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- fixed saved sprite data occasionally being incorrect
- fixed some sprite positions being wrong when a level was more than one screen tall
(due to the game treating sprite position data as if screens were 16 tiles tall,
instead of the usual 12)
(thanks to Reimu for pointing out both of the above)
- destroyable block translucency now affects more types when enabled
Now that I added QT += widgets to the .pro file, it gives me this error:
:-1: error: [ui_MainWindow.h] Trace/BPT trap: 5
Coincidentally, I also get this error when trying to compile Devin Acker's Kirby's Dream Course editor.
CONFIG += c++11
macx:QMAKE_CXXFLAGS += -stdlib=libc++
This will work for USA version?
Which versions of the ROM does this thing support?
All of them! Isn't that nice?
This is probably "Shin Megami Tensei If" right? Looks interesting.
Fixed possible data corruption when saving levels to headered ROMs
Heavily rewrote 2D map display (including better handling of font metrics)
Tweaked compression code again (just slightly faster, probably the last change)
And you are sure that it is actually sjis and you aren't just misinterpreting garbage as text in a language you don't understand?