If Pennywise and FANS start collaborating we might be in for a treat
News: 11 March 2016 - Forum Rules
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I just give it a quick try and didn't get any problems. Did you get this far?
If not, you should consider to check the basic tutorials again.
For the GBA I then almost always do relative search (hard for Japanese, though the ordering from above can give you some things to look at http://www.romhacking.net/utilities/513/ ), pointer inference*, statistical methods (though that I save more for when I have found the text and I am making the table), compression tracing**, actual tracing, corruption (if you have scanned through with a tile editor, noted what is graphics then somewhere in the rest is text, tweak parts of the ROM and if the text breaks you have your in) and a few variations on each of those.
How did you generate this text table? Is a full alphabet visible in VRAM, or just the components of the on-screen text? Is the table consistent between different lines of dialogue?
Was some of the text more easily found, and you're just having trouble finding the remainder?