It has been a while - so here we go:
When replacing the original bosses with ones from the Zelda franchise,
I ended up with many of them not taking as much space as the original ones.
Some of them was simply smaller, others used less animation frames.
It is this type of space that enabled me to add the HelmetHead and ThunderBird bosses I posted before.
So - after reorganizing the majority of the bosses tile-compositions and adding some custom ASM where needed,
I was able to squeeze in a couple of more enemy/boss variations.
In Ordon you will encounter the grey bit, in Faron the white bit and in Subrosia the black bit.
In Tantari you will encounter a snake-variation in the form of the black mamba.
The enemy Skettlar in Ruto...
...is replaced by Leever, making Skettlar exclusive to Mido.
The enemy Megmat in Mido...
...is replaced by Deeler, making Megmat exclusive to Talus.
To add to the diversity I also included the Skull-bubble to the mix of King-bubbles in Tantari.
The original reused the same tiles for both the serpent in the swamp and the dragon in the mountains.
I have separated the two and now you face Barba in Faron and Volvagia - the bone dragon - in Talus.
The original reused the same Cyclops in the forest and in the coast-town.
I have made to separate set of tiles, so you face a stone-throwing one in Faron and
a pot-throwing one in Mido.
The original reused the snake-woman (Lamia) in the beginning of the game - and then used her again towards the end.
I have made two separate set of tiles, so you face a spear-throwing Moblin in Ruto and a mace-throwing Guma in Subrosia.
Leading up to the final section, before the final dungeon, there is a simple labyrinth of rooms with only two doors.
If you chose the wrong one, you'll have to face a former boss as punishment. Again - I have replaced these.
Instead of fighting the fire-throwing Mago again - you'll face a icicle-throwing Wizrobe.
Instead of fighting Eysoar or Thunderbird again - you'll face the oversized BossBit.
Instead of fighting the Doomknocker again - you'll face the...drum-roll...Dark-Link!
That's right - the final boss in Zelda2 is reduced to an optional sub-boss in this hack.
I have added animation to the fountains in Ruto. I also added fairies to the fountain that
refills your life, but they are only visible during day-time.
That's about it for additional content for this hack.
I have pretty much used up all available space I had to play with.
Still have to assemble all the custom code into a single rom-file and test it properly...