« on: October 10, 2021, 07:25:26 pm »
I'm new to romhacking and recently started using the MegaEdX tool to create a level edit hack. In doing so, I changed some of the tiles in Sting Chameleon's stage only to find that the Axe Max enemies had gone completely invisible. Also, changing tiles in Flame Mammoth's stage resulted in the Buster capsule loading the wrong textures. Any help on why this happened and what I can do to fix it?
Update: The buster capsule loading incorrectly was simply due to the game having loaded the Heart Tank in the next room. I changed the tiles once more and was able to fix the issue. As for the invisible enemies on Sting Chameleon's stage, still having trouble with that if anyone has any advice.
Update 2: I believe power cycling the console solved the issue, as the Axe Max enemies now display properly. Huzzah!