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Messages - Lasciel

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ROM Hacking Discussion / Re: FF1 MMC5 Disassembly Updates
« on: March 01, 2019, 03:05:17 pm »
FF1 NES version  :)

Alright, so that takes care of that. I presume that I use the LD65 executable file in the zip, then?

2
ROM Hacking Discussion / Re: FF1 MMC5 Disassembly Updates
« on: March 01, 2019, 04:57:08 am »
OK, this is going to sound pretty stupid, but how do I apply this to a FF1 ROM, and to which version do I apply it? The NES version, or the GBA Dawn of Souls version?

3
This is probably going to sound pretty stupid, but a hack/patch for Final Fantasy Dawn of Souls with a revised 15 puzzle minigame would be nice. The minigame is simple enough, and I'm not looking to change it, but rather change how it doles out prizes. The guide I own says that you get prizes based on how fast you complete it, but that's not the case. You instead get prizes based on whether or not you beat the 1st, 2nd or 3rd place scores.

A hack/patch to reset it to what the guide says (I can post a picture if needed) would be nice, so I'm not grinding away trying to shave milliseconds off my time would be nice.

4
One of two things could be wrong. Either you are using a headered ROM, like vivify93 above said, or you are using the wrong version of the game. TWUE is based on version 1.0 of the US release of Final Fantasy III, as that is the version 99 percent of hacks for the game were made for. It cannot be the Japanese Super Famicom FFVI, nor the US version 1.1.

Ok, so that seems to clear up the second ROM I patched. I took a look at the file and it seems it's the US 1.1 version. (Usually this is the part where I would rant about why the hell is there even a 1.1 version to begin with, but I digress.) I'll see about obtaining a 1.0 copy of the ROM and patch that, then get back to you.

Thanks for the clarification!

UPDATE

Ok, so it seems that that was the issue. Thanks again Rodimus!

5
Personal Projects / Re: Chrono Trigger Bugfix and Uncensoring Patch
« on: March 23, 2018, 04:31:45 am »
So let me get this straight here. We can patch and play the ROM as you're creating the patches? Am I understanding this correctly?

6
Forgive me if this is a stupid question or I'm just plain doing it wrong, but I patched the original FFVI rom (Final Fantasy VI.smc) with the latest patch (2.0, newer opera, bug-fixes and add-ons), and now am trying to play it on my homebrew Wii.

I say "trying" because every time I select the rom from the menu, it fades to a black screen and goes no further. I can think of four things that could be causing this:

1) The ROM was corrupted to begin with.

2) I applied the patch incorrectly and corrupted the ROM.

3) The ROM has nothing wrong with it and instead it's the console/emulator (SNES9x GX, if you're wondering)

or 4) The patch itself is corrupted.

Given that I didn't see any immediate "OOPS" messages on the messageboard, I'm going to assume it's not the last option. Could someone help me out here?

UPDATE

I just patched it to a completely new ROM, this time with the same results. I applied the recommended patch (bugfixes + add-ons + opera), just like before. The console still operates, allowing me to pull up the menu screen and exit the rom itself, so that rules out issues with the emulator (I believe. I'm not sure, I'm still a relative noob to this.)

I didn't have this issue when patching a fresh ROM of FFVI with 1.96, so I'm not sure what it could be that's causing this issue. Any help would be greatly appreciated.

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