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I was thinking of a hack for Metal Gear Solid GBC that does the following:Those are some solid ideas. Although 5 is unnecessary as the European version has all that content and is in English, and 7 is not possible as the game is not compatible with the (Super) Game Boy.
- Restores the Ghost Babel to the title (bye with Solid, in with GB!)
- Replaces the wall colors on minimaps with a darker color, so the yellow blips stands out more.
- Reduces the size of Snake's blip on the radar , or changes it for a 3x3 "+" shape, for more precise movement.
- Try to squish either "Radar Off" or "Offline" under "Jamming" on the radar screen.
- Restore IdeaSpy channel and related content. (US version)
- Rename Fogger to Cigars or Cigarettes.
- If it is not too hard, Gameboy Player border. I managed to cook up one, but is for Virtual Console, but adjusting it shouldn't be hard.
Short version yes but it will likely be insanely difficult.Namco's own System 11 is just that. Though it would much easier just to translate the original Arcade version using the English from the PS1 port.
Had a look at and the original Valkyrie no Densetsu (which led to the PS1 version) was made for the Namco System 2, a 68K based system. The PS1 is not that, and in fact quite a lot more powerful.
That would be a years long project for no great gain there.
You could try finding some arcade hardware kind of like the PS1 and see about porting to that. Not sure if there are any good targets here (I am not the best with arcade machines and that point in time things were a bit up in the air) but I would be surprised if there was not a bit of jazzed up PS1 hardware used in an arcade board somewhere.
Somewhere deep within Hydelide there's a decent game.There is. Check out Hydlide 3.
I used the latest Japanese version because it's the most stable and has generally better code. The DLL can change the game to English anyway and both versions are pretty much identical, so not a big deal. The original patch used to support both games, but it's a mess to maintain.Going for the best version makes total sense and I understand support for the western version(s) really isn't necessary. It's just a little disappointing if you have the western release and then read it isn't supported.
I am trying to get snes -chan no oekaki logic to work because the screen is to larger its like the resolution is off. any chance to get a fix for this?The game does not have a bug, you just haven't figured out the controls / read the manual yet. Hold the L button and you can scroll with the directional buttons.
Howdy! I think Contra Force for the NES needs a physics hack, ta make the players move a littler smoother and faster... More like Super C and the original Contra games... Yeah I know, this is a spin-off, ect. IDK how ta edit the addresses in the debugger ta speed up their movement but it's a nice idea.The game is so full of slowdown that increasing movement speed would only make the game slower. The code needs to be optimized to make the game run smoother overall. You might not even want a physics hack anymore once it runs at full speed.
Doesn't this belong in the ideas thread? http://www.romhacking.net/forum/index.php?topic=3282.0Definitely. This place is for help with established projects, not for help with random ideas for hacks. You can check the rules here: http://www.romhacking.net/forum/index.php?topic=24132.0
I already know they did that in those hacks, but I want to see a standalone hack for them that doesn't change the games, it just adds the new Pokemon to them.You should ask the developer(s) of those hacks. They might be able to split those changes from the rest of the hack without much effort and give you exactly what you want.
Including restore the Japanese voice tracks for all the characters, I thought the English voices were terrible.So many differences. It seems easier to just translate the Japanese version.
Hi!It is possibly by replacing (or adding an option to replace) the 2nd player in Versus Battle with the CPU, just like you can do in SFIV.
I've been always fan of fighting games, specially from the ones where i can have matches vs the cpu aside of tournament/arcade/survival/etc. In example, Dead or Alive 4, SFIV and Street Fighter EX Plus Alpha had the option to choose a rival, an stage and fight in the preferred difficulty. So, i was wondering if it could be possible to add that function to SSFII (my favorite game ever). The closer this game have to it is Time Attack, but it is restricted to just one round and in high difficulty.
So, that's my question. It is possible to add that option to this game in particular?
If someone can, it would be nice to hack Samurai Warriors Chronicles to increase the starting level of officers to 10, increase Favor and Gold gain, increase the time limit in Challenge Mode from 5 to 15 minutes and fix some text screwups.If someone does create your hack it can't be uploaded on this site currently. The 3DS is still considered a restricted platform:
You've watched videos of Gladiator? Like https://www.youtube.com/watch?v=E34K5RLq8ig ?It's like they build the game based on the description in this topic.
Because that's definitely knight armor, and characters don't get much bigger than that.