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Messages - saldite

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1
Figured I'd throw out there as a general test report that, while I'm not sure how much this qualifies as "real" hardware, the Eternal Blue Complete patch is working just fine on my PS1 from my PSIO and loads past the point the other tester was reporting freezing.

2
Oh, neat! Good work guys! I remember trying to play through the first one in preparation for the LB3 patch, but couldn't push my way through it and dropped out. Maybe I'll give this one a shot since I remember Tom mentioning there were neat changes in this version.

3
News Submissions / Re: Translations: Shin Megami Tensei if... v1.00
« on: October 25, 2018, 09:03:28 pm »
Friggin' excellent! I've been waiting for a long time to play through this. Congrats, Gideon!  :thumbsup:

4
News Submissions / Re: Translations: Laplace's Demon v2.00
« on: September 07, 2018, 09:06:30 am »
I was actually under the impression the old one was unfinished, but now that the new version is out anyway I guess that doesn't matter!
I'm thinking I'll make this my Halloween game for the year.

Thanks for the release!  :beer:

5
Personal Projects / Re: Secret Of Mana Gameplay Improvement Hack
« on: July 05, 2018, 06:30:36 pm »
Correct. And that will be one of the fixes in .17. Don't use that option until the new version is out.
Sorry again if that's already been reported. I actually just finished with some of my own testing with various options and came to the conclusion for certain, and was going to edit my original post. Thanks!

6
Personal Projects / Re: Secret Of Mana Gameplay Improvement Hack
« on: July 05, 2018, 02:13:40 pm »
I did a quick search through the thread and didn't see anything, so I apologize if this has been mentioned (or is already known since I know a 0.17 was mentioned with bugfixes), but in 0.16, I seem to be getting an issue where opening a chest after the inventory/item amount is full seems to freeze my controls. My guess is it's related to the "Don't Despawn Chests When Full" hack.

Currently selected patches are below. Playing on real hardware with an SD2SNES.

Spoiler:

7
The fact you can actually equip and level up your demons is still surprising me, like the feature is too new for this game or something. I don't know why it would take me this off hand, but it's a really neat feature I wish some other, older SMT games had.

8
I remember seeing this game years ago after finding out my copy of Revelations: The Demon Slayer wasn't actually a demon slayer or revelations, and thinking to myself, "This will never be translated; it's probably too much of a pain to do so for less-popular SMT spinoff".

Glad to see my pessimism was proven wrong. :beer:

9
Personal Projects / Re: Tengai Makyou Zero translation project
« on: October 25, 2017, 08:12:35 am »
Hey, Tom and co., I'm really enjoying this so far. Thank you for all of your hard work, everyone.

I noticed yesterday's event was International Alliance Day when the International Alliance was formed. Shouldn't that be United Nations, or is this some Japanese Terminology for the event that comes out differently in English? Just asking out of curiosity.

10
Do you prefer this font to the current, FF4 - styled font? And if so, do you have any other suggestions for improvement?
If people generally prefer this font then I'll get to work checking the script for spacing errors and hopefully update it soon.
I'm not a big fan of the GBA fonts, to be honest. The current dialogue font you use looks alright.

11
Personal Projects / Re: Chrono Trigger MSU-1 (with FMV's)
« on: September 08, 2017, 03:18:06 pm »
I figure it's worth noting, but if you have a receipt for Amazon/iTunes/GooglePlay of the album and contact him directly with it, he'll try to get a FLAC download for you. Or, at least, he was willing to do so for me with my Amazon purchase of the album. When I contacted him the other day, he told me that due to legal reasons, he can't get things up on bandcamp or another common lossless source currently, though.

12
Your right, I somehow got the wrong MD5 when writing the readme. Thanks for the heads up!
Also, I might be releasing a new beta pretty soon, so maybe you might want to hold out on burning those discs?
Whoops, already burned them that day. Haven't gotten a chance to play yet, though, and I have hundreds more.
I'll hold off on starting a new game until the next version is out so I'm not reporting issues you already know about.

