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Messages - edwinmusic

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The idea of placing "CAPCOM" is not bad but "Hummer Team" should go with more standard fonts that look more professional, worse for that to increase the size a bit. Try to make the letters graphic just like you did with the CAPCOM ones. look for lyrics from other games. Edit them with an image editor program.

Personal Projects / Re: NES RoboCop with Arcade sprites
« on: October 08, 2021, 03:26:44 am »
Thanks brother for valuable collaboration! this will be of great help! very heartfelt for your collaboration! I will try to change the bullets, I think it is necessary to give balance to the gameplay, a lot of the bullets makes it very easy =) I hope you improve as you do! a thousand congratulations!   :thumbsup: ;) :)

October 08, 2021, 03:39:31 am - (Auto Merged - Double Posts are not allowed before 7 days.)
And about the HUD, I wouldn't know what to tell you, I don't know what the ARCADE one is like, but the one you had is much better, it makes the screen have more life.  :thumbsup:

Personal Projects / Re: NES RoboCop with Arcade sprites
« on: September 24, 2021, 08:45:11 am »
Hello brother, well if the end of the game is very reasonable, the idea is that it resembles the Aracade, but regarding the number of shots it would be good if you did two patches, you know to please the fans who have followed you From the beginning of the project as in my case heheheheee, the truth is that with 15 shots the gameplay of the game is damaged and it becomes very easy, it loses the essence of the challenge to defeat the bosses. The texas wow thing makes a lot of sense, I think it's very good. I continue to congratulate you for your work and passion, and as I have already mentioned, I am started in this world of rom hack, I already handle the YYCHR very well, just that, I don't know what tools you can recommend, I would take care of learning for my account. And by the way, is this the final version of the game or are you still polishing details?  =) thank you so much! =)

Personal Projects / Re: NES RoboCop with Arcade sprites
« on: September 14, 2021, 09:29:37 am »

    Hello, my mouth was open! your work has been really amazing! congratulations! I always follow your demos! I am a fan of this Game, I have it in Cartridge for 30 years. You have surpassed NIntendo himself, 30 years ago and NIntendo would have hired you! The only personal details that I saw was the number of shots from the Shoot Gun, I believe that 15 is too many and gives the player a lot of advantage, the original version gives a touch of challenge due to its limited number, and makes the machine gun almost Useless. On the other hand in the end, On the other hand when RObocop kills the last man who falls through the building. The NES version is much better, I do not know the images of the Arcade Version but he is wrong, this one needs to improve. and my question is why is it called TEXAS VERSION? It has made me very curious. A hug and hope that you continue with what you are passionate about! By the way I am an apprentice to hack roms, I have already learned to use the YYCHR I have made very good polishes to several hacks personally, and I am going to translate to Spanish which is my language. My regards, brother!! Thanks a lot!

Personal Projects / Re: A New Super Mario Bros. Rom Hack!
« on: September 13, 2021, 07:57:03 pm »
 :police: Hello, you must specify to which rom it should be applied  :thumbsup:

Personal Projects / Re: NES RoboCop with Arcade sprites
« on: July 10, 2021, 01:10:04 pm »
WOOF ! I congratulate you someoldguy youre amazing!!  :woot!:  I have always been following your work from the beginning! It is more and more professional, the improvements of this last demo are great, the drug factory has been very professional, great, the weapon in the intro too, the polishing of Robocop !! etc. On the other hand, I could give you a more ambitious suggestion and it is with respect to the boss of the first level, it would be good to create a background according to the movie, maybe if you designed the supermarket, the enemy with a big jacket just like in the movie, etc. .   ;) :)

Personal Projects / Re: NES RoboCop with Arcade sprites
« on: August 29, 2020, 08:46:45 am »
Hey Guys!

Working on Level 2!

If y'all want the patch, let me know  ;D  !!!!!



hi Sics, would it be possible to make the enemies (mechanical wasps) your bullets have a lower speed? the bullets go very fast and there is practically little chance of escaping them since the mechanical wasps appear and automatically fire. You could opt for slower bullets or that when mechanical wasps appear they do not fire automatically.  ;D

Personal Projects / Re: NES RoboCop with Arcade sprites
« on: February 20, 2020, 02:45:25 pm »
Good job!!  :) :) :) ;) ;)

Personal Projects / Re: NES RoboCop with Arcade sprites
« on: December 06, 2019, 07:27:55 am »
Hi!! I apologize for not answering you before. I had previously tested the demo on an "Android Tablet" and the screen was scared and for that reason I saw Robocop's legs wide I could test the demo on a CTR TV and found the detail that you see well but you have to give them some definition, they look somewhat distorted when walking. With respect to the hands when tanning, they were very good. I don't know if you could give them a somewhat gray tone to test how they would look! ;) and another detail is when Robocop is covered, some sprites of his legs disappear ... also improve the side sprites that are lost, his shoulders etc. It would also be good to focus the words on the "Game Over" It is still a Demo and you will gradually improve it!... :thumbsup: :thumbsup: ;) ;)

Personal Projects / Re: Sonic 5 - Improvement Vol.2 (Nes)
« on: November 30, 2019, 09:08:05 am »
AWESOME!!!! GRETA JOB!! CONGRATUALTIONS!!! AMAZING PROJECT! :woot!: :woot!: :woot!:  :thumbsup: :thumbsup: :thumbsup: :thumbsup: :thumbsup:

Personal Projects / hi! Again! :) NES RoboCop with Arcade sprites
« on: November 30, 2019, 09:00:29 am »
Hi, Thank you for taking my opinions into account, I congratulate you again for your advances in the game, With respect to the size of robocop, its height is robust and it is fine, it only needs changes in its lower parts of the legs when it is walking. Also when Robocop is covered, his hands look very dark and perish that they wear black gloves! Patient patience is key to a good job and you are doing very well!  :thumbsup: :thumbsup: :thumbsup: :thumbsup:

Personal Projects / Re: NES RoboCop with Arcade sprites
« on: November 28, 2019, 04:47:39 am »
Hi! You are doing a great job! I congratulate you! Your work is progressing very well! Although it is a demo it looks great! I wanted to share your idea, is to give the first level boss a more human look, since he looks very robotic! 2nd Robocop when taking a step with his right leg, this in turn looks very wide (thick) when fully stretched, it seems as if he was wearing pants. 3rd The way Robocop enters the rooms, it seems like he was dancing! I know you do the work on the basis of the Arcade version, but it would also be excellent to make sprite improvements to the same NES version as leaving the way to shoot by extending the arm! Making two versions of your work would not be bad at all! There are also some small details as the robocop sprite looks shortened on the sides, it looks the same when you go up or down stairs, I know they are polishing details! The difficulty feels somewhat more difficult that is very good! Another point is that you be more professional and eliminate the rudeness (Mayor) "Marica, Fuck yeah"  :thumbsup: :thumbsup:

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