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Messages - lifeisabeach2

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1
News Submissions / Re: ROM Hacks: Mega Man X3 - Zero Project
« on: March 25, 2016, 04:29:35 am »
Hi Justin3009, thank you for updating the mod with V3.0 and it's definitely a great work!  Although I have discovered a few bugs with this version after some testing:

1.)  When X obtains the Z-Saber and his Hyper C. is also charged up, switching from the Hyper C. back to the X-Buster would result in X not able to fire up the Z-Saber until either he dies or beats/quits the stage.  This bug appears to be a major show-stopper for the gameplay.
2.)  Zero's second air-dash is only possible to be performed when "Forward + A" are pressed.  Pressing "A" alone without the Forward button can only perform a single air-dash, not double.
3.)  Although this was an intended design, but Zero's double-consumption for his sub-weapon usage isn't ideal.  The sub-weapons are easily emptied while the bosses are still alive.  The game also becomes increasingly difficult if Zero dies during a boss-fight and re-spawns after already emptied his sub-weapons.

Z-Saber bug tested with the following password:
1454
3535
6162
7162

Looking forward to the amazing V3.1 that would resolve these bugs!

2
News Submissions / Re: ROM Hacks: Mega Man X3 - Zero Project (3.0)
« on: March 24, 2016, 05:52:09 am »
Hi Justin3009, thank you for updating the mod with V3.0 and it's definitely a great work!  Although I have discovered a few bugs with this version after some testing:

1.)  When X obtains the Z-Saber and his Hyper C. is also charged up, switching from the Hyper C. back to the X-Buster would result in X not able to fire up the Z-Saber until either he dies or beats/quits the stage.  This bug appears to be a major show-stopper for the gameplay.
2.)  Zero's second air-dash is only possible to be performed when "Forward + A" are pressed.  Pressing "A" alone without the Forward button can only perform a single air-dash, not double.
3.)  Although this was an intended design, but Zero's double-consumption for his sub-weapon usage isn't ideal.  The sub-weapons are easily emptied while the bosses are still alive.  The game also becomes increasingly difficult if Zero dies during a boss-fight and re-spawns after already emptied his sub-weapons.

Z-Saber bug tested with the following password:
1454
3535
6162
7162

Looking forward to the amazing V3.1 that would resolve these bugs!

3
Hi Justin3009, thank you for updating the mod with V3.0 and it's definitely a great work!  Although I have discovered a few bugs with this version after some testing:

1.)  When X obtains the Z-Saber and his Hyper C. is also charged up, switching from the Hyper C. back to the X-Buster would result in X not able to fire up the Z-Saber until either he dies or beats/quits the stage.  This bug appears to be a major show-stopper for the gameplay.
2.)  Zero's second air-dash is only possible to be performed when "Forward + A" are pressed.  Pressing "A" alone without the Forward button can only perform a single air-dash, not double.
3.)  Although this was an intended design, but Zero's double-consumption for his sub-weapon usage isn't ideal.  The sub-weapons are easily emptied while the bosses are still alive.  The game also becomes increasingly difficult if Zero dies during a boss-fight and re-spawns after already emptied his sub-weapons.

Z-Saber bug tested with the following password:
1454
3535
6162
7162

Looking forward to the amazing V3.1 that would resolve these bugs!

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