13
Absolutely excellent. One of my favorite options of the PC version were the naming options due to not being a fan of things like "Phoenix Tail", so this gives more options for the PS1 version. Just in time, too, considering a menu bug in the PC version was driving me nuts so I decided to switch over to the PS1 version for the retranslation.

If I notice any big bugs, I'll be sure to report them. I'll be playing on a PS2 for any future reference.

EDIT: Very minor thing, but I think the MD5s are incorrect in the readme, probably from the prior version. The original unpatched ISOs, the Because patched ISOs, and the Canon patched ISOs all have different sums than the readme. Original ISOs were all redump verified.

Original MD5
cce4e76d020b47847fe8e2f81ff613db - Disc 1
ccf63cd314d3e79878323199eb09d7dd - Disc 2
eac916b42d5c24f951c8dec2f13a63de - Disc 3
 
Because MD5 (May 10, 2016 Edit)
0f64e44c170d7f51066b748a5687b1e9 - Disc 1
f0cb764143aabaeebd2a37e1751c26d2 - Disc 2
74b3a54a3a663645202d1bdbda0df590 - Disc 3
 
Canon MD5 (May 10, 2016 v0.02)
12dee62f62f0bb0aadd2b1c658c5ce51 - Disc 1
ac2f4a4db7c35558b63cc2cbd20ff3b8 - Disc 2
bada1894ab304ff69c89870b58925953 - Disc 3

14
Personal Projects / Re: Final Fantasy 7 - Retranslation Project (PSX)
« on: December 21, 2015, 06:19:43 pm »
Some drives in general just have trouble ripping things. My DVD drive is barely used, yet when using generic music ripping software, I end up with skipping music rips in anything that's not EAC or some other more accuracy focused ripper even with brand-new discs. If I were you I wouldn't go slower than 8x just because some newer drives actually have more problems with speeds lower than that, but yeah, give it another shot.

Some PS1 rips for me on my cheap Samsung drive can take three or four rips before they come out right, even at slower speeds.

15
Personal Projects / Re: Final Fantasy 7 - Retranslation Project (PSX)
« on: December 21, 2015, 02:11:36 am »
Hey all!

I ripped my old copies of FF7 Greatest Hits (NTSC) with Imgburn.

Here are my MD5s:

Disk 1: 7a f6 54 70 af fc 16 59 6a 58 bf 07 fc 5f b3 77
Disk 2: dd 0e 01 30 82 26 0f 03 de 51 01 b4 97 20 e8 11
Disk 3: ea c9 16 b4 2d 5c 24 f9 51 c8 de c2 f1 3a 63 de


Please notice that while my first two disks don't have the same MD5 as you have, my third disk does.  I even re-ripped the first disk from another computer, and it still wasn't the right checksum.  This is odd to me.  Any thoughts?
I'd verify your hashes with redump or some other online DB of clean rips.

http://redump.org/disc/66/
http://redump.org/disc/67/
http://redump.org/disc/68/

Just from a quick look, it seems like the only one that's ripping correctly is your third disc. The issue could be either your discs are scratched or your CD tray on your PC is shit. Mine is a combination of the two. Considering you tried with two different computers and got the same results, my best guess is your discs are the issue.

I'd try ripping with ISOBuster free. I've had luck ripping some games that ImgBurn craps out on for one reason or another with my drive.

EDIT: I didn't even see that on the main download page the MD5sums all matched redump.

In that case, your only real option is to keep trying to re-rip it until your hashes match.

It might take a few tries if your CD drive or discs aren't in good condition.

16
I figured I'd ask, but I couldn't get my patched nor unpatched rom to match the NSRT information and hash sums. I tried using FLIPS and Lunar IPS to patch both a headered and unheadered rom of 1.0, and neither matched it either.

I'm just wondering if this would cause any issues in the long run.

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