News: 11 March 2016 - Forum Rules
Current Moderators - DarkSol, KingMike, MathOnNapkins, Azkadellia, Danke

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - LoneWolfZ24

Pages: [1]
Personal Projects / Re: Chrono trigger plus
« on: April 23, 2020, 07:17:44 pm »
Hello Again guys, wanted to give you some more things I found in my new game plus play through.

1. Can now confirm the game locks up after leaving 600 AD, then going back right away, from that first fight.
2. Got the Epoch early, right after going to the end of time, and if you go to 12000 BC, then try to take the cave time gate back, it brings you to the end of time, but doesn't give you the light pillars for it.
3. Also, when using the Epoch to go back to 1000 AD, and walking into Guardia Forest from the south end, the game runs your char off screen up, and starts the soldiers running after you event, but you are still looking at the entrance of the forest.  You can still run to the right to get away from them and back to the original portal, just cant see any of that.  not sure if that can be fixed, as that is the script the game runs if you come back through the portal from the other side normally.

Anyway, back to the game. 

April 23, 2020, 09:37:37 pm - (Auto Merged - Double Posts are not allowed before 7 days.)
Just ran magus castle in NG+, ran up into each of the henchmens areas, no mobs, ran back, and the save portal showed up, ran in it, and went right to the stairs leading to magus.  Ran down, yup, magus.  Ran back up stairs, and I'm in the Ozzi room, and hes there still.  took treasures and left, not one mob encounter the whole time.  Also, just noticed that Lucca (third) party member was changed to crono.  Once again, just a heads up. 

Personal Projects / Re: Chrono trigger plus
« on: April 16, 2020, 06:57:19 pm »
I didn't notice since I always just skipped that battle.  Good Catch though. 

Personal Projects / Re: Chrono trigger plus
« on: April 15, 2020, 04:52:54 pm »
Thanks again for all the help and info guys. 

I've heard of other people encountering this one, but I simply can't get it to happen in Snes9x v1.60.
It seems to be linked to using the "current music menu (no msu-1)" patch, as whenever you hit Y, you can briefly hear the music cut out, or dim during the transition.  But since the music in 1999 over world doesn't loop, the game cant re-engage the music as its no longer playing.  My best guess. 

Have you tried pressing the "Y" button?  :)

I honestly don't know what you mean, with this one.  You're allowed to use the Warp button (default "Y") to exchange characters from your reserve party at practically any point in the game after the first trip to the End of Time.  Save Points have never had anything to do with that.  The only thing they do is, as the name implies, let you save the game.
Yes, as above, I used Y.  I am using the "NES Difficulty" hack as well, which will only allow you to swap char at save points, yet the one at the end of time doesn't let you.  Which as I stated, wasn't a big deal when char were running around letting you do the same thing.  Once you move all the char to the Suite however, you can no longer change your char at the end of time.  You need to either fly or time warp to another location just to swap char. 

Personal Projects / Re: Chrono trigger plus
« on: April 14, 2020, 10:03:53 pm »
Well, since you guys seem to read this regularly, I will let you know that I loved all the extra content.  Ive owned the soundtrack for this game since release, and was very happy with the tracks on your radio.  The missing track is also on my CDs, so it was nice to see back.  I did find somethings that were off, and this is just to help you guys. 

