News: 11 March 2016 - Forum Rules
Current Moderators - DarkSol, KingMike, MathOnNapkins, Azkadellia, Danke

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - cartridge_rom

Pages: [1] 2 3 4 5 6
pocket values in the future as a project, make minimal improvements to update in the sprites of the original NES Super Mario games.
It would be nice to see. you have talent.

Personal Projects / Re: Super Mario All-Stars, Artwork Faithful Edition
« on: January 23, 2020, 09:05:23 am »

I understand the basis of the design work is the reference of the original Japanese Artwork handbook of the Nintendo titles "NES" / Famicom. :thumbsup:

I think it's great, an amazing work of art, Pocket. :beer:

Personal Projects / Re: Super Mario All-Stars, Artwork Faithful Edition
« on: January 22, 2020, 05:39:43 pm »

Super Mario Bros. 2 player characters are fully changed. They were a lot of work so I hope you like them.
Toad has a little smirk when he's holding an item, it's a nod to how his super speed is activated when he's holding a baddie or a veggie. ( Not a key though for some reason. How lame. Sure would make outrunning Phanto easier for the little guy. ) I tried to make other little subtle things that hint at a character's stats and abilities but I wasn't sure they would read very well.

I kinda think I'd like Luigi's pallet to be a little darker to match the shade in his art, and Peach's dress could maybe be lighter ( though I think that might mess with Birdo. )

Mario and Luigi will look pretty similar to this in SMB1, but I would like to avoid them being TOO similar, to avoid things being too uniform between all four games.

Mario 3 will be a nightmare thanks to all the powerups and the chaotic arrangement of sprites. But I'm committed now, and i'm probably keeping those Mario Bros. Arcade style battle mode sprites.

Congratulations Pocket, the improvement is very good. :beer:
Nice I love it. :D

you value improving the same as Super Mario Bros. 3 as cartoon type.

on the Nintendo "NES"
I never liked the original Mario / Luigi sprite on SMB.3 "without the white background of the eyes" just one horrible black dot sprite eye, showed no expression of Mario's face.

Super Mario Bros. 2 had better Mario / Luigi sprites were like more Super Show cartoons.

Personal Projects / Re: Super Mario All-Stars, Artwork Faithful Edition
« on: January 18, 2020, 01:04:14 pm »
Amazing work :o with the new SMB.2 sprites, it's practically the same box art and instructions or the Super Mario show on Saturday mornings, your work is spectacular / pocket. :beer:


amazing :o, that today there is no patch available to the English language of this great title of the Knights of the Zodiac.

exclusive to the Bandai WonderSwan Color, based on the 2 titles of Nintendo / NES 8-Bits.

Personal Projects / Re: Metroid: Space Complex (Metroid 1 NES Hack WIP)
« on: December 11, 2019, 01:42:30 pm »

Thanks for the current Mindflower data, Space Complex is one of Nes' most promising projects

and the contributions of Morinis sprite improvements to the project are gold :beer:

I encourage the Mindflower / Morinis team with the project :thumbsup:


Personal Projects / Re: Metroid: Space Complex (Metroid 1 NES Hack WIP)
« on: December 11, 2019, 05:52:23 am »
Heat suit for the game  :thumbsup:

Updated from the old versions that I had going for MindFlower.  I'm introducing my 'Sentinel' suit design that takes a new animation approach so that way everything doesn't feel the same within the game along with a slimmer look instead of the bulky battle suits you have been seeing :beer:

wow, amazing ... suit update :D

Is there much to release? The project is improving. :thumbsup:

I know you have many projects, but I hope to see your work in the graphic update of SaintSeiya 2, your sprites and animations have to be great to see in this old Nes / Famicom game. :beer:

another idea for a crazy hack :D

power rangers the movie for Genesis / MegaDrive

add or include the green ranger badass  :thumbsup:

spiderman lethal foes / SuperFamicom

suppress / eliminate the bad timer  >:( / no time hack :beer:

infinite time :thumbsup:

the game can be enjoyed now and you can explore all the scenarios with Spiderman,
is the best Spiderman SuperFamicom game

