i hear saturn emulation isn't as accessible as the PSX.
That actually keeps me away as well, since I'd like to be able to play any hacks I produce on multiple devices. Plus, I didn't have a stake in that horse during the 32-bit era, so there's no nostalgia factor for me either.
how is snes modding? is editing graphics difficult on the snes?
Specific to T.E., all but around 30 portraits are uncompressed, as are the heads, so it provided a good inroads to making a hack. These days, there's also plenty of documentation around the game, so you'd easily be able to pick it up and go. With your handle on MIPS 3000 ASM, I'd imagine you'd figure out the equivalent 658c16 opcodes fairly easily as well, so you'd likely be able to mess around with the engine a fair bit.
I suspect Hangtime images are fully compressed to save on precious space, but I really haven't looked over the rom too much. There could be a learning curve involved, given the lack of documentation, and you'd have to locate, analyze and reverse engineer the compression scheme to really get something going.
Admittedly, I struggle with the PSX disassemblies currently. I don't have a handle on tracing through the various registers at this point, so messing with the engine (beyond some very simple cheat stuff and some basic file comparison and reverse engineering tactics) is beyond me. But, the graphics hacking alone has been pretty enjoyable, once I got past the learning curve from the various tools (with a lot of guidance!).
the PC ver looks promising too which btw, why do PC games seem so much easier to mod? I see so many PC mods for games like for Street Fighter, Dead or Alive, Tekken, Kof. but console games there's all these compression schemes, it's a pain just to figure out how to decompress archives. do they just make modding easier for PC games? i dont know much about it as im not a PC gamer
I can't say I've messed around with PC game modding myself, but it does seem like there's a good community for it, depending on the game... I'd likely stick to roms, since I tend to center in around my favorite consoles or eras, and they provide the luxury of playing on various media through the magic of emulation.