I also found an untranslated graphic.
Ah, I figured there would be something we missed. We'll get a new patch out with that soon. Thanks for the report.
Curious, were you able to decipher the compression scheme it used and recompress all the graphics back in?
Yeah, Bongo` was able to reverse engineer the compression but the compression was pretty poorly written so he replaced the routine with better written code. We also redid tilemaps when necessary and the onscreen space was available to make more room for graphics.
As for the font guys, when I release the next version of the patch, I'll look into making a more pleasing font. Though, to make one to my liking might mean dumping the outline in favor of a black drop shadow instead. We'll see what I can come up with.