1. If you let the music end on the over world of 1999, then hit Y to change char, the game goes to black screen and locks up.  (repeatable)
2. Not sure if this was deliberate or not, but when doing a new game +, I lost a lot of items, can make a full list if you want, but basically, all the best weapons, (masamune is normal, the rest not so much) both the new weapons you added, and the best from the original game.  Also, most of the armor for Magus.  32 items in total from my inventory.  Some I knew, like all the items stolen from Ozzys gang, others shouldnt, or didnt in the original.  (again, this may have been a choice you made)
3. After doing the frog arcade, the game sets the party to the three ladies, regardless of who you had before.  (not a big deal, just weird)
4. Couldn't find any way to get into the sewer or power station in 1999.  However, when you go into the power station, there are two lasers blocking the conveyor belts.  If you go into the menu, and change char possessions, the one on the left disappears (still cant get in, that conveyor belt goes against you)
5. I have not been able to find a new (added) weapon for Marle or Crono, and since the others have one, Id assume they do too, but I may be wrong.
6. The Mastermune does a great deal of dmg compared to his previous weapon, yet the description for it does not say how. (again, would be useful)
7. A minor issue that gets more irritating once you get the suite and set it as you new "home", the save point at the end of time doesn't let you swap char, which doesn't matter much until there are no char to talk to there to be able to switch with.  (I found one other save spot in the game previously that also didnt let you change char, but don't remember where (not the jail).  If I find it again, I will let you know. 
8. Once the Drone or speed shoes are gotten, I do not know how to get rid of them. 
9. Personal request.  Ayla ... I HATE 9999 hits for crits.  Your char shouldn't be reduced to auto attacking and hoping for a crit to get the most dmg, that makes the game less fun.  And her previous "weapon" has a useful 30% crit, instead of 10% for BronzeFist.  Any way to get that reverted at lvl 99 if the player chooses?

Sorry for this jumble of things, some are just bugs, some are unknown by me, and may be my own stupidity getting in the way, and truly sorry for the request, that last one just always bugged me. Kinda like Square not giving any double techs to Magus with the other char, like Fire3, Ice3, Lit3.  That was just a no brainer. 

Personal Projects / Re: Chrono trigger plus
« on: April 14, 2020, 10:12:14 am »
Keep going in this game, found that if you go to new Zeal, and leave the building, you cant get back in, and are stuck on the island.

Personal Projects / Re: Chrono trigger plus
« on: April 12, 2020, 11:30:35 pm »
yeah, found 1999 today, and operation? .... (ill find out later).  Love that you guys put so much effort into this.  Very well done. 

I did run into a black screen when changing characters in the over world in 1999 after the music stopped (it doesn't loop in the over world) didn't loose much, I tend to save often.  Just hit "Y" and black screen.  (and YES, the rom is now ONLY yours, only NES and menu music options)

PS.  My wife and I both got a huge kick out of the guy that said they were going to build the wall.   

Personal Projects / Re: Chrono trigger plus
« on: April 12, 2020, 12:11:32 pm »
Huge thanks for getting back so quickly.

I can save you the hassle of looking into it though.  As I have been playing with it to see whats causing the issue as well.  The rom I used had a previous hack applied for more useful Frog items.  When swapping the rom to one with ONLY Plus added, it works fine, so the frog hack does not work with plus, and causes this odd lock up.  Also, being able to swap roms in the mini while using the same save states is useful, even fixing some of the issues ppl have mentioned for Plus in other locations.  I know ppl were upset about not being able to max out the HP (im assuming in NES mode).  If you rom hack the game without nes mode, get to lvl 99, then add the nes hack, the save file may provide the max HP amount. 

As a side note, as you advised why anyone would use the canoe emulator over SNES9X, thats easy.  Interpolation.  Ive done everything I can on every game on my mini to use the canoe emu for that reason only.  If Not, then the game needs to run in 692 (3x) Height, but 896 width to prevent any odd pixel scaling.  This is the best that can be done without interpolation.  not perfect at all, but it prevents the shimmer.  It does cause every other pixel to be one pixel wider 3x3, then 3x4, 3x3, 3x4 exc. 

Anyway, thanks again for all the help ... now I just need to figure out how to get into 1999, as they all just start the fight with Lavos. 

Personal Projects / Re: Chrono trigger plus
« on: April 10, 2020, 07:27:56 pm »
Started to play this on the classic with your rom hack, and was loving it.  Got to Zeal, and when trying to enter the hallway to the mammon machine room, the game screen goes black, and the game locks up (music still plays, but L/R/S/S doesn't reset)  Using SNES9X on SNES Classic.  Odd for the game to lock up this late.  If you have any ideas, id love the help. 

Addendum, Just tried something silly, and got past the issue so I could keep playing.  Found the original CT rom on the system, moved it over to the CT plus location, and replaced the rom with the original.  did the mammon machine event, got the pendant, then saved again, and swapped the files back to keep going.  game still working well with Plus, but hallway before mammon machine is probably still bugged, with advise when i get back there. 

Pages: [1]