News: 11 March 2016 - Forum Rules

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - dACE

Pages: 1 2 3 [4] 5 6 7 8 9 ... 18
ROM Hacking Discussion / Re: Newbie Hacker - Castlevania NES Question
« on: July 01, 2017, 02:58:39 pm »
If I remember correctly the tiles of castlevania is shifted. There is controls in TileLayerPro and TileMolester to adjust bit shifting left and right.


In TileMolester, set the palette as below screen-shot and push the + button (framed in red) 8 times.

Happy Editing!


No asm required.

Oh yeah - so what exactly are you hitting with those fire-balls of yours?

You need to lower the fire-balls if they are to be if any practical use.


ROM Hacking Discussion / Re: SMB3 Workshop problem
« on: June 17, 2017, 08:22:05 pm »
Well - now he has an alternate editor to try.

If he fails with basic editing in that editor too - then it's most likely the roms that are of the wrong format/version/revision.


Freeze the RAM addresses 0x0000d5 and 0x0000d6 with the value C0 - is this the effect you want?

Problem is to make this change permanent - need some clever ASM to do that.


Yeah - you can not use a fixed value either (C0) - it has to be the players Y-value (+8).


I tried google:


Personal Projects / Re: Ghostbusters Remastered (GB1, NES)
« on: June 14, 2017, 06:09:44 pm »
I'm confused - are you going to include Winston or not?

Be quick with the answer, before any moderator deletes the question...


ROM Hacking Discussion / Re: discovering which hex values do what
« on: June 07, 2017, 06:46:48 pm »
You should really get a emulator with a debugging feature if you want to make predictable changes to the code. If there is no emu+debugger for the game in question - there is an alternative: code corruption.

This is the tedious process of changing random (but in a structured way) hex-values, using a hex-editor, play the edited game and hopefully determine what data you have corrupted. If the gfx is messed up - then you probably stumbled on gfx-data etc.

As you can see - code corruption is NOT the recommended method, since you will need both patience AND luck.


ROM Hacking Discussion / Re: Mega Man Remastered
« on: June 06, 2017, 08:59:11 am »
What about MegaMan 9 or 10 NES fanmade ? Hopefully someone skilled with ASMs and Mega Man 3/4 is willing to volunteer. Maybe MegaMan 3 or 4 for MegaMan 9/10 ?? Anybody ?

Yeah - somebody else should totally do this for us, because we can't be bothered with it.


ROM Hacking Discussion / Re: Some MM4 hacking help...
« on: May 20, 2017, 09:38:34 am »
With a debugger (FCEUX) I found this in about ten minutes.

What you want to do is to set a break-point when the palette values are written.

This will lead you to a compare: C9 40

So - what if you were to exchange the 40 to 00 at offset 418A4 (vanilla rom)?

That will stop the blinking - but it might affect other levels as well - who knows.

EDIT: Yeah it does - the above change will remove ALL blinking palettes everywhere - cool huh?


You're in. But how good is your Japanese, exactly?

Does that really matter - it's not like people are lining up to do this for you...

(No need to thank me for the bump)


I know this stuff can be done.  Just need to get a lot of the programmers on here that know on what they are doing together and tear Castlevania 3 apart and document it.

Have some kind of colab-wiki ever been setup to manage something like you are proposing?
People could continually add their findings and correct each others misconceptions.

Set one up and start contributing - maybe it catches on.


Would be fitting if you could do this directly on RH.NET.
Each rom with a documentation-wiki-page could have a percent-value of how many bytes that have been identifyed as ASM, data, pointer-tables etc.


ROM Hacking Discussion / Re: Googie wants to hack Zelda 1...
« on: May 06, 2017, 07:07:11 pm »
Please ignore this user in particular. All he does is come on this site to harass other actual content creators.

That's actually not true - you are only reacting to some comment I made on the Newcomer's board.


Newcomer's Board / Re: FF I Bugs
« on: May 04, 2017, 01:00:16 pm »
It depends on if the newcomer's board is for newcomers to or newcomers to romhacking.

It IS a noob misstake to use somebody else's editor - on somebody else's hack and experience loss of functionality. I know - becasue I have been there myself. It was then I decided to learn how to HACK roms instead of just EDITING roms.


ROM Hacking Discussion / Re: Googie wants to hack Zelda 1...
« on: May 03, 2017, 02:10:03 am »
Then please change the thread title - to better reflect your unwillingnes to hack Zelda.


ROM Hacking Discussion / Re: Zelda 1 Sprite Hacking
« on: April 29, 2017, 08:01:17 pm »
TileMolester is awkward Java garbage...

You take that back - TM is awesome.

