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Messages - Fredde

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News Submissions / Re: Translations: One Man's Misfortune is Another's Gain
« on: February 09, 2014, 05:00:36 am »
Yeah, I've also been waiting with anticipation for this translation for a whooole lot of time, and at this point, I guess I shouldn't be surprised by something else coming up that adds to the wait. It's part of tradtion, it seems, and I guess I can see the funny side of it. In fact, it reminds me a bit of this...

Still, I'm not sure which is more annoying, not knowing when or if the translation is finished at all, or knowing that it is finished but that I'll have to wait seven months to play it.

By the way, the release of the original book that the games are based on was in March, couldn't you use that anniversary instead...?

Me too. World premier WIP screenie to keep the Heracles fanfare alive! :beer:

It's a beautifull, beautifull game. I checked out the game's intro, and damn, it's really something else. Especially the music.

Hooray, I got past the bug-part and finished the game! I don't know if it was because I gave my characters shorter names,  if it was because I tried to stay at a low level through most of the game, if I did something different when I saved, or if it was simply because the bug is gone now, thanks to the latest patch. Of course, I hope it's the latter. Thank you people for translating this great game!

Now I'll just have to wait for GoH IV to get translated...

Alright, I'm going to try playing the game again from the beginning (it's good enough to play twice!) with the new patch, and I'll report back if I have any troubles. Thanks for the help and advice!

I tried the same savegame with an unpatched version, an it locked up in the exact same spot. So it seems that it's a bug in the original game, and has nothing to do with the translation?

I tried my old save with the new patch, but the exact same bug is still there. From what I understand, it's maybe a bug in the original game, that has nothing to do with the translation patch? Also, that it has something to do with the names of the nameable characters? For the record, I named my nameable characters "Fergil" and "Rergil" (don't ask why...). What names were used when testing the patch, perhaps those were "good" names that doesn't cause the bug?

Does this patch fix the bug where the game locks up at a certain point? That was where I unfortunately got stuck when I played it with the old patch.

Just a little question: The readme says that the password system "does not save EVERYTHING", and that this can be used to get through the game easier. What exactly is and isn't saved when using the password? Is it possible to play through the game using savestates instead?

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