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Messages - Alex O.

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1
Personal Projects / Re: Smaghetti: Super Mario Advance 4 level editor
« on: April 03, 2021, 08:19:44 am »
@city41: I was referring to the editor, particularly with adding new objects (It's a bit much to have to add them to the menu before you can use them, unlike in the Super Mario Maker games.).

Also, The Spriter's Resource (https://www.spriters-resource.com/game_boy_advance/sma4/) should have all graphics needed (a few of them are off, like the Shoe Goomba and the Magic Ball).

2
Personal Projects / Re: Smaghetti: Super Mario Advance 4 level editor
« on: April 02, 2021, 11:31:51 am »
Awesome! It takes a little getting used to it.
I've got few things from people who also used to make stuff for this.
Download them here: https://www.dropbox.com/s/ne6snff06eskand/SMA4%20Hack%20Assets.zip?dl=0

As for the folders inside:
Marionator is a map editor (though it gives me nonsense when I try it).
SMA4 Notes has more information on various things, like sprites and memory.
sma4savtool can load e-levels into a game save. I also have all the e-levels (with their Wii U VC names) and have edited the classic SMB1 levels to be closer to their original selves (with help from Solar Magic Advance below and a hex editor).
Solar Magic Advance was a previous attempt at a SMA4 level editor. It can open e-levels and view information about them and also create new power-up and switch cards.

3
Personal Projects / Re: stratoform's github
« on: September 29, 2020, 07:40:34 pm »
Those weren't and still aren't made yet, sadly.

4
Personal Projects / Re: stratoform's github
« on: September 28, 2020, 10:30:39 pm »
Yup, pretty much.

5
Personal Projects / Re: stratoform's github
« on: September 28, 2020, 08:02:39 pm »
Ooops, forgot about that one. It's fixed now.
That and 1P Luigi in SMB3 are both covered by stratoform's patches.

6
Personal Projects / Re: stratoform's github
« on: September 28, 2020, 03:38:02 pm »
Yes.

BTW, Ar8temis008, your zip isn't the last version; I checked, and I think I have the latest version of stratoform's work.

Get it here: https://www.dropbox.com/s/i4zg46vwfd1xmef/remote-smas.zip?dl=0

I don't have the patches, though, only the source code.

7
Personal Projects / Re: stratoform's github
« on: September 24, 2020, 09:23:38 pm »
Finally fixed and updated the "1P Luigi + Physics" patch in the zip file. It shouldn't conflict with either stratoform's patches or my own.

8
Personal Projects / Re: stratoform's github
« on: September 24, 2020, 09:51:10 am »
@nosynose
Odd, I don't seem to have a problem with any of those patches. Maybe you should apply the "1P Luigi+Physics" and "Always 1P-2P Options" patches last instead and/or use an unmodified ROM (I just checked both now.).

Edit: now looking into how I can integrate stratoform's SMB3 "1P Luigi+Physics" patch with the old one (with also adds it for SMB1 and SMW), as they both conflict. I have deleted the SMB3 part of the "1P Luigi+Physics" patch, but cannot use it with the SMB3 only version.

9
Personal Projects / Re: stratoform's github
« on: September 23, 2020, 07:54:05 pm »
Don't think so, since I've only tested them with All-Stars+World... then again, some of those patches (mainly those for SMB1/Lost Levels and 2) have worked fine with standalone All-Stars.

10
Personal Projects / Re: stratoform's github
« on: September 22, 2020, 03:22:27 pm »
Thanks to NES Boy's findings regarding the Koopalings' palettes in the SMAS+SMW of SMW, I was able to fix their colors and sprites; I also isolated the coloring fixes for Bowser and the Yoshis.
The zip file has been updated.

11
Actually, you have Morton and Ludwig's low bytes swapped (I just tested some edits to give the Koopalings their proper colors in-game.).

12
The new patch works just fine; thanks!
I used an unheadered ROM.

13
I did patch it to Super Mario All-Stars + Super Mario World, but the graphics were messed up for me, too (though not to the same extent).

14
Personal Projects / Re: stratoform's github
« on: July 10, 2020, 06:49:58 pm »
After replaying any level enough to get an N-Mark Spade Panel, I got stuck in an endless loop of them (if you keep replaying the same level). Notably, after all level replays up to that point, the return-to-map animation is as if one of those Panels was exited instead.

Upon replaying W2-Quicksand, the music and level clear jingle were replaced with the ending theme and Toad House/P-Switch theme, respectively.
__________________________

Updated the Fixed GFX patch to fix the Toad House Hammer sprite and make the Hammer form and Suit sprites consistent with the Hammer Bros. themselves.

15
Personal Projects / Re: stratoform's github
« on: July 10, 2020, 05:39:27 pm »
That was me, as stated above.

16
Personal Projects / Re: stratoform's github
« on: July 10, 2020, 12:03:57 pm »
Giant ? Block movement glitch example (credit to Yoshifanatic): https://cdn.discordapp.com/attachments/390603962773929984/681608935626506245/ClippingBug.gif

The Title Logo GFX patch doesn't work.

17
Personal Projects / Re: stratoform's github
« on: July 06, 2020, 08:41:44 am »
You can use my cheat code list to make things easier:

Code: [Select]
  name: Debug Mode (All)
  code: 700007=01

  name: Only Normal Music (TLL)
  code: 0db5b6=80

  name: No Timer Death (TLL)
  code: 0db5b0=24

  name: Have All Infinite Items (1 of 5) (SMB3)
  code: 29dbb5=22

  name: Have All Infinite Items (2 of 5) (SMB3)
  code: 29dbb6=08

  name: Have All Infinite Items (3 of 5) (SMB3)
  code: 29dbb7=ba

  name: Have All Infinite Items (4 of 5) (SMB3)
  code: 29dbb8=20 

  name: Have All Infinite Items (5 of 5) (SMB3)
  code: 20ba3d=6b 

  name: Debug Mode (SMB3)
  code: 7e0160=80 

  name: Infinite Lives (SMB3)
  code: 20915f=ad

  name: Disable Fast Music (SMB3)
  code: 29e646=80

  name: No Timer Death (SMB3)
  code: 23c307=80

  name: Disable Autoscroll (SMB3)
  code: 23cfdd=80 

  name: Free Roam (1 of 2) (SMB3)
  code: 238e5e=80 

  name: Free Roam (2 of 2) (SMB3)
  code: 238a85=80 

  name: Disable Fall (SMW)
  code: 7e1eeb=00

I only use the Debug Mode code for all games for The Lost Levels. Other than that, they're free to use.

____________________________________________

Just updated the SMB2 Rebounding Shells patch; rebounding shells now sound as they do in the other games.

18
Personal Projects / Re: stratoform's github
« on: July 04, 2020, 11:11:42 am »
Just finished checking the SMB3 patches; only the Starman Points Chain patch (which resets the point chain with each additional Star grabbed and doesn't work with a P-Wing) and the Minigame Portrait GFX patch (which just doesn't work) are faulty.

19
Personal Projects / Re: stratoform's github
« on: June 26, 2020, 10:39:57 am »
Just added an asm patch that fixes how movement against Giant ? Blocks works to the zip file.
Originally, if you pressed right while against the right side of one, you'd be pulled through the block to the other side.

Also, the Toad Houses and Spade Panels play the Level Clear jingle and invincibility theme, respectively, when reentered, rather than their normal music.

20
Personal Projects / Re: stratoform's github
« on: June 24, 2020, 09:23:11 pm »
That's the Blooper's palette.

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