If you are making an emulator, does the ROM's machine code reference it's own addresses? Does it refer to locations that it gets mapped to in SNES memory?
When manuals are talking about Direct Paging, absolute, long, etc addressing modes -- they are referring to the SNES's WRAM memory, is this correct? auto clicker
So when interpreting the machine code of a ROM, do you have to convert to SNES memory locations?