@Pezito: Yes export/import to standard 3D format is coming soon. Perhaps you can give me some advice. Can you suggest a 3D format that has these features
1) Simple (ideally text based)
3) Gouraud Shaded Polygons (used for baked in lighting)
If I go with OBJ format I don't have animations. Also Gouraud shading is nice to have but not essential.
FBX is probably the most common export/import 3D file format in graphics pipelines, I use it myself. It can be either binary or ASCII so I guess that makes it easier to work with? It does support animations, bones, vertex colors (which were used by most games on PSX to achieve fake shading and use less textures). https://en.wikipedia.org/wiki/FBX
Otherwise you could try Collada (extension .DAE) which uses XML formatting; it's less common but still supported by most 3D tools, and it supports animations and vertex colors too. https://en.wikipedia.org/wiki/COLLADA
I hope this helps.