I've got some time coming in day or so and I'm definitely gonna try that out and flood this thread with my findings .Cool, you can also insert code with "armips". Essentially, the PS2 MIPS processor supports all of the instructions that the PS1's MIPS
The way I achieved that text size that I have now is by editing the sprite in photoshop and inserting it back. Again, newbish hex editor lol.
processor did. So even though "armips" only supports PS1, it can be used to insert code into PS2 games. The only downside is that it won't
recognize the newer instructions that the PS2's MIPS processor adds.