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Messages - werewolfslayr925

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Personal Projects / Re: Romancing Saga 3 English re-translation [WIP]
« on: June 23, 2020, 08:16:37 pm »
I'm also willing and ready to test the patch! I haven't played all the way through the game yet, so it'll give me the incentive.

Personal Projects / Re: PoPoLoCrois Monogatari (PS1) Translation
« on: June 16, 2020, 06:46:24 pm »
An untranslated RPG from the PSX...

You got my COMPLETE attention  ;D

Wish you the best success with this one :thumbsup:

Beat me to the punch :D

Looking forward to adding this to my collection once the patch is released.

This is a fun story and all, but what do the patches do?

I always considered 1, 3, and 5 to be related by gameplay at the very least. It would be a bit of work to find the actual connections between them, but I don't think it's impossible, less so if you're only doing 3 and 5. Might even throw 4 in there. Basically, if it involves the elemental crystals, I think there's a case to be made for some kind of narrative element connection.

Newcomer's Board / How do I edit the wiki?
« on: May 10, 2020, 03:20:03 am »
I've tried several times over the years to create an account on the RHDN Wiki, DataCrystal. I always get the following message:

You do not have permission to do that, for the following reason:

You are not allowed to execute the action you have requested.

Is there something special I have to do/be to get an account?

Gaming Discussion / Re: Recommend a JRPG, please?
« on: May 10, 2020, 03:15:14 am »
Just Breed (Famicom/NES) is a TRPG where you control a party of parties.

It's incredible. [...]
IMO it's one of the most sadly overlooked RPGs out there.

I remember getting the demo back then but my laptop was too slow to run it. Now that I have a desktop PC again I wonder whether it'd be able to run the game.

@ everyone : I love how the OP asked to recommand 8- 16-bit games or PS1 games but everyone recommand games on other platforms...

Seconding Just Breed. The game is incredibly impressive for the hardware and does some really fun and interesting things. The visuals continued to amaze me throughout the game.

If OP hasn't played it yet, I'm throwing my hat in for Brave Fencer Musashi as well. Best PSX game, no question.

Very cute indeed. The original game looks really crude, I wonder how many of those changes can be applied directly to the ROM without mesen's special functionalities.

Other than the extra colors (that I guess I can tone down to 4 per tile) most of it is just a facelift, so I'm guessing it's quite possible. Thank you!

I'm a bit confused. Will this patch work with a regular ROM in a normal emulator or not? If not, would it be possible to make a patch for both MESEN and for regular emulators? Because this patch immediately makes the original Bomberman so much more appealing to me.

Personal Projects / Re: Super Mario Bros 3: The Rainbow Realms 2
« on: April 22, 2020, 04:44:36 pm »
Wanted to say bravo on the first Rainbow Realms as well. It was so refreshing to see a true "vanilla" hack that aspired to do what the original did so well: make creative levels in themed worlds. Very happy to see you're doing more of this. Keep up the excellent work!

Would it be possible to use this info to port MegaMan 9 and 10 to other consoles? If so, how?

Would you consider switching the Koopa Troopas back to the SMB3 style? I know I'm just some random guy on here, and maybe people disagree with me on this, but I never liked when people tried to cram SNES sprites into NES. It always just ends up looking stale.

I second this, actually. SNES sprites are nice, but look weird on the NES.

There's an old SMB3 hack called "Bio World" it's a dead hack now, Bio was the author. Anyways, he added this power up and it was really cool to use it in SMB3. If you ever want the hack lemme know and I can give it to you. :) 
Okay give it to me

I, too, am interested in this hack. May I have a patch of it in .ips format?

I`d be super happy if someone just fixed the garbled text on levels 4 and 5 of sugoro quest for the nes. The menu gets corrupted on levels 4 and 5 because of a text format bug.


Multiplayer co-op for every Mega Man title.  :woot!:

1-3: Mega and Roll.
4-6: Mega, Proto, and Roll.
7: Mega, Proto, Auto, and Roll.
8: Mega, Proto, Duo, and Roll.
9: Mega, Proto, Roll, and Bass.
10: Mega, Proto, Roll, Bass, Duo, and Auto.  8)

GB titles: Mega, Quint, Punk, Ballade, and Enker.  ::)

Note: Enemy characters not listed playable except in GB titles for multiple reasons.


I'd like to see a hack of Seiken Densetsu 3/Secret of Mana 2/Trials of Mana that makes the text more legible than what's available on the site. The letters in the current hack are very scrunched together and are difficult to read, especially on a handheld's screen. Not sure how easy such a fix would be, but it'd be nice.

Ironically this game ripped off Layla for the Famicom, which in turn was heavily inspired by Dirty Pair.

This brings up another idea I have: change the color palettes on the girl sprites and the title screen in Layla to make it the Dirty Pair game it could/should have been. Trouble is, I don't know how to change color palettes or mess with title screens  :-[ Anywhere I can find a guide for that kind of thing?

While I appreciate the complete status of the patch provided by Stardust Crusaders, I much prefer Ballz's title screen for the Dirty Pair FDS game. I imagine this might be a relatively easy patch, but I'm not sure how to go about it, which probably means it would be more complicated for me than I thought. Anyone know how this could be done?

Personal Projects / Re: another hack i'm working on!
« on: April 18, 2019, 05:23:26 pm »
This is so cute!! What are your plans for powerups? Will there be ASM hacking or will this be a level edit with an adorable coat of paint?

Personal Projects / Re: Return to Castle Wily
« on: April 17, 2019, 02:53:23 pm »
>looks at Megaman ZX series and Megaman X Corrupted
"Oh boy have I got something for you"

Either way, that's probably not the purpose of the map. I think it's just him laying out how the stages are related to one another and which screens belong to which robot masters or something like that. But hey, this is still a cool idea nonetheless, and it is kind of a pseudo-open world, so...
I've played the Zeroa and ZX games and loved them to bits! I can see where you're coming from and he confirmed that it isn't metroidvania. I love that someone's doing interesting things with MegaMan 3. It's my favorite of the classic series and has so much potential.

Newcomer's Board / Re: Easy Sprite Editor?
« on: March 31, 2019, 10:27:30 am »
Tile Layer

Doy! I forgot about this! Thanks!

Newcomer's Board / Easy Sprite Editor?
« on: March 31, 2019, 10:17:22 am »
I've used YY-CHR to edit text before in Dragon Quest and Downtown Nekketsu Monogatari, but I recently tried to use it to edit sprites for Super Mario Bros. For SMB, I noticed that e.g. the Mario sprites are actually made up of several individual blocks working together to animate something. This is difficult to work with since I can't quite see what a sprite will look like fully displayed in-game.

Is there a tool that allows me to see a fully displayed NES sprite and simultaneously edit it?

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