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Messages - dACE

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21
(I don't want to waste my time with learning ASM codes!).

Wait...
...if you don’t want to waste your time...
...and I don’t want to waste my time...
- who IS going to do your work for you?

/dACE

22
It's not the same as this though.

Yeah - go ahead and code a perfect diagonal slash from scratch by all means...

... OR, if you don’t have wicked asm-skills, at least try to implement what is already coded and available.

/dACE

23
I think my only suggestion to make this the ultimate Zelda I hack would be to add a diagonal slash like ALttP, or every other subsequent 2D Zelda (not Zelda II of course).
If someone managed to do that for Zelda I, damn that'd be hot.

Has been done in: http://www.romhacking.net/hacks/2136/

Of course you need some serious debugging to isolate that single feature - but It can be done.

/dACE

24
Personal Projects / Re: Zelda II Redux
« on: October 20, 2018, 05:47:39 pm »
...keeping this front page might see this project to completion.

Soooooo... you are helping.... by bumping this thread.... so others (with skills) can see it.... and help?


EDIT: Just realized - I'm helping too because i bumped the thread :-)

/dACE

25
The most obvious reaction I can think of is trying to reach out to the publisher for an explanation.

If you are lucky and they feel guilty - you might get some recognition - who knows.

/dACE

26
Do I need to quote the thread title?

You have a point.

The thing is that some does not have any sense of scope - suggesting projects that would take considerable time and effort. This pretty much ensures that no such idea will ever be realized.

If you - on the other hand - suggest a single bug-fix or a well defined feature to add, you would probably have a greater chance of seeing such a suggestion realized.

But just in case I’m wrong - can someone PLEASE demake StarFox for the GameBoy in COLOR with the original MUSIC - thanks!!!!!!

/dACE

27
Ninja Jajamaru: Ginga Daisakusen - Pause Doesn't Work!  FIX IT!

I don’t know....

...maybe if the font had been a little bit bigger and perhaps a couple of extra exclamation-points at the end..?

/dACE


28
Personal Projects / Re: Zelda 2 for GameBoy - Missing Link
« on: October 05, 2018, 11:20:59 am »
I never stopped working on the hack...

I’ve added a lot of polish and tweaked the introduced features further.

I’ll post some updates shortly - stay tuned.

/dACE

29
Personal Projects / Re: Metroid: Space Complex (Metroid 1 NES Hack WIP)
« on: October 05, 2018, 09:24:40 am »
Would require serious asm coding, and further expansion (cause the sprite pages are also limited and already nearly used up), but it would be nice and allow for lotsa more varied landscape. Would you know how to accomplish such a thing?

Well - you have to make up your mind of what’s more important: a impressive ship OR a varied background/enemy-fauna.

You are working with limitations when it comes to hacking old games - the challenge is to find a good balance between what you want to do and what you actually can do.

/dACE

30
Personal Projects / Re: Metroid: Space Complex (Metroid 1 NES Hack WIP)
« on: October 04, 2018, 02:41:00 pm »
You know - if the ship had been a sprite instead, you could have cut the used tiles in half.

The ship is pretty much symetrical and tiles used in sprites can be mirrored or flipped when drawn to the screen.

Just a thought.

/dACE

31
ROM Hacking Discussion / Re: Game Boy Colorizer Tools (What is needed?)
« on: October 03, 2018, 05:31:44 pm »
Step 1: Get the BGB emulator with debugger.
Step 2: Learn ASM.
Step 3: ???
Step 4: Colorize roms.

/dACE

32
Newcomer's Board / Re: Modding Bayonetta 2
« on: October 01, 2018, 01:12:56 pm »
Yes - you should use an emulator.

/dACE

33
It is a crime that nobody has fully colorized the Mega Man gameboy games...

Why haven’t you?

/dACE 

34
I understand that begging for others to make ROM hacks is frowned upon, but even if I wasn't code illiterate, I don't even have a computer.

I think begging is allowed in this thread. Although your chances of somebody actually deliver on your request is next to none. This whole thread is kinda pointless that way...

/dACE

36
But as long as we're on that topic, there's a slight bug in these autoboot hacks.  if you soft-reset (A/B/Select/Start), it boots you out into the Konami GB Collection title screen.

That’s not a bug - it’s a feature 😃.

/dACE

37
ROM Hacking Discussion / Re: Sega Game Gear ROM Hack
« on: August 02, 2018, 02:16:06 pm »
Gfx hacks are fairly easy - if the gfx is uncrompressed.

Have you downloaded a tile-editor (like TileMolester) and looked through the street of rage rom?

If not - hop to it!

/dACE

38
Personal Projects / Re: [Homebrew] INTO THE BLUE for the Game Boy
« on: July 28, 2018, 09:48:08 am »
I wish you could make the package say ’super official’ instead, since that would make it even more official.

/dACE

39
..,or if not, simply turn the controls to normal up/down/left/right instead of the weird diagonal movement.

A little googeling later: https://www.romhacking.net/forum/index.php?topic=20088.20

/dACE

40
ROM Hacking Discussion / Re: BGB Breakpoints
« on: July 13, 2018, 12:50:35 pm »
F7 will ’trace into’ sub-routines and F3 will ‘step over’ them. A stepped over routine will still be executed - it’s simply not visualized.

When you hit a break-point, use F7 to continue the trace. If you notice that you are ‘caught in a loop’ it is usually a line with a jump-command that sends you ‘back up’ in the code execution.

Place a new break-point just after/below the jump and activate the game-screen to hit the break-point. With a little luck you have exited the loop and can continue your tracing with F7.

/dACE

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