31 am »
The font is italic in Link's Awakening because SPOILER ALERT Link is dreaming/in a dream - and in dreams, as everybody knows, everything is written in italics...

That's my conclusion anyway and I think it is a neat feature - for THAT game.


Makes me think you're not a professional game enthusiast...  ;)

Nah - I like NES games. You know the ones with lines like:

'A winner is you' or 'Congraturation'

Don't let your kid play those games - or he will surely become as illiterate as I am.


Newcomer's Board / Re: GB Colorizer and Converting Mappers
« on: February 05, 2017, 07:08:57 am »
The only game, besides Super Mario Land, you can expect that tool to work on is Metroid 2.
That is my experience at least.

By the way - how is your homebrew game coming along?


Spelling errors are spelling errors.  If the team is continuing to work on the hack to polish it and make it as professional as possible, why on earth would they "overlook" them?

Because it's a game - not a lecturing tool?

By the way - Balls is not spelled with a 'z'.

Makes me think you're not a professional speller at all...
...just saying...


Personal Projects / Re: Zelda 2 for GameBoy - Missing Link
« on: February 01, 2017, 11:36:59 am »
Updates Bonanza!

Added some movement to the static title-screen by animating the fairy:

Restored a unimplemented feature from the original - alternative weapon sprite. This was obviously planned for the GB-port, since the sprite compositions were already defined, but scrapped for some reason. When you stab with the magic-rod - the weapon tile will not be a sword anymore:

Optimized the way sprite-compositions were stored and ended up with free space I could use to make the twin wiches appear with a unique look:

Remember when I said I had to cut two Zelda2 bosses (HelmetHead and ThunderBird) from the hack? Turns out I was lying - since I have included them now. You see - there are two islands in the game, each with two shores. In the original the same boss would guard both shores - so I'm basically reskinning the second appearance of each boss:

The lootable snakes also got a makeover, to set them apart from ordinary snakes:

I also found enough space for each swapped in rom-bank to implement a day-night cycle. Below are some examples, but the cycle is in effect for all the games 'outdoor' areas:

The original had a 'dark-cave puzzle' that was scrapped in the port. I brought that back - but in another place. You better come equipped with the right item when this happens:

Made the fairies in the fairy-fountains animated:

Made the secret island to be revealed in increments - depending on how many tri-forces you have located:

Made dialogs always to appear centered in the viewport - when you are talking to Sages:

Made the torches in Ganons-lair animated (with 3 frames!!):

...and there is still more stuff added than the above mentioned...


ROM Hacking Discussion / Re: NES Street Fighter Collab Project
« on: January 30, 2017, 06:35:39 am »
Writing a NES game from scratch is anything BUT trivial.

None of the commenters in this thread - proposing writing this game from scratch - is anywhere near that level of skill themselves (at least not considering their contributions to and neither am I.

So instead of advising you to perform such a ridiculous task for a beginner - I would advise you to start small.
Figure out small improvements, like increasing/decreasing damage inflicted/received, and debug where those values are stored inside the rom.

The more you learn about the rom - the greater the chance is that you can address the issues you want adjusted.

Good Luck!


This looks amazing---however, I see there are a few kinks being worked out still, so I'm gonna wait for a more final patch

Still, very much looking forward to playing the daylights out of this!

Yeah - you don't want to risk encounter a bug and have to contribute by reporting it.

Better wait until others have done everything for you...


EDIT: chikadubi beat me too it  ;)

Hmm - finally went the correct path and the scroll lined up.

I'm not sure I'm a fan of this quirky kind of puzzle, since I spend an hour or so looking for a non existing SpaceJump power-up...

That said, gfx and music is top notch - great work!


If I´m supposed to be able to jump up here, then there is a bug in lining up the vertical scroll in the 1.0 version:

I´m using the emulator Nestopia by the way.


Found a door leading nowhere (in the derelict spaceship) - if that's not intentional I can post a screenshot (I can hack myself into the credits if this turns out to be a bug)  :laugh:

Also - am I supposed to find the space-jump somewhere?


Personal Projects / Re: The Legend of Emi Oracle of Grace
« on: January 11, 2017, 02:36:05 am »
Well - at least the hard part seems to be done already: the title screen and the CREDITS.


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