Stop being so Hanzo Main - Dish  :D


Personal Projects / Re: Zelda 2 for GameBoy - Missing Link
« on: April 25, 2017, 11:20:56 am »
It has been a while - so here we go:

When replacing the original bosses with ones from the Zelda franchise,
I ended up with many of them not taking as much space as the original ones.
Some of them was simply smaller, others used less animation frames.

It is this type of space that enabled me to add the HelmetHead and ThunderBird bosses I posted before.
So - after reorganizing the majority of the bosses tile-compositions and adding some custom ASM where needed,
I was able to squeeze in a couple of more enemy/boss variations.


In Ordon you will encounter the grey bit, in Faron the white bit and in Subrosia the black bit.

In Tantari you will encounter a snake-variation in the form of the black mamba.

The enemy Skettlar in Ruto... replaced by Leever, making Skettlar exclusive to Mido.

The enemy Megmat in Mido... replaced by Deeler, making Megmat exclusive to Talus.

To add to the diversity I also included the Skull-bubble to the mix of King-bubbles in Tantari.


The original reused the same tiles for both the serpent in the swamp and the dragon in the mountains.
I have separated the two and now you face Barba in Faron and Volvagia - the bone dragon - in Talus.

The original reused the same Cyclops in the forest and in the coast-town.
I have made to separate set of tiles, so you face a stone-throwing one in Faron and
a pot-throwing one in Mido.

The original reused the snake-woman (Lamia) in the beginning of the game - and then used her again towards the end.
I have made two separate set of tiles, so you face a spear-throwing Moblin in Ruto and a mace-throwing Guma in Subrosia.

Leading up to the final section, before the final dungeon, there is a simple labyrinth of rooms with only two doors.
If you chose the wrong one, you'll have to face a former boss as punishment. Again - I have replaced these.

Instead of fighting the fire-throwing Mago again - you'll face a icicle-throwing Wizrobe.

Instead of fighting Eysoar or Thunderbird again - you'll face the oversized BossBit.

Instead of fighting the Doomknocker again - you'll face the...drum-roll...Dark-Link!

That's right - the final boss in Zelda2 is reduced to an optional sub-boss in this hack.


I have added animation to the fountains in Ruto. I also added fairies to the fountain that
refills your life, but they are only visible during day-time.

That's about it for additional content for this hack.
I have pretty much used up all available space I had to play with.

Still have to assemble all the custom code into a single rom-file and test it properly...


Gaming Discussion / Re: Nintendo Discontinues NES Classic Edition
« on: April 20, 2017, 07:43:12 pm »
It does not matter what they do as mini next, if they will discontinue it before you are able to buy it.


Gaming Discussion / Re: Nintendo Discontinues NES Classic Edition
« on: April 16, 2017, 04:38:25 pm »
Ugggggh.  People have been saying this for the last twenty years.  Maybe "Nitendo" is just doing this because it puts them back in the headlines and ensures people will continue making message board posts about them.  :P

Don't get me wrong, I love that Nitendo sticks out and are prepared to take chances with their hardware. I can even, at some level, understand the miserable Metroid Prime Forces for the 3DS.

But when they seem to struggle with simple business logic - I call that retarded.


Newcomer's Board / Re: FF I Bugs
« on: April 16, 2017, 09:03:42 am »
Come on - is that really such a surprise?


Gaming Discussion / Re: Nintendo Discontinues NES Classic Edition
« on: April 16, 2017, 08:55:47 am »
Remembering the guy who got fired with an NDA-violation for answering that question. :(

Here are the most common reasons people are mentioning might be behind the cancellation:

- Nitendo offered the miniNES as a limited edition collectible and was actually not making any serious money out of it.

Whut - they are offering something like a rasberry-pii, for twice the money, and they are not making profit? Nonsense, next reason:

- Nitendo is about to launch the VC on the Switch and don't want to cannibalize the market for NES titles themselves.

Well - should it matter HOW they get their money. It's not like anybody buys a Switch becasue then they will be able to play 30 year old games on it. Don't get me wrong, the VC is a nice feature - but hardly the reason to by new hardware.

- Nitendo is concerned that the miniNES have been hacked and people are putting more titles on it illegally.

Meh - the people who are adding to the limited software library are most likely those who already have a library of roms at hand. The miniNES had been a way of making some money out of so calles 'pirates' - because they would have bought the hardware as a nice unit to play their roms on.

There you go, the three most common explanations I heard people speculate about - and NONE of them makes ANY business sense. If you have a demand - you stand to make money - if you meet that demand. That's business economics 101!

The only reason that makes sense - is that Nintendo is being runned by mental retards.


Gaming Discussion / Re: Nintendo Discontinues NES Classic Edition
« on: April 15, 2017, 01:26:17 pm »
Why does Nitendo don't want my money?



Pages: 1 2 3 [4] 5 6 7 8 9 ... 18