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Script Help and Language Discussion / Re: ID help
« on: September 16, 2018, 12:14:54 am »
Thank you. It looks right.
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//enter hex equivalents for each decimal digit in $04 and $06, largest first
.al
.xl
REP #$30
STZ $0A
LDX $0A
LDA #$CA00
STA $04
LDA #$3B9A
STA $06
JSR SUBTR
LDA #$E100
STA $04
LDA #$05F5
STA $06
JSR SUBTR
LDA #$9680
STA $04
LDA #$0098
STA $06
JSR SUBTR
LDA #$4240
STA $04
LDA #$000F
STA $06
JSR SUBTR
LDA #$86A0
STA $04
LDA #$0001
STA $06
JSR SUBTR
LDA #$2710
STA $04
STZ $06
JSR SUBTR
LDA #$03E8
STA $04
STZ $06
JSR SUBTR
LDA #$0064
STA $04
STZ $06
JSR SUBTR
LDA #$000A
STA $04
STZ $06
JSR SUBTR
.as
SEP #$20
LDA $00
STA $20,X
RTS
//subtract equivalents from hex number in $00 and $02, increment base 10 digit
SUBTR
.al
.xl
REP #$30
STZ $08
YOKE
SEC
LDA $00
SBC $04
TAY
LDA $02
SBC $06
BCC VALE
STY $00
STA $02
INC $08
BRA YOKE
VALE
.as
SEP #$20
LDA $0A // $0a is flag to check if a number has come up yet
BNE XRAY
LDA $08
BNE ZOO
LDA #$20 // $20 is tile value for empty space if no numbers have come up yet
BRA WHY
ZOO
INC $0A
XRAY
LDA $08
WHY
STA $20,x
INX
.al
REP #$20
RTS
I would be willing to pay a bit to have this work done, if needed.
Based upon the decision in Eltra v Ringer and the clear and explicit actions of Congress - the status quo regarding typeface and copyright has remained unchanged and is as firmly in place today as it was since the first Copyright Act in 1790. As it was then, so it is now: typeface designs do not fall within the Copyright Act's definition of pictorial, graphic, or sculptural works that qualify for copyright protection.
Finally, why simulating instead of emulating?
Because of the great lack of informations about the wide range of 4-bit microprocessors used as "engine" in handheld video-games.
$03/E55B 20 99 11 JSR $1199 [$03:1199] A:0020 X:7800 Y:0080 P:envMxdizC
$03/1199 4B PHK A:0020 X:7800 Y:0080 P:envMxdizC
$03/119A 5C 8E 9F 00 JMP $009F8E[$00:9F8E] A:0020 X:7800 Y:0080 P:envMxdizC
$00/9F8E 8B PHB A:0020 X:7800 Y:0080 P:envMxdizC
$00/9F8F F4 9D 11 PEA $119D A:0020 X:7800 Y:0080 P:envMxdizC
$00/9F92 0B PHD A:0020 X:7800 Y:0080 P:envMxdizC
$00/9F93 4B PHK A:0020 X:7800 Y:0080 P:envMxdizC
$00/9F94 08 PHP A:0020 X:7800 Y:0080 P:envMxdizC
$00/9F95 C2 20 REP #$20 A:0020 X:7800 Y:0080 P:envMxdizC
$00/9F97 0B PHD A:0020 X:7800 Y:0080 P:envmxdizC
$00/9F98 48 PHA A:0020 X:7800 Y:0080 P:envmxdizC
$00/9F99 3B TSC A:0020 X:7800 Y:0080 P:envmxdizC
$00/9F9A 5B TCD A:1FA7 X:7800 Y:0080 P:envmxdizC
$00/9F9B D4 0D PEI ($0D) [$E55D] A:1FA7 X:7800 Y:0080 P:envmxdizC
$00/9F9D A5 0B LDA $0B [$00:1FB2] A:1FA7 X:7800 Y:0080 P:envmxdizC
$00/9F9F 85 0D STA $0D [$00:1FB4] A:0303 X:7800 Y:0080 P:envmxdizC
$00/9FA1 68 PLA A:0303 X:7800 Y:0080 P:envmxdizC
$00/9FA2 85 0C STA $0C [$00:1FB3] A:E55D X:7800 Y:0080 P:eNvmxdizC
$00/9FA4 E6 0C INC $0C [$00:1FB3] A:E55D X:7800 Y:0080 P:eNvmxdizC
$00/9FA6 A7 0C LDA [$0C] [$03:E55E] A:E55D X:7800 Y:0080 P:eNvmxdizC
$00/9FA8 E6 0C INC $0C [$00:1FB3] A:A0EC X:7800 Y:0080 P:eNvmxdizC
$00/9FAA 3A DEC A A:A0EC X:7800 Y:0080 P:eNvmxdizC
$00/9FAB 85 06 STA $06 [$00:1FAD] A:A0EB X:7800 Y:0080 P:eNvmxdizC
$00/9FAD E6 0C INC $0C [$00:1FB3] A:A0EB X:7800 Y:0080 P:eNvmxdizC
$00/9FAF E2 20 SEP #$20 A:A0EB X:7800 Y:0080 P:eNvmxdizC
$00/9FB1 A7 0C LDA [$0C] [$03:E560] A:A0EB X:7800 Y:0080 P:eNvMxdizC
$00/9FB3 85 08 STA $08 [$00:1FAF] A:A000 X:7800 Y:0080 P:envMxdiZC
$00/9FB5 48 PHA A:A000 X:7800 Y:0080 P:envMxdiZC
$00/9FB6 AB PLB A:A000 X:7800 Y:0080 P:envMxdiZC
$00/9FB7 C2 20 REP #$20 A:A000 X:7800 Y:0080 P:envMxdiZC
$00/9FB9 68 PLA A:A000 X:7800 Y:0080 P:envmxdiZC
$00/9FBA 2B PLD A:0020 X:7800 Y:0080 P:envmxdizC
$00/9FBB 28 PLP A:0020 X:7800 Y:0080 P:envmxdiZC
$00/9FBC 6B RTL A:0020 X:7800 Y:0080 P:envMxdizC
$00/119E AB PLB A:1120 X:0F99 Y:0080 P:envMxdizc
$00/119F 6B RTL A:1120 X:0F99 Y:0080 P:envMxdizc