That sort of reasoning is incredibly easy to turn around.
Yes, that's how reasoning that's almost entirely based on a differing set of priorities works. Here's another example:
The factors for and against a change like this need to be weighed for each individual change, and shouldn't be decided by blanket ideas of offensiveness and moral purity. And when I put "someone might be upset because this translation seems to change the author's original intent" and "someone might be upset because one bad word was translated correctly in an old game they might not even have known about" on the scales... the second carries zero weight, even in what I would consider this generally inconsequential issue, where the odds of either of those possibilities is low. A video game is not a hate group or polemic, it's not necessary to sanitize every single wart of the past on general principle for the future's edification, especially since the mistranslated content is still available.