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Messages - Fredde

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Personal Projects / Re: My NES Translation Projects
« on: September 30, 2020, 05:48:20 am »
I'm excited to play this when you finish. I have a strong tendency to want to start at the very beginning of a series and work forward, and the lack of a finished translation for the second game has been the main obstacle in me wanting to commit to the whole SMT franchise.

That's my same case with SMT, bro.  I'm awaiting so much that translation.  Thanks to pennywise and Tom that dream will be reality soon :beer: Those guys deserve so much of good in their lives.

Yep, add me to the list of people who are looking forward to this translation for that particular reason.

A Castlevania game starrihng Franziska von Karma. And replace Dracula with Manfred von Karma. And I guess change Alucard to Miles Edgeworth.

Personal Projects / Re: My NES Translation Projects
« on: January 30, 2020, 12:11:51 pm »
I'm happy to read that Famicom Megami Tensei II might not be as troublesome to translate as the first game. I'll keep looking forward to its eventual translation, whenever that may be!

Change the final boss in Ogre Battle: The March of the Black Queen to Shrek.

No matter how it gets there, this is a game I'm really looking forward to see translated!

I just realized: If the other Majin Tensei game gets translated, that would mean that all Super Famicom megaten games would be translated. How far we've come!

News Submissions / Re: ROM Hacks: New Hacks Added to the Database
« on: June 29, 2018, 01:22:30 pm »
Shouldn't the Virtual Lab translation be in the translation section of the site, rather than in the hack section?

MT 2 on the Famicom is my all-time favorite entry in the entire Megaten series. The only reason I did Megami Tensei 1 first was because I wanted a proper set-up for 2. Of course, the remake is available now, so it seems less pressing to work on it... But I still want to do it eventually, if only for a handful of people. I will get around to it eventually, at some point after Zill O'll.

As one of the handful, I'm happy to hear it!  :)

I'm still holding out hope that there might be a translation of the Famicom version of DDS2 one day. Supposedly it's got some pretty sweet 8-bit music.

Excellent news! I wasn't patient enough to wait for this update, I played through the game with the original patch, and did indeed encounter a bunch of frustrating errors along the way. Glad to hear that future players can avoid that!

Dunno if this has already been suggested (or maybe even done), but I think it'd be neat to see hacks of the various Ghostbusters games replacing the guys with the new lady Ghostbusters. And changing the various bosses to those from the new movie.

Awesome to see another part of the sprawling MegaTen series getting translated!

As much as I really do appreciate the improvements to the gameplay, would it be possible to have a patch that only translates the text, and leaves the gameplay as it was, for "purists" or those curious on how the game played originally?

Personal Projects / Re: Ghostbusters Remastered (GB1, NES)
« on: June 11, 2017, 03:48:27 am »
This looks great!

How 'bout an alternative patch with the new lady Ghostbusters?

Personal Projects / Re: Translations of early Famicom games
« on: June 09, 2017, 03:40:32 am »
I had some progress on Seikima II (I'm guessing the name is some kind of joke or reference and is to be pronounced Seikimatsu, and there is no Seikima 1)

The band that the game is based on is actually called "Seikima-II".

A dating sim+strategy game actually seems pretty fitting for a game based on Macross.

I did eventually manage to beat the "superboss", but honestly it was mostly through luck:

I used Lillian's "Sigh" command on it, tried to beef up my dudes as much as possible with HyDope and Spara, and hit it as hard as I could before it could restore health with Powtes, while praying that it wouldn't kill all my dudes with physical attacks first. As I said before, it was pretty disappointing that I didn't get any reward for beating it other than "now you get to do it all again!" Then again, I guess that's what the old lady told Heracles in the ending, that he'd spend his life in endless battles.

Does anyone know a reliable method to beat it without relying on luck? It seems that if it gets off two Megalos in one turn, you're pretty much done for, no matter the levels or equipment.

Dang, I was at least hoping for Heracles giving me a thumbs up or something. Guess I might do 'em all anyway.

So I've finished the game, and I'm wondering something about the (spoilers!) "post-game content".

I've started going through the "monster hideout" dungeon/dungeons (I assume they're randomly generated?), and beating the bosses at the end. There seems to be a whole lot of these bosses, but they also each seem to be unique in the fact that they each have an unique name and unique attack patterns. What I'm wondering is, how many of these bosses are there, and is there some sort of "reward" or extra game content if I beat all of them? Or does the dungeon just repeat itself endlessly?

Immoral actions. It's mostly confined to stealing and being mean to people during conversation when given the option. It might also cover failing to greet Hermes, but I forget now.
Mostly, they are cost free. However some abilities do come with unique penalties when used. One may cause you to fall asleep, or make your ally unconscious if you throw them at the enemy. Some can be used only at night to be effective. Quirky things like that. You'll have to try them out.
You don't have a map yet. When you get the 'Eye of the gods', you can call the map on the overworld.

Thanks for the info! And thanks once again for the translation!

Thanks, that's very useful information! I think I can figure out most of the rest through playing. Some of the mechanics seem somewhat similar to those in Glory of Heracles III. Just a few more questions:

What's a "bad action/event"?

Does using skills come with a cost of some kind (MP or HP loss, or something else), or can I use them all to my heart's content?

Is the "map" button (Y by default, as I understand) supposed to work right away, or will it only work after a certain point in the game? I'm close to the beginning of the game, and right now nothing seems to happen when I push the map button.

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