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Messages - pleasejust

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1
Personal Projects / Re: Battle City Remastered
« on: May 12, 2020, 08:00:19 pm »
It can't be patched to a ROM. It's only intended for use on the MESEN emulator.

Imkrut: You should specify in the topics of all your posts that these hacks are only for MESEN. Most people play on real hardware or more common emulators.

Fair enough but I don't understand why this wasn't made into rom patch.

2
Personal Projects / Re: Battle City Remastered
« on: May 12, 2020, 02:53:39 am »
Thanks for this but it's a bunch of images and a text file. How do I patch this to a rom?

3
Are you people kidding me? Fun glitches? Ya, so fun to cruise through the whole game, kill everything in one hit. If anything more glitches could be fixed.

4
I love this hack and welcome any bug fixes.

5
Personal Projects / Re: Super Mario Bros 3: The Rainbow Realms 2
« on: May 10, 2020, 09:57:44 pm »
It's looking good. Yes, it'd be nice to have more levels that are designed with having goomba's shoe and hammer bros. suit. Original smb3 had like 1 level for each, that was kind of a letdown. Also, as an idea, it would be amazing to be able to have goomba's shoe as an item in the inventory.

6
Personal Projects / Re: The Legend of Zelda: A New Light
« on: May 10, 2020, 09:52:14 pm »
What am I saying... I just realized if you were to hold select and press left or right, you can't move anyways, so select might as well pause the game. While paused you can select a B button weapon with left right. That works much better.

7
yes, battle city. cool. There is a 4 player hack of this out there. I can't see why this wouldn't be compatible, right?

8
Personal Projects / Re: The Legend of Zelda: A New Light
« on: May 10, 2020, 01:08:35 am »
Looks pretty good. Is there a way you could provide a separate patch for select to change b button item? Actually, what would be awesome is hold select and press left or right to go through the items forward/backward as if when in the items screen.

9
I'd like to know how to get 16 frames of animation in the background sprites as a separate patch. Thanks.

10
Qhack and Hardtype do work together fine. Don't know about critical hit %. Hardtype is pretty hard as it is if you don't grind a lot. The only thing is that after applying the patches you must use STARWIN's ECC recalculator tool on the disc image so it'll play properly.
https://www.romhacking.net/utilities/1264/

11
Personal Projects / Re: Super Mario Bros 3: The Rainbow Realms 2
« on: May 01, 2020, 09:28:46 pm »
In addition to the save feature, the ability to go back to a level that you've already cleared would be nice since there are a lot of secrets throughout. It would be nice if you added these to the original Rainbow realms too. Thanks.

12
Personal Projects / Re: Chrono trigger plus
« on: April 29, 2020, 03:38:15 pm »
Sorry for being a stickler about this, it's just if I'm going to spend a lot of time on this I want to try to make it as good of as experience as I can.

From the CT Platinum readme:
- Doubled Offense of normal enemies until the Future and quadrupled Offense of normal enemies thereafter (except those with an Offense of 1).
- Made all normal enemies in Magic Cave and Magus Castle have 16 Water and Shadow Defense (except where stat was already higher than 16).
- Doubled HP of bosses and normal enemies in prison scene.
- Doubled both Offense and HP of Uber-Mutants, M-Machine, Queen Zeal semi-final and final, Yakkra XIII, Super Slash, Flea Plus, Great Ozzie, Son of Sun, Flame, and Lavos final boss.
- Made Ruminator Charm nothing.

I'm just wondering generally how plus and NES hard patch compare with Platinum. Thanks a lot.

13
Personal Projects / Re: Super Mario Bros 3: The Rainbow Realms 2
« on: April 29, 2020, 06:32:15 am »
Hey, I've been playing Rainbow Realms 1. Man, it's hard. A lot of levels you have to know them before hand so you have to do them over and over until you get it. For a game like this, it would be great to have the save feature for those using hardware. Would it be possible to make this compatible with SMB3_Battery Hack? Thanks.

14
Personal Projects / Re: Chrono trigger plus
« on: April 25, 2020, 07:24:23 pm »
I have a question re: the difficulty. Do you know how the difficulty compares to say, Chrono Trigger Master Quest? Or Platinum? I guess it wouldn't be possible to patch those over top of plus, but would it be possible to add a hard mode patch, similar to what the other hacks do, on your to do list?

In any case, thanks for this, looking forward to playing it someday.

15
Personal Projects / Re: Super Mario Bros 3: The Rainbow Realms 2
« on: April 23, 2020, 09:37:42 pm »
I second werewolf. Just from the pictures this looks good.

16
Personal Projects / Re: Zelda 1 Redux / The Legend of Zelda Redux
« on: April 23, 2020, 09:30:20 pm »
Just tried out the latest patches. Redux with optional patches:

-5 bomb upgrade
-rearranged bosses
-recolored dungeons

On initial impressions I noticed that
-seems like the rupee counter is only 2 digits. I thought 999 was the max)
-Arrows do appear as enemy drops right from the start. I thought you mentioned that you're only supposed to be able to buy arrows.
-Bombable walls hint on overworld is still a bit too obvious but it's ok. Would've been nice if it was more subtle, like a couple of odd pixels or something.
-I guess going through breakable wall tiles is a know thing...

Thanks.

17
agree with Vanya 100%

18
Cool. Look promising. I'm hoping this could eventually be something like this?: https://www.romhacking.net/hacks/1059/

I've always wanted to see a SNES version of UMKT. Anyways, thanks.

19
Yes, there's a way. I made a request in the Rom hacking discussions thread some time ago and thanks goes out again to DarkSamus993 who replied with all the answers!

https://www.romhacking.net/forum/index.php?topic=29811.0

20
Personal Projects / Re: Chrono trigger plus
« on: February 24, 2020, 10:05:53 pm »
Ideally it should be tested on hardware. Are there any quirks of ZSNES that this hack replies on that are not hardware accurate?

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