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Messages - LargoLaGrande1

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Mega Man X1 and X2 "Hadouken & Shoryuken" gameplay tweaks

A tweak for a more balanced, practical Hadouken & Shoryuken -
additionally a backport for X's iconic vertical dash (introduced in X3) to the previous two games


To be hones: both secret moves are way to cool to be late game, one time use gimmick only.


My ideas:
- removal of the 1 hit kill property for both of them, less damage is more fun = more practical to use through the game
- no full health restriction
- accessible from the start without obtaining any capsule upgrade

- cutting Shoryuken attack height / vertical range in half
- removal of the silly high pitched voice sample from the Hadouken in X1
- reworking hadouken to make it visually more interesting (larger, red?!)


Optional
- back port the Shoryken to X1 and the Hadou to X2 additionally if it can be done

- back porting vertical dash (from X3) to both previous games, no capsule upgrades needed

- knock back or stun property to Hadou and Shoryu for a more fun experience
- a small start up invincibility window for vertical dash, Hadou and Shory


* Shoryuken (for sure) and Hadouken might be having sprite problems because they were never intended to be usable from the start because they're end game content. X would probably be in his full armor during the whole attack cycle.
My very quick solution for this would be to make both more like a nova strike from the ultimate armor (yellow ex versions of the moves during animations) to cover up the fact he's in full armor as a quick fix?!


These game play tweaks would make X1 & X2 feel fresh again.
A more practical approach to both secret attacks would be a blast. As a fghting game fan, I would really enjoy these two.


Additionally a better version of the 'high jump' aka the vertical jump (upgrade for X3) right from the start would be a very fun new move to open up more play styles in the previous x games

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Mega Man X1 and X2 gameplay tweaks

A more balanced, practical Hadouken & Shoryuken - backport vertical dash to previous games
Both secret moves are way to cool to be a very late game one time use gimmick only


My ideas:
- remove the 1 hit kill property for both of them, less damage is more fun = more practical to use
- no full health restriction
- make them accessible from the start without obtaining any capsule upgrade

- cut the Shoryuken attack hight in half
- remove the silly high pitched voice file from the Hadouken in X1
- make hadouken visually more interesting aka maybe bigger?!


Optional
- back port the Shoryken to X1 and the Hadou to X2 additionally

- back port vertical dash to both previous games
- add knock back or stun property to Hadou and Shoryu for a more fun experience
- add a small start up invincibility window for vertical dash, Hadou and Shory


* Shoryuken for sure and Hadouken might be having sprite problems because they were never intended to be usable from the start. X would probably be in his full armor during the whole attack cycle.
My very quick solution for this would be to make both more like a nova strike from the ultimate armor (yellow ex versions of the moves during animations) to cover up the fact he's in full armor as a quick fix?!


These game play tweaks would make X1 & X2 feel fresh again. A more practical approach to both secret attacks would be a blast.
As a fghting game fan, I would really enjoy these two.

Additionally a better version of the 'high jump' aka the vertical jump (upgrade for X3) right from the start would be a very fun new move to open up more play styles

3
ROM Hacking Discussion / Re: GameCube - Giftpia Translation Patch
« on: September 22, 2017, 09:27:02 pm »
I always wondered why no one is picking up Giftopia. The orignal translation script from back in the day was finishes - I guess?

Man, I never knew Giftopia and Captain Rainbow are connected. Wow.

4
Personal Projects / Re: My Captain Rainbow Translation Project for Wii
« on: September 22, 2017, 09:14:25 pm »
Man, I'm so excited Captain Rainbow could be finally playable in English. Good work! :thumbsup:
In my opinion this is one of the most important games for the Wii tha never left Japan.


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