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Messages - GeneralFailer

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Contra (Famicom) translation improvement
Basically, the logo in the Stardust Crusaders' translation lacks the American logo's shading and IMO the animation there fails to evoke "stream of fire" imagery that it should probably aim for. I think that the Quest Games' translation has inferior text scrolling and an odd-looking logo so overall I wouldn't recommend that one. I've asked Pennywise about the issue and he said that he can't help. I'm guessing the necessary palette change should be implementable?

Castlevania: Rondo of Blood translation improvement
I've mentioned this in the relevant thread but a lot of people probably missed it. This hack, while great, could still use a lot of work. It needs Windows to apply and even if you manage to apply it to the Redump image it'll fail to load. And obviously, the translated credits would be nice to have as well. :)

News Submissions / Re: Other: Castlevania 30th anniversary
« on: April 06, 2018, 09:52:22 am »
The original X68000 version (not the classic mode on chronicles) is much easier. Almost everything does only 1 damage.
Who told you that? Longplays don't show any difference and even TCRF doesn't list any substantial balance tweaks. I don't think Konami has fought Western rentals much since PlayStation days.

I don't know about openemu but I know the last official Nestopia crippled Konami VRC2/4 support (the most commonly used Konami mappers, I think) at least, allowing only recognized (unhacked Japanese) ROMs to run.
That's probably because I've updated the submapper numbers in the source code to the ones that actually made it into NES 2.0 spec.

Not sure if this hasn't been said yet, but it'd also be nice to have bin/cue support for the Redump image. Converting those to ISO/WAV/Cue seems somewhat complicated.

EDIT: Actually I shouldn't have said "complicated", BinChunker just fails with an EZeroDivide exception for me on Windows 8.1.
EDIT[2]: I'm pretty sure the patch breaks the Redump image as of version 1.01.

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