Personal Projects / Re: NES RoboCop with Arcade sprites
« on: November 29, 2019, 02:17:38 pm »

Grey is very better like Power Arcade  :beer:

great work :thumbsup:

Personal Projects / Re: NES RoboCop with Arcade sprites
« on: November 08, 2019, 05:34:42 pm »
I comment as curiosity and data
new Robocop arcade sprites could be applied to the Robocop vs Terminator game not released

apart from the poops of the virgin titles ... they say that it is the "best Robocop" of Nes in playability, but very poor graphically with small sprites and with a good history.

Personal Projects / Re: NES RoboCop with Arcade sprites
« on: November 06, 2019, 01:39:54 pm »
Great start the game gains quality with your work. :thumbsup:

some impressions of the demo / work in progress

- Do the enemies look like children in proportion to Robocop, can sprites be enlarged or improved?
- Value adding the history / intro of the arcade or any of the arcade screens.
- The images of the Nes version are very funny between phases can be changed to other arcade statics, such as the
  example image

- Value improving phases or sprite buildings
- Change the color of robocop sequences to gray and remove blue

greetings and thanks for the demo of the project :thumbsup:

Personal Projects / Re: NES RoboCop with Arcade sprites
« on: November 04, 2019, 01:00:54 pm »
SomeOldGuy It's done

Good luck with the project, we will continue here the progress.

you value releasing a demo later or releasing complete

Personal Projects / Re: NES RoboCop with Arcade sprites
« on: November 03, 2019, 06:59:03 am »
Amazing project, I have no knowledge to help but there are several experts here who could help you, for example the user Vasil who develops the incredible UMK3 port of Nes in MMC5, I could contact him in this link by private message:

I think the project should be developed in MMC5 will get much more space and can add more colors and tiles so the sprites from the redrawn sprites of the arcade :thumbsup:

Good luck with the project is great. :beer:

Personal Projects / Re: Sonic 5 - Improvement Vol.2 (Nes)
« on: October 26, 2019, 11:03:38 am »

the project is temporarily or indefinitely stopped for now
any news will be communicated by the chief developer of the Sics project

thanks for asking about the status of the project.

Watch out for the thread in case news is published.

regards :woot!:

Personal Projects / Re: Metroid: Space Complex (Metroid 1 NES Hack WIP)
« on: September 30, 2019, 04:56:39 pm »
Please help me with a vote, need color help:,4094.0.html

My vote here (2nd color sample) :thumbsup:

of the 3 color sample models of Metroid Complex

- My vote is for the 2nd image, which is central
- has better colors and more intense
- sprites are seen with better definition and color

the project is getting better every time, good job :beer:

are you programming in MMC 5?

Personal Projects / Re: Sonic 5 - Improvement Vol.2 (Nes)
« on: August 07, 2019, 05:10:42 pm »
The Sonic 5 project is in standby or on hold until further notice from its developer Sics

It is a hard and heavy development to improve both content only a person without help or support


the whole game will be ported to MMC3? cool :thumbsup:

You have rated the MMC5

the spaceship is great, good animation :beer:

Sinis help in the project with customized sprite yet?
Optomon .... or others ....

thanks for the project, awaiting its launch :woot!:

Personal Projects / Re: Sonic 5 - Improvement Vol.2 (Nes)
« on: June 01, 2019, 11:53:39 am »

thank you for all the effort, enthusiasm and work done in one of the best projects for Famicom / Nes to date, especially to the followers of Sonic the hedgehog :thumbsup:
It's sad, but it's a good choice, this is a hobby to have fun creating, improving games and you have to always enjoy it

Greetings Sics :woot!:

Personal Projects / Re: Sonic 5 - Improvement Vol.2 (Nes)
« on: May 15, 2019, 10:22:19 am »
how is the Sonic 5 project going

Greetings Sics :beer:

Pages: [1] 2 3 4 5 6