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Personal Projects / Re: Ganymede (Super Mario World hack)
« on: October 23, 2021, 11:13:52 pm »
Thanks, friend!
So, a short origin story of how a romhack took over my life:
When I was a wee young'un, I loved Super Mario Bros. and Super Mario World. I used to draw levels on these reams and reams of dot matrix printer paper that my parents would bring home. I'd draw little enemies and cut them out, trace paths through the levels, and so on. Lunar Magic was like a dream come true.
In early 2013, I was working my first, last and only desk job. I was ahead of the game and working from home, at my own desk, and though there was a lot of downtime, the desk and I were almost always together. During some of that downtime, I started editing Super Mario World levels. Before I knew it, I was spending a lot of free time doing this, building level after level. I'd build, I'd play, edit, play, edit, play, and the only goal I had in mind was to make something I had fun playing. The desk job came to an end in 2016, by which point, I'd built over 80 unique levels and called it Thoughtful Mario World. It was mostly vanilla, but once I learned how to insert exGFX, I started drawing my own graphics, and replaced everything. I learn as I go, I practice, and I start building a story. There are incredible story games, I'm challenging myself to see how close I can get to making one myself. To really knock someone dead with a well-told, fun quality game, would be a real triumph. So that's the goal.
So, a short origin story of how a romhack took over my life:
When I was a wee young'un, I loved Super Mario Bros. and Super Mario World. I used to draw levels on these reams and reams of dot matrix printer paper that my parents would bring home. I'd draw little enemies and cut them out, trace paths through the levels, and so on. Lunar Magic was like a dream come true.
In early 2013, I was working my first, last and only desk job. I was ahead of the game and working from home, at my own desk, and though there was a lot of downtime, the desk and I were almost always together. During some of that downtime, I started editing Super Mario World levels. Before I knew it, I was spending a lot of free time doing this, building level after level. I'd build, I'd play, edit, play, edit, play, and the only goal I had in mind was to make something I had fun playing. The desk job came to an end in 2016, by which point, I'd built over 80 unique levels and called it Thoughtful Mario World. It was mostly vanilla, but once I learned how to insert exGFX, I started drawing my own graphics, and replaced everything. I learn as I go, I practice, and I start building a story. There are incredible story games, I'm challenging myself to see how close I can get to making one myself. To really knock someone dead with a well-told, fun quality game, would be a real triumph. So that's the goal.